Dragonov Kommando Strategy
Dragonov Kommandos may one of the most underrated Red Blok units. The ability to “see” stealthed units and some great special weapons and specialists make the DK’s some of the most enjoyable troops to deploy on any field of battle.
The following are some strategies for use with Dragonov Kommando units:
- The Leadership Points drainage build. This strategy involves incorporating many minimum sized units of DK’s with at least 1 Electronic Warfare Specialist within each. 3-4 units of DK’s will suck the life out of your opponent’s LP pool and make life miserable for him. Combine with Sierps and Tymofiyeva for total LP control.
- The Sierp/Sniper manoeuvre. Take a support squad of 3 Dragonov Kommando snipers (or a squad of 4 if using ARC platoon pattern), and keep the Sierp(s) far from your opponent, lambasting him with indirect fire. Every round give the Sierp the “shield wall” drill and place your squad of snipers behind the Sierp. The Sierp and snipers should be positioned so that they have a sweeping view of the gameboard (when possible). If the Sierps aren’t enough to get your opponents attention, the 3-4 protected sniper shots per round definitely will!
- Alternatively, you can do the same manoeuvre with a maxed out squad of DK’s and sniper guns, and . give the unit the “take cover” drill after your activation (and gain 3+ on all subsequent cover saves). It’s a big points sink, those cover saves with 1 or even 2 medics can keep your snipers alive if your enemy doesn’t bring significant firepower to bear on the unit.
- MedTec trickery. Deploy your MedTec container as far back from your enemy as possible, and set up an AT Gauss gun or sniper support squad adjacent to it. When your opponent targets the infantry from afar, use the medics to First Aid the troopers, or if worse comes to worse, the Field Hospital can resurrect one sniper/gunner by round. Your opponent is forced to come to your MedTec container to shut down the assault, so have your heavy hitters ready when he gets within range.
Other tips:
In max sized squads equipped with AT Gauss guns, go with two medics for your specialists in order to keep the AT Gauss gunners alive (they are invaluable to a Dragonov Kommando unit).
When your squad includes snipers, go with at least one Electronic Warfare Specialist. You should be hanging back with your snipers and therefore avoiding harm’s way, so having two medics isn’t as pressing an issue.