MedTec – You’re Going To Make It!
The release of Operation Frostbite brought some new neutral units that could be called on. One of which being MedTec. They are owned by the ONI corporation and are doctors for hire. I have play tested this unit and found them to be extremely useful in certain situations.
First the basics. MedTec units consist of a container, 2 low walls and 3 MedTec specialists. The units deployment is slightly different from the rest of its army. When MedTec comes onto the battlefield it must set up its container after its first movement (after any possible over-watch as well). The container must be set up within the control range of the MedTec unit so this gives it a deployment range of 30 cm (20 from rush movement + 10 for deploying the container at max control range). For most missions this is plenty.
The benefits of MedTec are that for any unit that contributes to controlling its container the MedTec may use its three medics to heal those units or themselves. The benefits of having three extra medics should be obvious especially when coupled with long range weapons. If it is possible to get this unit within 10 of a mission objective it would help make that objective extremely difficult to capture.
In addition to the 3 medics available to MedTec, they also get the field hospital ability. This allows an active unit that is contributing to the control of the MedTec container to bring a fighter back to life, regardless of where or when they were killed.
For 75 points this can be an invaluable unit to have for certain missions regardless if you are attacking or defending. It helps keep your troops alive and can bring back that special weapon that got sniped by accident last turn. It also helps create more tactical opportunities since it is deployable cover. I’ve found this unit to be well worth its point cost and have had a ton of fun playing with it.
