Cogs

Cogs Warmongers

Posted in Cogs on November 10th, 2009 by Vastatum – Be the first to comment

Cogs WarmongersThe Warmongers are the basic troop type of the Cogs army. Like many of the Cogs units their units are quite fragile with a low number of models but they are able to carry  up to three special weapons in the unit. This fact offsets their relative fragility and high cost.

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AT43 Cogs Prowler Preview

Posted in Cogs on March 17th, 2009 by Vastatum – 3 Comments

Update: See the Cogs Prowler page for more recent information.

The AT43 Cogs Prowler is looking to be an anti infantry AFV. Armed with a pistol and a minigun it will put out a large volume of fire in a short amount of time. The models look really good too. I can’t wait to see some specs on these guys as they will likely be summonable during battle.

Cogs Tacarms

Posted in Cogs on March 17th, 2009 by Vastatum – 3 Comments

With the release of CHO #2 we get a view of 3 types of cog tacarms in the AT43 section. They look great and as we’ve seen from the hunter preview, they pack a punch. Here’s a gallery for your viewing pleasure. The first one is carrying a jammer, the second is armed with the same weapons as the sharpshooter and the third is the Hunter which we profiled a few days ago. These guys are going to be a lot of fun to play. I can’t wait to get my hands on them.

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AT43 Cogs Hunters Preview

Posted in Cogs on March 10th, 2009 by Vastatum – 3 Comments

cogtacarm3The Hunters are the battlesuit of the Cogs tooled for type * afv killing. Packing long range rocket launchers these guys are able to cause significant damage to moderately armoured targets. They move incredibly quick too, able to get to the next tactical position with ease. read more »

Cogs Warmongers Preview

Posted in Cogs on March 10th, 2009 by Vastatum – Be the first to comment

The Warmongers are the assault troops of the Cogs. They carry quantum pistols and blades. Charging towards their enemy they  can take advantage of cover anywhere on the battlefield even in plain view in order to get close enough to assault. Combining a high rate of fire and decent accuracy with low troop numbers  the warmongers are fully capable of dealing with infantry and armour alike. read more »

Release Plan Updated

Posted in Cogs on March 2nd, 2009 by Vastatum – Be the first to comment

Based on the info that scottywan82 posted on the at-43 messageboards I’ve updated the release plan. Lets hope that the rest of the COGS come sooner rather than later!

Cogs A-Volution – AFV’s, AFV’s, AFV’s

Posted in Cogs on December 1st, 2008 by Vastatum – Be the first to comment

If you’re looking to play Cogs and you like AFV’s then the A-Volution list is for you. The layout is similar to Red Blok’s Frontline list but with an even greater focus on AFV’s.

  • AFV */**/***
  • AFV */**/***
  • AFV * Infantry ***
  • Infantry */**
  • Infantry */**

This pattern will let the Cogs run 2 type *** AFVs in a platoon. We haven’t yet seen the point costs for these but I imagine that a list with 2 type *** would be quite devastating.

The next bit of info about this list is the Heroes it can use. Remember there are no officers for the Cogs, only heroes so if you want to avoid paying for activation, one of these guys is essential.

First up is the G45. This Hero packs a hefty punch with a Quantum MG and a rocket launcher. The Quantum MG is a standard 4/1 shot MG with strength 7. Every weapon for the Cogs gets a reroll so this is pretty standard faire.

The Rocket Launcher is common to all 3 hero types and has 3 shots of strength 11/2. The difference between this rocket launcher and say redblok’s is that this comes with an accuracy of 6. While the red blok is struggling to run across

the board to use theirs, the Cogs will be happily engaging targets across the board.

The G36 Hero forgoes the MG for twin Quantum rifles. With 2 shots each and a reroll they get the same number of shots as the MG but with a range of 8 and a strength of 5. This is an even greater long range fighter, though his weapons are not going to pose a threat to anything but infantry. The G36 also has the standard rocket Launcher discussed before.

Finally the G18. This guy is set up for Melee. In addition to the rocket Launcher, he is armed with 2 quantum blades for a much more up close and personal style. He gives a +3 unit number bonus and he’ll need it to get into melee range.

All of these heroes can detect stealth as they are equipped with Detection Systems. They also have the ability to Rocket Jump. Most interestingly is these Heroes’ ability to summon type * AFVs.  Thats right, the Cogs are getting afv summoning ability just like the dreadded Therians. This ability costs 4 LP and behaves in the same way as the Therian’s construction routeine.

So there you have it, A-Volution is an AFV heavy list, the Heroes come in 3 flavours melee, MG, and ultra long range and they can summon. Sounds like this will be a really  interesting army to play. I can’t wait.

Model Kits, Cogs and Oni

Posted in Cogs, Oni on November 25th, 2008 by Vastatum – Be the first to comment

So the word from rackham is that unpainted model kits are coming for the whole range of at-43 minis. This is great news for those that love the modelling aspect of table top games. With at-43 you will soon be able to get the best of both worlds.

These will be launched along side the new resin kit arm of rackham.

The release wave for cogs and Oni have been revealed as well. Cogs will start showing up in wave 11, while Oni begin to make their appearance in wave 15. I for one am very excited by this news.

More Cogs Info

Posted in Cogs on November 14th, 2008 by Vastatum – Be the first to comment

So with the realease of CHO 111 comes a lot of new Cogs info. There is a brief overview of the faction and they supply their base platoon pattern.

  • Infantry *
  • infantry */**/***
  • infantry */*** or  AFV *
  • AFV *
  • AFV */***

Interestingly the Cogs have no type ** striders at all.

The Cog standard units are equally effective in melee combat as they are at distance. A quantum pistol is worth, in terms of rate of fire, an MG of any other army. The quantum blades are among the best melee weapons in the entire galaxy.

Strong weapons, lots of shots, fearsome melee weapons. Sounds like they are shaping up to pack quite a punch. The Type ** and *** infantry are range specialists laying down heavy fire.

Interestingly there are no officers for the Cogs, only heroes. The heroes act as the officers for a unit and a unit my include as many officers as you want, so long as there are no two officers of the same type. At least this is how I interpret the text. This means that getting “officers” could be costly for the Cog forces.

After reading the forums a bit I came across some more info about how the cogs will play. The juiciest bit relates to how cover works for the cogs. Apparently cogs get no cover save from being around cover, but they may use the take cover drill anywhere they want and get a 3+ cover save. Sounds like enemy commanders might want to load up on flamers and indirect fire as these guys will be tough to shoot to death with direct fire weapons.

This army is shaping up to have a unique play style that sets it apart from the currently existing armies. Good on Rackham for keeping the new armies unique.

New Cogs Images

Posted in Cogs on October 30th, 2008 by Vastatum – Be the first to comment

With the release of Cry Havoc #109 comes some great new images of two Cog troop types. First up the Gunslinger. Armed with dual pistols that appear to be double barreled, this unit seems like it would be a close in death dealing machine. If I were to hazzard a guess I would compare them to anakongas or rpg soldaty with respect to the range they will most likely be fighting at.

Next up are the Sharpshooters. They have dual rifles and look just as badass as their close range counterparts. This looks like the mid / long range infantry option for the Cogs.

The special weapon shown for both is below, some sort of laser weapon perhaps?