Red Blok

Type III’s and Red Blok, Pick GenCol.

Posted in Red Blok on May 21st, 2009 by Vastatum – 8 Comments

dotchyagaactionI’ve got a few games in now with my RB and I was afraid that the game would devolve into “whoever kills the type 3 first, wins”. The Thinking was that once the type 3 goes down your opponent’s remaining type 3 is free to ravage your poor troops unhindered.  I’m happy to say that this isn’t so as even the weakest army against type 3’s (without using their own type 3) can effectively deal with the loss of their own. I’ve got a nice 3000 point list that can deal with this problem and it involves the all popular GenCol.

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Red Blok Starter Set Army

Posted in Red Blok on April 16th, 2009 by Vastatum – 5 Comments

dotchyagaactionThe new starter sets that are being released in June have some tremendous value. For $70 USD MSRP you get a complete 2000 point army that is ready to play out of the box. No need to paint, no need to assemble, just open the box and play. This is a starting force that is based around the Red Blok starter that will give you some more tactical options at 2k points but also let you field a nice 3k point army.

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2000 Point AT43 Defensive GenCol List

Posted in Red Blok, UNA on March 27th, 2009 by Vastatum – 4 Comments

AT43 Red Blok UrodGenCol is a nasty Red Blok list in AT43. It gives the ability to field more than one hero of the same type in one army. The obvious use of this is a double URod scenario. This list takes advantage of using two URods, eliminating the need for a mechanic unit and giving this list tremendous staying power when hunkered down on an objective. read more »

Dragomirov Kolossus

Posted in Red Blok on March 7th, 2009 by Vastatum – Be the first to comment

red blok dragomirov kolossusThe Red Blok Dragomirov kolossus are extremely deadly on the AT43 battle field. Packing a rocket launcher on one arm and a SM-Gauss on the other they are capable of putting down an enormous amount of fire. When coupled with Lt Dragomira they become even more deadly. Not only gaining Fire at will, she has other tricks up her sleeve. read more »

Sierps

Posted in Red Blok on February 22nd, 2009 by Vastatum – Be the first to comment

sierpSierps are a staple type * AFV in most Red Blok army lists. They sport 2 light mortars each and are capable of grounding and killing pretty much any infantry unit they fire on. If you’ve faced Red Blok you know the pain these guys can cause, either as single AFV’s or in groups of 2 or more.

The sierp is arguably the best anti-infantry afv in the game. With a cost of only 200 points, high armour, and a 4cm blast radius, these guys are able to take out even the most entrenched enemy. read more »

Krasnye and RPG Soldaty

Posted in Red Blok on February 21st, 2009 by Vastatum – 2 Comments

RPG soldatyThe Red Blok have two type * infantry units which form the bulk of the Red Blok infantry. They look similar, they cost the same, both of these units have access to rocket launchers as an upgrade special weapon, but the similarity ends there. read more »

Fun With Frontline

Posted in Articles, Red Blok, Strategy on February 18th, 2009 by Vastatum – 2 Comments

rbch03__01Now that I have my Hussar I decided to put together a 2000 point Red Blok Frontline list that utilized it and see how it played out. I must say I really like the new list and found it performed really well. I was playing a Therian opponent and found that having 2 type ** afvs was invaluable. With repairs from the krasnye and from Urod there was little my opponent could do short of taking out an afv in one barrage. The sierps did melt pretty quickly but they got their primary job done. Ground the Banes. The list is as follows. read more »

Hussar – Finally Some Long Range

Posted in Red Blok on February 10th, 2009 by Vastatum – Be the first to comment

hussarRed Blok is a very short range army. Aside from the Medium AT Cannon of the Hetman and the AT Gauss of the Dragonov Kommandos there are no other long range AT weapons available to Red Blok. Unfortunately these weapons are both 1 damage making it very difficult for Red Blok to down type 2 AFVs from range.

The Hussar fills this gap in the Red Blok’s arsenal while still staying true to the Red Blok’s style. With a missile launcher that fires 2 missiles that hit on a 4+ with a strength of 14 that ignores cover, this AFV has a damage potential of 4 from anywhere on the board. Its Medium Rocket Launcher must still get in close to be effective though. This keeps the Hussar in line with red blok’s style of rush the enemy and overwhelm them with firepower.

More importantly the Missiles are capable of damaging type 3 AFV’s, something the strength 12 Medium Rockets need 6’s to achieve. If you are facing an opponent that keeps their afv’s at long range the hussar gives the Red Blok the ability to hit key threats like UNA Snakes and Karman Jungle buggies before they lay waste to your expensive armour.

This AFV isn’t going to replace the Hetman or even the Kossak, but covers a large hole in the Red Blok’s armour; long range AT firepower.

Dotch Yaga in March!

Posted in Red Blok on December 9th, 2008 by Vastatum – Be the first to comment

Tracy over at AT43Comic is reporting that the Dotch Yaga has been slated for a March 2009 release. The newly revealed release plan now has Dotch Yaga slated for release in May, Let the waiting begin!

Molot Strategy

Posted in Red Blok on December 8th, 2008 by Vastatum – Be the first to comment

The Molot is the Twin flamer Type * afv for Red Blok. It is very devastating when used correctly and there are a few things you can do to make them even more useful. I always field at least 2 of them this is because often times, by the time they reach their opponent they have so many pieces hanging off of them that if I had one it likely wouldn’t make it at all.

The next thing to do is back them up with Urod and min sized krasnye with engineers. This armoured column should constantly move towards the enemy as fast as possible. You force your opponent to focus on the Molot’s or Urod. If they focus on the Molots, Urod will be able to repair them, and if they focus on Urod the molots wont be taking any fire. Always force your opponent to make this type of choice, it will help guarantee that some of the units arrive in one piece.

If Urod leads the charge be sure to use shield formation. He has higher armour than the molots so you will take fewer damage over all if the lighter armoured units are benefiting from cover.

Have a goal in mind, usually this involves torching a key point holding infantry unit, If you are running Frontline once your afv’s destroy this unit they will be able to hold the point themselves. If you aren’t running frontline make sure to have an infantry unit that is backing up this armoured column.

Molots are a great asset to many red blok lists, they are feared by all and a well played unit of them can take away your opponents ability to gain Victory Points.