Cogs Warmongers
The Warmongers are the basic troop type of the Cogs army. Like many of the Cogs units their units are quite fragile with a low number of models but they are able to carry up to three special weapons in the unit. This fact offsets their relative fragility and high cost.
Armed with Quantum pistols and blades the Warmongers standard troops operate best when close to the enemy. They still have a very high accuracy of 3 with a reroll giving them a decent effective range. The regular troopers in a unit have one purpose. Fight off any enemy melee / close range fighters like Krasnye keeping the all important special weapons bearers alive.
On the Special weapons side they can be armed with Quantum jammers that fire 2 re rolled shots with an insane accuracy of 6. This gives them the ability to reach out and destroy almost any AFV threat from significant range. Picking the right opportunity to reveal your troops is key with this unit as they are unlikely to survive the following barrage aimed in their direction after unleashing 6 jammer shots.
The Warmongers may also be equipped with Quantum MG’s in order to fill an anti infantry / point holding role. This give 4 shots each with accuracy 5 and a re roll. No enemy infantry would want to dare go near these guys as they can very quickly reduce a unit to nothing.
The counter to Warmongers is to simply hit them with indirect fire. You’ll need to see them first though as any smart player will keep them out of line of sight as long as possible. They live and die by for their special weapons.