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	<title>AT43 Addict</title>
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	<link>http://www.at-43addict.com</link>
	<description>Covering Rackhams Tabletop Game AT-43</description>
	<lastBuildDate>Sat, 20 Mar 2010 15:29:22 +0000</lastBuildDate>
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		<title>Headless Hollow Unit Cards</title>
		<link>http://www.at-43addict.com/articles/headless-hollow-unit-cards/</link>
		<comments>http://www.at-43addict.com/articles/headless-hollow-unit-cards/#comments</comments>
		<pubDate>Sat, 20 Mar 2010 15:29:22 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=1093</guid>
		<description><![CDATA[I&#8217;ve mentioned them before but Headless Hollow has just updated his unit cards for the new factions. They are awesome and a great replacement for your regular standard ones. You can get them at http://www.headlesshollow.com/freebies_games.html#at43 Enjoy!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.at-43addict.com/wp-content/uploads/2008/10/baal.jpg"><img src="http://www.at-43addict.com/wp-content/uploads/2008/10/baal.jpg" alt="" title="baal" width="120" height="142" class="alignleft size-full wp-image-69" /></a>I&#8217;ve mentioned them before but Headless Hollow has just updated his unit cards for the new factions. They are awesome and a great replacement for your regular standard ones.</p>
<p>You can get them at <a href="http://www.headlesshollow.com/freebies_games.html#at43">http://www.headlesshollow.com/freebies_games.html#at43</a></p>
<p>Enjoy!</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Michael Wolf&#8217;s Open Letter</title>
		<link>http://www.at-43addict.com/articles/michael-wolfs-open-letter/</link>
		<comments>http://www.at-43addict.com/articles/michael-wolfs-open-letter/#comments</comments>
		<pubDate>Tue, 17 Nov 2009 16:48:52 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=1083</guid>
		<description><![CDATA[I had this blog post pop up in my Google alerts over the weekend and it pretty much sums up my feelings about the state of at-43 vs TOG (the other game). It&#8217;s a well written humourous account of Rackham and its mediocre success vs TOG. Should Rackham hire him like he says? Can a [...]]]></description>
			<content:encoded><![CDATA[<p>I had this <a href="http://www.forcesofgeek.com/2009/11/you-blew-it-open-letter-to-rackham.html">blog post</a> pop up in my Google alerts over the weekend and it pretty much sums up my feelings about the state of at-43 vs TOG (the other game). It&#8217;s a well written humourous account of Rackham and its mediocre success vs TOG. </p>
<p>Should Rackham hire him like he says? Can a social media campaign really push AT-43 into the next level? Who knows. I sure got a kick out of reading this though.</p>
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		<title>Oni Army Box Opening</title>
		<link>http://www.at-43addict.com/oni/oni-army-box-opening/</link>
		<comments>http://www.at-43addict.com/oni/oni-army-box-opening/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 22:59:18 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Oni]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=1080</guid>
		<description><![CDATA[There are some amazing box opening shots over at figouz.net. Oni is shaping up to be one heck of an army! You can see all of the stat cards and what the units look like there. All I can say is I can&#8217;t wait for this army with zombies, heavy tanks and medium destroyers whats [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.at-43addict.com/wp-content/uploads/2009/11/Army_Box_ONI_Open_The_Box-150x150.jpg" alt="Army_Box_ONI_Open_The_Box" title="Army_Box_ONI_Open_The_Box" width="150" height="150" class="alignleft size-thumbnail wp-image-1081" />There are some amazing box opening shots over at <a href="http://www.figouz.net/AT-43/Army_Box_Oni.php">figouz.net</a>. Oni is shaping up to be one heck of an army! You can see all of the stat cards and what the units look like there. All I can say is I can&#8217;t wait for this army with zombies, heavy tanks and medium destroyers whats not to like?</p>
<p>Judging from the search stats on the site Oni is shaping up to be a massive release for AT-43. in the last month all people want is more ONI and so do I. </p>
<p>Bring on the mutant zombies.</p>
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		<title>Cogs Army Box Review</title>
		<link>http://www.at-43addict.com/cogs/cogs-army-box-review/</link>
		<comments>http://www.at-43addict.com/cogs/cogs-army-box-review/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 19:42:52 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=1054</guid>
		<description><![CDATA[With the release of the Cogs AT-43 gained its 5th playable faction. They have few numbers but numerous and accurate weaponry that will punish any enemy out in the open at any range. They are also able to summon type I AFVs to the battlefield and are the only faction to allow more than one [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-1057" title="Cogs Army Box" src="http://www.at-43addict.com/wp-content/uploads/2009/11/51PfuBrvwkL._SL500_AA280_-150x150.jpg" alt="Cogs Army Box" width="150" height="150" />With the release of the Cogs AT-43 gained its 5th playable faction. They have few numbers but numerous and accurate weaponry that will punish any enemy out in the open at any range. They are also able to summon type I AFVs to the battlefield and are the only faction to allow more than one hero per unit.<br />
<span id="more-1054"></span><br />
The army box comes with a 2000 point army that is fully playable. Rackham has done a good job picking the units for it as it gives a new player a taste of all the varying unit types.  </p>
<h3>Box Contents</h3>
<ul>
<li><a href="/cogs/c-naps-heroes">C-Naps Hero</a> box</li>
<li>4 <a href="/cogs/warmongers">Warmongers</a></li>
<li>3 <a href="/cogs/sharpshooters">Sharpshooters</a></li>
<li>1 <a href="/cogs/prowler">Prowler</a></li>
<li>1 <a href="/cogs/vandal">Vandal</a></li>
</ul>
<p>This comes out to exactly 2000 points when all models are used and puts together a decently competitive force.  The C-Naps are a great choice for heroes as they are a combination of all of the other hero types. You get a medic, summoner and company commander, all of which are useful.</p>
<div style="float:right;margin:5px;"><iframe src="http://rcm.amazon.com/e/cm?lt1=_blank&#038;bc1=000000&#038;IS2=1&#038;bg1=FFFFFF&#038;fc1=000000&#038;lc1=0000FF&#038;t=at43add-20&#038;o=1&#038;p=8&#038;l=as1&#038;m=amazon&#038;f=ifr&#038;md=10FE9736YVPPT7A0FBG2&#038;asins=B002GIBC92" style="width:120px;height:240px;" scrolling="no" marginwidth="0" marginheight="0" frameborder="0"></iframe></div>
<p>Warmongers and sharpshooters are the staple type 1 and 2 units of the Cogs so there are no surprises here. This lets you make a choice of which attachment box to get for both units later in order to round out a max size unit. A great choice if you ask me because new players won&#8217;t know what play style they prefer until they get a few games under their belt.  </p>
<p>The Prowler is a great type 1 AFV and you will want to pick up another one of these guys if you plan on doing any summoning. They&#8217;re great and really start to shine when playing a T-Regulator force with deflector shields.  </p>
<p>Finally we have the Vandal, the heavy hitting monster of the cogs. This type III AFV has the nastiest mortar in the game and its Quantum Cannon is deadly as well. I&#8217;m not totally crazy about using type III&#8217;s in a 2000 point game, but this is how all the army boxes are shaping up. </p>
<p> My general strategy when playing with the starter set exclusively is to add the G09 and G36 to the sharpshooters creating a long range heavy hitter while adding the G45 to the warmongers. This is because I wouldn&#8217;t want my company commander in a unit without a medic and I want them to be as far away from the action as possible to avoid taking early hits.  All in all its a great starter package and provides multiple ways of branching out into different lists. The units I would get along side this box to round out a force would be.</p>
<ul>
<li>Warmonger jammer attachment</li>
<li>Sharpshooter sniper attachment</li>
<li>1 Prowler</li>
<li><a href="/cogs/t-regulator-heroes">T-Regulator Hero</a> box</li>
</ul>
<p>This gives a couple of list options without the Vandal at 2k points and gets you up to 3k points for some lists. I&#8217;m just getting my feet wet with cogs but there should be some army lists coming shortly.</p>
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		<slash:comments>10</slash:comments>
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		<item>
		<title>Cogs C-Naps Heroes</title>
		<link>http://www.at-43addict.com/cogs/c-naps-heroes/</link>
		<comments>http://www.at-43addict.com/cogs/c-naps-heroes/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 17:09:57 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=1042</guid>
		<description><![CDATA[The C-Naps heroes combine the best of all of the other hero lines. They give you flexibility on the battlefield ensuring you can take a balanced approach to how you do battle. If you want to have a unit with a medic and the ability to summon AFVs then C-Naps is the choice for you. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.at-43addict.com/wp-content/uploads/2009/11/RKCGX01-G09-150x150.jpg" alt="C-naps hero at-43 cogs" title="C-naps hero at-43 cogs" width="150" height="150" class="alignleft size-thumbnail wp-image-1038" />The C-Naps heroes combine the best of all of the other hero lines. They give you flexibility on the battlefield ensuring you can take a balanced approach to how you do battle. If you want to have a unit with a medic and the ability to summon AFVs then C-Naps is the choice for you.</p>
<p><span id="more-1042"></span><br />
The C-Naps come in the Cogs army box which is the most economical way of starting an AT-43 Cogs army. Every player will likely have this line of heroes and it is a great choice to put in the box as it gives you a taste of all 3 of the other hero lines. </p>
<p>C-Naps gives you a strong leader in the G09 form. This is your company commander and will give you 9 LP to assign your troops. Their armament is meager but this unit will spend most of its time hiding from view.</p>
<p>The next step down gives you the G36 from the A-Volution line, able to bring AFVs onto the battlefield at a cost of 4 LP. it also packs a rocket launcher and 2 quantum rifles for some extra kick. </p>
<p>Finally you have the G45 from the G-Nocrat line. With its medic ability you will be able to stay in the fight longer. It also packs a rocket launcher and 2 quantum blades for those close in encounters.</p>
<p>This line gives you well balanced hero options. combine the G45 and G36 in a unit to gain some great abilities and some long range rocket firepower.</p>
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		<title>Cogs G-Nocrat Heroes</title>
		<link>http://www.at-43addict.com/cogs/g-nocrat-heroes/</link>
		<comments>http://www.at-43addict.com/cogs/g-nocrat-heroes/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 16:54:20 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=1037</guid>
		<description><![CDATA[Cogs G-Nocrat line of heroes provide some much needed medic support to your units. Each version of the hero has the medic ability as well as bringing some long range firepower to the table. Keeping your fragile units alive is essential when playing Cogs and G-Nocrat fits right into this role. Since all heroes get [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.at-43addict.com/wp-content/uploads/2009/11/COHE03_1-150x150.jpg" alt="G-Nocrat hero Cogs At-43" title="G-Nocrat hero Cogs At-43" width="150" height="150" class="alignleft size-thumbnail wp-image-1044" />Cogs G-Nocrat line of heroes provide some much needed medic support to your units. Each version of the hero has the medic ability as well as bringing some long range firepower to the table. Keeping your fragile units alive is essential when playing Cogs and G-Nocrat fits right into this role.<br />
<span id="more-1037"></span></p>
<p>Since all heroes get the medic ability their main difference comes in their weapons loadout. The G45 is the lowest ranking clone and comes equipped with a rocket launcher and two quantum blades. The launcher fires 3 shots with rerolls with 11 strength but only causes 1 damage. Since the weapon is so accurate you are likely to hit with all three shots. This puts it on par with the red blok weapons even though it causes less damage due to its accuracy. </p>
<p>The G27 trades one blade for a  rifle. It also provides higher LP but it is not enough to use as your primary commander. </p>
<p>The G09 is the commander on the table. Providing 9 LP this guy will likely be in command of the company. This guy does not have a rocket launcher and he shouldn&#8217;t need it as he will spend most of the game hunkered down hiding from enemy snipers. Losing him means losing your LP pool, something that will cripple any Cogs army. </p>
<p>An interesting strategy is to combine all three of these models with a type 3 infantry unit such as the hunters. This gives you 3 hero medics making the unit extremely difficult to kill. An interesting side effect of having more heroes than regular troops is that your unit essentially becomes ungroundable as the non hero units soak up all of the impacts leaving the heroes un touched and standing. </p>
<p>Is this cheese? Well it is a bit beardy and you may have a few players throw a chair at you until they realize it can easily be defeated with snipers or a good old fashioned running over.</p>
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		<item>
		<title>Cogs T-Regulator Heroes</title>
		<link>http://www.at-43addict.com/cogs/t-regulator-heroes/</link>
		<comments>http://www.at-43addict.com/cogs/t-regulator-heroes/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 14:27:13 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=1032</guid>
		<description><![CDATA[The T-Regulator heroes provide a lot of versatility to a cogs force. Each one is equipped for a different task ranging from protecting AFVs to raining missiles down on your enemies. They also have access to the G09 generation of clones providing a great LP pool, something all Cogs armies need. Starting with the G45 [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.at-43addict.com/wp-content/uploads/2009/11/COHE04_1-150x150.jpg" alt="AT-43 T-Regulator Cogs" title="AT-43 T-Regulator Cogs" width="150" height="150" class="alignleft size-thumbnail wp-image-1033" />The T-Regulator heroes provide a lot of versatility to a cogs force. Each one is equipped for a different task ranging from protecting AFVs to raining missiles down on your enemies. They also have access to the G09 generation of clones providing a great LP pool, something all Cogs armies need.</p>
<p><span id="more-1032"></span></p>
<p>Starting with the G45 you get a missile launcher with homing missiles. These aren&#8217;t the same garden variety missile launchers of the UNA though. With 2 shots that hit on a 4+ you might think they are worse, but factor in the re roll and you are hitting 75% of the time. Each missile is strength 13 and causes 2 damage as well. </p>
<p>The G27 is a step up in terms of command and control giving 4 LP and packs a very useful piece of equipment called the deflector shield. This lets any shots that are fired at your afv be redirected to hit a different location chosen by you. This means you can maximize damage to all your AFVs making them able to sustain 100% more damage before being destroyed. The G27 weapons are simple quantum pistols as his ability is so powerful.</p>
<p>The G09 provides your army with the LP pool it desperately needs. it provides 9 LP and should be kept out of harms way for the duration of the battle. Losing your LP as cogs can mean losing the battle as you cannot activate your AFVs and your infantry become extremely vulnerable.</p>
<p>T-Regulators are great additions to a cogs army and provide all sorts of interesting tactical options. I would take the g27 in any AFV focused army as his ability is invaluable. </p>
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		<title>Cogs A-Volution Heroes</title>
		<link>http://www.at-43addict.com/cogs/a-volution-hero/</link>
		<comments>http://www.at-43addict.com/cogs/a-volution-hero/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 13:56:02 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=1028</guid>
		<description><![CDATA[The Cogs have a powerful AFV summoning hero in the A-Volution clones. Able to bring a type I afv in from a friendly access zone this gives them the ability to flood the battlefield with cheap type I units. The AI-Beacon gives the A-Volution heroes the summoning ability. For 4 LP they can bring in [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.at-43addict.com/wp-content/uploads/2009/11/COHE01-150x150.jpg" alt="AT-43 A-Volution Hero Cogs" title="AT-43 A-Volution Hero Cogs" width="150" height="150" class="alignleft size-thumbnail wp-image-1029" />The Cogs have a powerful AFV summoning hero in the A-Volution clones. Able to bring a type I afv in from a friendly access zone this gives them the ability to flood the battlefield with cheap type I units. </p>
<p><span id="more-1028"></span></p>
<p>The AI-Beacon gives the A-Volution heroes the summoning ability. For 4 LP they can bring in a type I afv from any access zone owned or controlled by the player. </p>
<p>For weapons all of the A-Volution heroes pack rocket launchers in addition to the following: g18 2 quantum blades, g36 2 quantum rifles, g45 quantum mg. </p>
<p>The weapon loadouts follow the usual cogs standard of the better heroes stat wise having less useful weapons. This is a good thing since your g09 heroes are less likely to be visible to your opposing armies at all</p>
<p>As for all heroes watch out for snipers their sole job is to bag a nice juicy hero. You also need to be aware of LP draining as a cogs army may not have heroes with AFV units. Each of these units will cost LP to activate. The more summoned AFVs on the table the greater the LP cost to activate them all. </p>
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		<title>Cogs Vandal</title>
		<link>http://www.at-43addict.com/cogs/vandal/</link>
		<comments>http://www.at-43addict.com/cogs/vandal/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 13:36:24 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=1025</guid>
		<description><![CDATA[The Vandal has immense accurate firepower. What else should you expect from a COGS AFV? Equipped with a heavy quantum cannon and a heavy quantum mortar, nothing is safe from this monster. The Cannon will pretty much hit anything on the board with accuracy 10, 4 shots, and 2 rerolls. I think a general rule [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.at-43addict.com/wp-content/uploads/2009/11/RKCGX01-V-150x150.jpg" alt="AT-43 Cogs Vandal" title="AT-43 Cogs Vandal" width="150" height="150" class="alignleft size-thumbnail wp-image-1026" />The Vandal has immense accurate firepower. What else should you expect from a COGS AFV? Equipped with a heavy quantum cannon and a heavy quantum mortar, nothing is safe from this monster.<br />
<span id="more-1025"></span><br />
The Cannon will pretty much hit anything on the board with accuracy 10, 4 shots, and 2 rerolls. I think a general rule for cogs should be &#8220;you just hit everything&#8221; they are this accurate. At strength 16 It will even scare redblok commanders into thinking twice about walking their AFVs into the open.</p>
<p>If you thought the cannon was scary you&#8217;re going to love the mortar. It gets 2 shots with a radius of 10 and comes with the amazing accuracy of 6. at range less than 4 you&#8217;re pretty much guaranteed double damage which hits at strength 6. This is the weapon you&#8217;ll want to use on swarm type troops. Sharpshooters need no longer worry about being rushed by a couple groups of max krasnye as one shot from this bad boy will vaporize them.</p>
<p>The vandal does have slightly lower armour at 16 and as such is more vulnerable to weapons like laser guns and at-gauss. This problem is easily mitigated though by having a T-regulator g27 on the board. This gives your AFVs the ability to use a deflector shield that lets you choose the damage location of every hit. This means that as long as the g27 is alive your vandal will take 16 damage to destroy entirely. </p>
<p>Did I mention this guy auto repairs and has a presence detector too? Well it does so you had better be pouring a ton of fire into it. </p>
<p>In order to stop this guy your first priority is taking out the g27 if it is on the board. The vandal can soak up damage like nobody&#8217;s business when that pesky hero is around. After that fire everything you&#8217;ve got with a strength 14 and above at it. </p>
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		<title>Cogs Gunmen</title>
		<link>http://www.at-43addict.com/cogs/gunmen/</link>
		<comments>http://www.at-43addict.com/cogs/gunmen/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 21:42:40 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=1012</guid>
		<description><![CDATA[Gunmen are exactly as they sound. Lawnmowers for infantry. They are equipped with a quantum MG and put out some heavy anti infantry firepower. They have high mobility as well letting them jump over obstacles in order to line up the perfect shot. With an armour of 11 the gunmen can ignore all but the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.at-43addict.com/wp-content/uploads/2009/11/AT-43-Cogs-Unit-Box-Gunmen-150x150.jpg" alt="Cogs Gunmen" title="Cogs Gunmen" width="150" height="150" class="alignleft size-thumbnail wp-image-1013" />Gunmen are exactly as they sound. Lawnmowers for infantry. They are equipped with a quantum MG and put out some heavy anti infantry firepower. They have high mobility as well letting them jump over obstacles in order to line up the perfect shot.<br />
<span id="more-1012"></span><br />
With an armour of 11 the gunmen can ignore all but the heaviest of infantry weapons this makes them ideal for going after point holding units that aren&#8217;t backed up with some heavy firepower. The Quantum MG has a strength of 7 which in a pinch will damage moderately armoured targets like Firetoads and other type 3 infantry. </p>
<p>Like all Cogs infantry they can have up to 3 heroes added to their unit to increase its firepower and its survivability. This can turn a decent unit into a monster that could take many hits to take down. </p>
<p>Snipers and anti afv weapons work well against these guys as they can have 3 medic heroes added to their unit. Even then infantry will think long and hard before moving into their line of fire. </p>
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		<title>Cogs Hunters</title>
		<link>http://www.at-43addict.com/cogs/hunters/</link>
		<comments>http://www.at-43addict.com/cogs/hunters/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 21:28:49 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=1007</guid>
		<description><![CDATA[Ever wanted to strap a rocket launcher on your back and rain fiery death down on your opponent? If so then you&#8217;d fit right in as a Cogs Hunter. This Type 3 infantry is equipped to deal with type 1 AFVs and other type 3 infantry with ease. Heavily armed and armoured, and able to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.at-43addict.com/wp-content/uploads/2009/03/cogtacarm3-150x150.jpg" alt="cogs hunter" title="cogs hunter" width="150" height="150" class="alignleft size-thumbnail wp-image-839" />Ever wanted to strap a rocket launcher on your back and rain fiery death down on your opponent? If so then you&#8217;d fit right in as a Cogs Hunter. This Type 3 infantry is equipped to deal with type 1 AFVs and other type 3 infantry with ease. Heavily armed and armoured, and able to move quickly to boot, they are a danger to anything with medium armour on the battlefield.<br />
<span id="more-1007"></span></p>
<p>The hunter is equipped with a rocket launcher that has high accuracy. They come in units of 2 much like the karman type 3 infantry with one exception. Like all cogs units you are able to add heroes to any of your units. This means that your unit of 2 hunters could add an additional 3 heroes into the mix. </p>
<div style="float:right;margin:5px;"></div>
<p>The nuances of heroes is covered in the Cogs Heroes article but suffice to say adding them to a type 3 unit packs some serious oomph. </p>
<p>Counter these guys with snipers if you can. They are also groundable but there are some strategies using 3 heroes with the medic ability in their unit that essentially makes them ungroundable and very difficult to kill. Running them over with an AFV is also a very viable tactic.</p>
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		<title>Cogs Prowlers</title>
		<link>http://www.at-43addict.com/cogs/prowlers/</link>
		<comments>http://www.at-43addict.com/cogs/prowlers/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 21:01:15 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=1002</guid>
		<description><![CDATA[Prowlers are one of the Cogs type 1 AFVs. They are lightly armoured but pack quite a punch as their weapons have a very high rate of fire. Able to deal with infantry and AFV threats they are the most multi-purpose of all of the Cogs&#8217; AFVs. The Prowler is armed with a Light Quantum [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-1004" title="Cogs Prowler" src="http://www.at-43addict.com/wp-content/uploads/2009/11/COC1011-150x150.jpg" alt="Cogs Prowler" width="150" height="150" />Prowlers are one of the Cogs type 1 AFVs. They are lightly armoured but pack quite a punch as their weapons have a very high rate of fire. Able to deal with infantry and AFV threats they are the most multi-purpose of all of the Cogs&#8217; AFVs.<br />
<span id="more-1002"></span></p>
<p>The Prowler is armed with a Light Quantum Cannon and a Light Quantum MG. The cannon packs some serious anti AFV punch  putting out 2  str 14 shots with an accuracy of 9. This weapon is pretty much guaranteed to hit as it has 2 re rolls so you&#8217;ll want to be sure you have some form of cover. Combine this with a very quick movement speed and you have a great tactical unit as it can get into an ideal firing position quickly.</p>
<p>The MG has 4 shots and is pretty much on par with other MGs in the game strength wise, but it does have an extra shot over most other factions and has great range at 6.</p>
<p>Lets not forget about the auto repair ability which gives them the ability to repair 1 damage a turn for free. Luckily these guys have only 2 frame points and are extremely easy to destroy. 2 damage weapons are the way to deal with the Cogs type 1&#8242;s so fire missiles and rockets their way.</p>
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		<title>Cogs Sharpshooters</title>
		<link>http://www.at-43addict.com/cogs/sharpshooters/</link>
		<comments>http://www.at-43addict.com/cogs/sharpshooters/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 20:45:38 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=997</guid>
		<description><![CDATA[When it comes to Cogs accuracy is something they have in spades. If you had one guess as to what sort of troop the sharpshooters are you&#8217;d get it right. Range is where they are most comfortable mitigating their low numbers by keeping outside the range of most weapons. Armed with 2 Quantum rifles that [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-998" title="Cogs Sharpshooters" src="http://www.at-43addict.com/wp-content/uploads/2009/11/RKHCOEL02-150x150.jpg" alt="Cogs Sharpshooters" width="150" height="150" />When it comes to Cogs accuracy is something they have in spades. If you had one guess as to what sort of troop the sharpshooters are you&#8217;d get it right. Range is where they are most comfortable mitigating their low numbers by keeping outside the range of most weapons.<br />
<span id="more-997"></span></p>
<p>Armed with 2 Quantum rifles that pump out 2 shots each with a re roll these guys are your long range anti infantry specialists. Accuracy 7 ensures they can get that first turn shot on any opponent that positions themselves poorly with little fear of retaliation.</p>
<p>They have a normal unit size of 3 which gives them 6 shots these guys in a minimum configuration are fully capable of harassing even type 3s. Their mobility lets them get into the perfect spot to get a shot and their guns can inflict wounds having a strength of 5.</p>
<p>When bumped up to their max size of 6, you get access to 2 special weapon bearers equipped with a sniper rifle of a quantum jammer. The sniper gives a lot of tactical options and pairs nicely with the long range of the other weapons. Send a unit of these after type 3 infantry or go officer hunting and you&#8217;ll more than make up for their point cost.  even some lightly armoured afv&#8217;s will be wary of the sniper shots.</p>
<p>The jammers give them an anti afv role, but you can grab more jammers in a full unit of warmongers so I find the sniper option to be a more versatile one.</p>
<p>The warmongers are vulnerable to rushing AFVs when they are not equipped with jammers so be wary of that. They are also vulnerable to swarming infantry as they do not have a huge rate of fire. Watch out for Star Troopers with MGs or Flamers that advance under cover.</p>
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		<title>Cogs Warmongers</title>
		<link>http://www.at-43addict.com/cogs/warmongers/</link>
		<comments>http://www.at-43addict.com/cogs/warmongers/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 20:24:22 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=993</guid>
		<description><![CDATA[The Warmongers are the basic troop type of the Cogs army. Like many of the Cogs units their units are quite fragile with a low number of models but they are able to carry  up to three special weapons in the unit. This fact offsets their relative fragility and high cost. Armed with Quantum pistols [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-994" title="Cogs Warmongers" src="http://www.at-43addict.com/wp-content/uploads/2009/11/RKHCORE03-150x150.jpg" alt="Cogs Warmongers" width="150" height="150" />The Warmongers are the basic troop type of the Cogs army. Like many of the Cogs units their units are quite fragile with a low number of models but they are able to carry  up to three special weapons in the unit. This fact offsets their relative fragility and high cost.</p>
<p><span id="more-993"></span>Armed with Quantum pistols and blades the Warmongers standard troops operate best when close to the enemy. They still have a very high accuracy of 3 with a reroll giving them a decent effective range. The regular troopers in a unit have one purpose. Fight off any enemy melee / close range fighters like Krasnye keeping the all important special weapons bearers alive.</p>
<p>On the Special weapons side they can be armed with Quantum jammers that fire 2 re rolled shots with an insane accuracy of 6. This gives them the ability to reach out and destroy almost any AFV threat from significant range. Picking the right opportunity to reveal your troops is key with this unit as they are unlikely to survive the following barrage aimed in their direction after unleashing 6 jammer shots.</p>
<p>The Warmongers may also be equipped with Quantum MG&#8217;s in order to fill an anti infantry / point holding role. This give 4 shots each with accuracy 5 and a re roll. No enemy infantry would want to dare go near these guys as they can very quickly reduce a unit to nothing.</p>
<p>The counter to Warmongers is to simply hit them with indirect fire. You&#8217;ll need to see them first though as any smart player will keep them out of line of sight as long as possible. They live and die by for their special weapons.</p>
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		<title>AT-43 Battle Display</title>
		<link>http://www.at-43addict.com/articles/at-43-battle-display/</link>
		<comments>http://www.at-43addict.com/articles/at-43-battle-display/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 19:40:48 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=990</guid>
		<description><![CDATA[This video comes to us from LBD on the at-43 forums. This was a battle display they put together for the Tierra de Nadie roleplaying &#38; wargames convention that went on this past summer. I wish I had a table like that to play on regularly!]]></description>
			<content:encoded><![CDATA[<p>This video comes to us from LBD on the at-43 forums. This was a battle display they put together for the Tierra de Nadie roleplaying &amp; wargames convention that went on this past summer. I wish I had a table like that to play on regularly!</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="380" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://img88.imageshack.us/flvplayer.swf?f=Pat43" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="380" src="http://img88.imageshack.us/flvplayer.swf?f=Pat43" allowfullscreen="true" wmode="transparent"></embed></object></p>
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		<title>New Cry Havoc Online, Sort of&#8230;</title>
		<link>http://www.at-43addict.com/articles/new-cry-havoc-online-sort-of/</link>
		<comments>http://www.at-43addict.com/articles/new-cry-havoc-online-sort-of/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 15:27:23 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=983</guid>
		<description><![CDATA[The new CHO is available for those that subscribe to it. Unfortunately it is little more than links to the Rackham online store for things we already knew were there. 5 months of no CHO and then this? I want some new scenarios for at-43! How about some that take advantage of the newly released [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-984" title="cho" src="http://www.at-43addict.com/wp-content/uploads/2009/09/cho.jpg" alt="cho" width="275" height="131" />The new CHO is available for those that subscribe to it. Unfortunately it is little more than links to the Rackham online store for things we already knew were there. 5 months of no CHO and then this?</p>
<p>I want some new scenarios for at-43! How about some that take advantage of the newly released army boxes? That would go a long way to getting new players that pick up an army box into the true feel of the game and would have been a far better use of time than the CHO in its current form.</p>
<p>I know, Rackham is busy, Rackham doesn&#8217;t have time blah blah blah. The reality is they missed a great opportunity to set the hook for new players with this release and they missed it.</p>
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		<title>Oni Army Box Art Revealed</title>
		<link>http://www.at-43addict.com/oni/oni-army-box-art-revealed/</link>
		<comments>http://www.at-43addict.com/oni/oni-army-box-art-revealed/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 17:55:31 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Oni]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=980</guid>
		<description><![CDATA[The Box art for the Oni 2000 point army box has been revealed. I have to say Oni is looking pretty nice. I passed on the Cogs, but it looks like I will definitely be picking up Oni.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-981" title="ONI3" src="http://www.at-43addict.com/wp-content/uploads/2009/09/ONI3-150x150.jpg" alt="ONI3" width="150" height="150" />The Box art for the Oni 2000 point army box has been <a href="http://lepetitravage.over-blog.com/article-35946092.html">revealed</a>. I have to say Oni is looking pretty nice. I passed on the Cogs, but it looks like I will definitely be picking up Oni.</p>
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		<title>Future Waves Delayed</title>
		<link>http://www.at-43addict.com/articles/future-waves-delayed/</link>
		<comments>http://www.at-43addict.com/articles/future-waves-delayed/#comments</comments>
		<pubDate>Thu, 03 Sep 2009 15:45:27 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=974</guid>
		<description><![CDATA[All future release waves have been delayed a month due to production problems in China. The September releases have been pushed back to October 14th shifting the whole release plan a month. This is something we&#8217;ve all heard before and shouldn&#8217;t come as a huge surprise. I was really hoping that the production problems were [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-977" title="images" src="http://www.at-43addict.com/wp-content/uploads/2009/09/images.jpg" alt="images" width="150" height="150" />All future release waves have been <a href="http://en-forum.at-43.com/viewtopic.php?t=7093">delayed a month</a> due to production problems in China. The September releases have been pushed back to October 14th shifting the whole release plan a month. This is something we&#8217;ve all heard before and shouldn&#8217;t come as a huge surprise. I was really hoping that the production problems were a thing of the past. Unfortunately not.</p>
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		<title>Oni in the wild</title>
		<link>http://www.at-43addict.com/oni/oni-in-the-wild/</link>
		<comments>http://www.at-43addict.com/oni/oni-in-the-wild/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 17:40:29 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Oni]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=970</guid>
		<description><![CDATA[TheHopelessGamer brings us some great pics of Oni out in the open. I have to say I really like the theme of this army. The AFV&#8217;s remind me of the marines tank from aliens a little bit.]]></description>
			<content:encoded><![CDATA[<p>TheHopelessGamer brings us some <a href="http://thehopelessgamer.blogspot.com/2009/08/more-oni-pictures.html">great pics</a> of Oni out in the open. I have to say I really like the theme of this army. The AFV&#8217;s remind me of the <a href="http://www.automopedia.org/wp-content/uploads/2008/08/aliens-apc.jpg">marines tank</a> from aliens a little bit.</p>
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		<title>On My Honeymoon!</title>
		<link>http://www.at-43addict.com/articles/on-my-honeymoon/</link>
		<comments>http://www.at-43addict.com/articles/on-my-honeymoon/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 19:53:50 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/articles/on-my-honeymoon/</guid>
		<description><![CDATA[I just got married and am currently touring europe right now. My internet access is spotty at best but I will be back at the beginning of september!]]></description>
			<content:encoded><![CDATA[<p>I just got married and am currently touring europe right now. My internet access is spotty at best but I will be back at the beginning of september!</p>
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		<slash:comments>6</slash:comments>
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		<title>Wolflord&#8217;s Armies of the Week</title>
		<link>http://www.at-43addict.com/articles/wolflords-armies-of-the-week/</link>
		<comments>http://www.at-43addict.com/articles/wolflords-armies-of-the-week/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 20:06:00 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=962</guid>
		<description><![CDATA[Wolflord over on the AT43 forums has started doing an army of the week feature. I&#8217;ve added links to each army in the army list section for easy access to them. Check them out. The first two are both Karman lists and they&#8217;re great.]]></description>
			<content:encoded><![CDATA[<p>Wolflord over on the <a href="http://en-forum.at-43.com">AT43 forums</a> has started doing an army of the week feature. I&#8217;ve added links to each army in the <a href="/army-lists">army list</a> section for easy access to them. Check them out. The first two are both Karman lists and they&#8217;re great.</p>
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		<title>Oni First Pics Revealed</title>
		<link>http://www.at-43addict.com/oni/oni-first-pics-revealed/</link>
		<comments>http://www.at-43addict.com/oni/oni-first-pics-revealed/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 19:59:03 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Oni]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=959</guid>
		<description><![CDATA[For those of you that have been patiently waiting to see what Oni will look like your wait is over. Some images where posted in the AT43 forums today that show off the awesome look of Oni. There is a concept drawing and a pic of their tac arms. This is shaping up to be [...]]]></description>
			<content:encoded><![CDATA[<p>For those of you that have been patiently waiting to see what Oni will look like your wait is over. Some images where posted in the AT43 forums today that show off the awesome look of Oni. There is a <a href="http://jeuxdefigs.free.fr/images/stories/ONI/3675443720_f6338cc0b2.jpg">concept drawing</a> and a <a href="http://jeuxdefigs.free.fr/images/stories/ONI/3675443876_658169419b.jpg">pic of their tac arms</a>. This is shaping up to be one badass looking army.</p>
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		<slash:comments>4</slash:comments>
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		<title>Cogs and Red Blok Unboxing</title>
		<link>http://www.at-43addict.com/articles/cogs-and-red-blok-unboxing/</link>
		<comments>http://www.at-43addict.com/articles/cogs-and-red-blok-unboxing/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 15:35:25 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=955</guid>
		<description><![CDATA[Rackham has a video on their site of the Cogs and Red Blok army boxes being opened. I guess this will have to satisfy your AT43 craving until they are released in August.]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-839" title="cogtacarm3" src="http://www.at-43addict.com/wp-content/uploads/2009/03/cogtacarm3-150x150.jpg" alt="cogtacarm3" width="150" height="150" />Rackham has a <a href="http://www.confrontation.fr/ARMYBOX/ARMYBOXVIDEO.html">video</a> on their site of the Cogs and Red Blok army boxes being opened. I guess this will have to satisfy your AT43 craving until they are released in August.</p>
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		<slash:comments>2</slash:comments>
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		<title>Neat Player Made AT43 Scenario</title>
		<link>http://www.at-43addict.com/articles/neat-player-made-at43-scenario/</link>
		<comments>http://www.at-43addict.com/articles/neat-player-made-at43-scenario/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 21:28:03 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=952</guid>
		<description><![CDATA[There is a neat player made AT-43 scenario up at new moon comics. It uses a few house rules such as drop troops with scatter and it looks like it might be a bunch of fun to try out. I think I might give it a go this weekend and see how it plays out.]]></description>
			<content:encoded><![CDATA[<p>There is a neat player made AT-43 scenario up at <a href="http://newmooncomics.proboards.com/index.cgi?board=boardgames&amp;action=display&amp;thread=1190&amp;page=1#5941">new moon comics</a>. It uses a few house rules such as drop troops with scatter and it looks like it might be a bunch of fun to try out. I think I might give it a go this weekend and see how it plays out.</p>
]]></content:encoded>
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		<title>Fortuna Rules Released</title>
		<link>http://www.at-43addict.com/articles/fortuna-rules-released/</link>
		<comments>http://www.at-43addict.com/articles/fortuna-rules-released/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 11:47:37 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=948</guid>
		<description><![CDATA[You can pick up the rules for Fortuna now over at Rackhams site. She looks like she&#8217;ll be a lot of fun to play with.]]></description>
			<content:encoded><![CDATA[<p>You can pick up the <a href="http://www.at-43.com/index.php?option=com_content&amp;task=blogcategory&amp;id=57&amp;Itemid=253">rules</a> for Fortuna now over at Rackhams site. She looks like she&#8217;ll be a lot of fun to play with.</p>
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		<title>Looking for a Cogs Review</title>
		<link>http://www.at-43addict.com/articles/looking-for-a-cogs-review/</link>
		<comments>http://www.at-43addict.com/articles/looking-for-a-cogs-review/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 17:41:21 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=946</guid>
		<description><![CDATA[I don&#8217;t have a cogs army and would love to put up some articles about how they play, strengths weaknesses and the like. If anyone would like to do a cogs write up I&#8217;d be happy to feature it either here or simply link to it.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t have a cogs army and would love to put up some articles about how they play, strengths weaknesses and the like. If anyone would like to do a cogs write up I&#8217;d be happy to feature it either here or simply link to it.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Sniper Teams Vs Full Units</title>
		<link>http://www.at-43addict.com/strategy/sniper-teams-vs-full-units/</link>
		<comments>http://www.at-43addict.com/strategy/sniper-teams-vs-full-units/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 19:25:53 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=943</guid>
		<description><![CDATA[Snipers are a versatile unit that can turn the tide of a battle with one well placed shot. Deciding how to best use them can be tricky. They must remain stationary to use their sniper ability which limits their mobility. If you create a full unit you are spending a lot of points on models [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-522" title="kaptar sniper" src="http://www.at-43addict.com/wp-content/uploads/2009/02/kare04__01-150x150.jpg" alt="kaptar sniper" width="150" height="150" />Snipers are a versatile unit that can turn the tide of a battle with one well placed shot. Deciding how to best use them can be tricky. They must remain stationary to use their sniper ability which limits their mobility. If you create a full unit you are spending a lot of points on models that may be under used. If you create a sniper team your snipers are going to be quite vulnerable. Depending on how you use your snipers, each approach can work out well.</p>
<p><span id="more-943"></span></p>
<p>The choice boils down to how you want to use your snipers. If you want to have a unit you want to be firing every turn with their sniper ability picking a full unit of snipers with medics is quite beneficial. The snipers will be far more survivable and able to take out more enemies before going down. This offsets the point cost of having 300+ points sitting at the rear of the board.</p>
<p>On the other hand if you want to have your snipers lay in wait for an enemy to make a mistake, pop up and take out an officer or hero, then a sniper team is going to be the way to go. In this situation you will be looking for a last turn activation to move into position followed by a first turn activation to get the sniper shot off. Since you&#8217;ve only spent a small number of points on this unit having it wiped out isn&#8217;t going to cause too much grief, especially if you&#8217;ve bagged one of your opponents heroes.</p>
<p>I personally prefer the special weapons team approach that I don&#8217;t need to activate at all on turns where no target is in sight. They lie in wait for my opponent to slip up. for 75-125 points the psychological effect they have on your opponent can be entirely worth it.</p>
<p>When you have a full unit your unit needs to be engaged every turn if it is going to earn its keep, it will also be more likely to attract indirect fire. How you play your snipers is really a matter of personal preference as I&#8217;ve seen both methods be very effective.</p>
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		<title>Update on TGN</title>
		<link>http://www.at-43addict.com/articles/update-on-tgn/</link>
		<comments>http://www.at-43addict.com/articles/update-on-tgn/#comments</comments>
		<pubDate>Fri, 29 May 2009 11:13:53 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=941</guid>
		<description><![CDATA[It looks like TGN will recieve a bailout in some form or another. It seems that some companies in the gaming community have a vested interest in seeing TGN stay afloat. They have offered to host the blog as well as possibly throw some work Zac&#8217;s way so that he can continue to work on [...]]]></description>
			<content:encoded><![CDATA[<p>It looks like TGN will recieve a bailout in some form or another. It seems that some companies in the gaming community have a vested interest in seeing TGN stay afloat. They have offered to host the blog as well as possibly throw some work Zac&#8217;s way so that he can continue to work on the site on a more regular basis (This is purely speculation on my part from reading into the message on the TGN Homepage this morning).</p>
<blockquote>
<div class="entry">
<p>To say that it has been a hectic few days is a bit of an understatement.</p>
<p>The situation in regards to the site this evening is a radically different one than existed when I got up this morning and its been a quite positive evening.</p>
<p>There has been a lot of response to the site being offered for sale and there has been a lot of offers of help and hosting that I have been very grateful for. I&#8217;m also quite thankful for all the kinds words people have been sending via email or through TGN Talk.</p>
<p>There have been several offers from members of the hobby industry to host TGN as part of own web hosting and I suspect that by the end of the week I will have that finalized and that TGN will be up and running with a more secure hosting situation. You should expect to see TGN running within a week.</p>
<p>My own participation in the site will be contingent on the development of a few job offers I have had in the last few days. I have been quite surprised by the industry response to the site and the rather unexpected generosity on the part of some people in the hobby. I don&#8217;t have any full details but suffice it to say that I should have enough work coming soon to help keep TGN running and the news posted for some time.</p>
<p>I don&#8217;t have the words to really adequately describe what an insane roller-coaster this has been but it looks as if there is actually a happy ending to this entire mess.</p>
<p>More news as details come in.</p></div>
</blockquote>
<blockquote></blockquote>
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		<title>TGN Closes its Door</title>
		<link>http://www.at-43addict.com/articles/tgn-closes-its-door/</link>
		<comments>http://www.at-43addict.com/articles/tgn-closes-its-door/#comments</comments>
		<pubDate>Thu, 28 May 2009 15:01:15 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=935</guid>
		<description><![CDATA[Zac over at Tabletop Gaming News has closed the site in an act of what one could only call nerd rage frustration. I guess he wasn&#8217;t making enough money from it to justify putting all that time into the site. Who knows in any case it was a good site for smaller lesser known games. [...]]]></description>
			<content:encoded><![CDATA[<p>Zac over at <a href="http://tabletopgamingnews.com">Tabletop Gaming News</a> has closed the site in an act of what one could only call nerd rage frustration. I guess he wasn&#8217;t making enough money from it to justify putting all that time into the site. Who knows in any case it was a good site for smaller lesser known games.</p>
<p>You can read his long winded complaint / gripe / excuse letter on the front page where he blames his ISP and then refuses to accept offers of hosting / help from the community to keep it going. Looks like the only way we&#8217;ll get to keep TGN is if someone signs Zac a big check.</p>
<p>The letter is copied below.</p>
<blockquote><p>It appears that the server that TGN currently resides on is suffering from a rather heavy load. This load isn&#8217;t due to the traffic on TGN which is normal for the month and my ISP appears to be uninterested in helping to solve the problem. Sadly I don&#8217;t have the tools or access to the tools that would allow me to solve the issue and despite my efforts over the last day or so I have been unable to rectify the issue.</p>
<p>The only solutions to this are to upgrade to a more expensive hosting package (which I am not willing to do) or move to a new ISP. Sadly I&#8217;m not really interested in doing that either.</p>
<p>Over the last year I have had less and less time to devote to the site and it has begun to require more of my time not only to keep it running and up-to-date but also in terms of the news gathering and posting.</p>
<p>It has long been a dream of mine to make the site profitable enough to support me and over the last four years despite the strides the site has made in terms of reach and traffic this hasn&#8217;t really been the case. I am of the opinion that given enough time and resources this site could in fact generate a fairly good income but sadly I just don&#8217;t have the time to pursue any additional revenue streams for the site.</p>
<p>On most evenings I usually have to choose between painting and posting news and it has been about a year since I was able to dedicate anything more than a few hours a day to the site.</p>
<p>Sadly I have decided to put the site up for sale. Anyone interested in purchasing the site should email me zac at tabletopgamingnews.com. Information regarding the site, traffic and revenue levels can be provided to any serious bidders.</p>
<p>I will be winding down the site and removing pages right away. The <a href="http://talk.tabletopgamingnews.com/">TGN Talk message board</a> will stay open for the time being.</p>
<p><strong>Update:</strong> Thanks to everyone that have offered hosting but that is not the problem and not a solution that I am looking for.</p>
<p><strong>Update 2:</strong> If you have a subscription to the site for ads or for site support please take a moment to go into your Paypal account and cancel it. If there is a way for me to do it via Paypal I have been unable to find it yet.<strong></strong></p>
<p><strong>Update 3:</strong> If anyone is looking for, or knows someone who is looking for, a web developer or marketing/PR person  with experience in the gaming industry please drop me a line.</p></blockquote>
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		<title>Type III&#8217;s and Red Blok, Pick GenCol.</title>
		<link>http://www.at-43addict.com/red-blok/type-iiis-and-red-blok-pick-gencol/</link>
		<comments>http://www.at-43addict.com/red-blok/type-iiis-and-red-blok-pick-gencol/#comments</comments>
		<pubDate>Thu, 21 May 2009 17:57:40 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Red Blok]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=930</guid>
		<description><![CDATA[I&#8217;ve got a few games in now with my RB and I was afraid that the game would devolve into &#8220;whoever kills the type 3 first, wins&#8221;. The Thinking was that once the type 3 goes down your opponent&#8217;s remaining type 3 is free to ravage your poor troops unhindered.  I&#8217;m happy to say that [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-852" title="dotchyagaaction" src="http://www.at-43addict.com/wp-content/uploads/2009/03/dotchyagaaction-150x150.jpg" alt="dotchyagaaction" width="150" height="150" />I&#8217;ve got a few games in now with my RB and I was afraid that the game would devolve into &#8220;whoever kills the type 3 first, wins&#8221;. The Thinking was that once the type 3 goes down your opponent&#8217;s remaining type 3 is free to ravage your poor troops unhindered.  I&#8217;m happy to say that this isn&#8217;t so as even the weakest army against type 3&#8242;s (without using their own type 3) can effectively deal with the loss of their own. I&#8217;ve got a nice 3000 point list that can deal with this problem and it involves the all popular GenCol.</p>
<p><span id="more-930"></span></p>
<p>I believe that the game shouldn&#8217;t come down to &#8220;I blew up your Type III first, I win&#8221; and fortunately Red Blok has a way to deal with this problem. Red Blok are arguably the weakest faction at dealing with a type 3 without their own on the table due to their lack of jammers, but the GenCol advantage gives them the tools they need to survive such a setback. Remember, Red Blok is all about staying power, so pick the unit you want to &#8220;stay&#8221; (the Dotch Yaga) and build your list around that.</p>
<p>This list is tooled to do two things. Keep the Dotch Yaga in the game with repairs, and in the event that the DY goes down to enemy fire, still be able to deal with type 3&#8242;s effectively.  In order to do this we forgo the Red Blok staple of a sierp. The Dotch Yaga has the 10cm mortar which is more than up to the task of taking out entrenched enemies. Make sure you&#8217;re targeting units that will undermine your opponents strategy first.</p>
<p>The Dual Urods are great backup for the Yaga as they are able to deal with type 3&#8242;s, and can also repair. You have Vrachov and his krasnye for holding a point and you have snipers to deal with specific infantry threats.</p>
<p>Platoon 1<br />
- 3 Dragonov Groupa S<br />
- 9 Dragonov Kommandos (Sergeant, 3 Sniper Gun)<br />
- 12 Krasnye Soldaty (+ Captain P. Vrachov, 3 Grenade Launcher)<br />
- Dotch Yaga<br />
- Urod (+ Colonels Odin &amp; Manon)<br />
Platoon 2<br />
- 9 Dragonov Kommandos (Sergeant, 3 AT Gauss Gun)<br />
- Urod (+ Colonels Odin &amp; Manon)</p>
<p>This list is a bit weak to an infantry heavy army, but when you play to its strengths it is still able to deal with that sort of opponent easily. Use the snipers to force your opponent to use more LP, especially if they are using a special weapons team heavy list.</p>
<p>Even if you lose your type 3 the game is far from over. Like most things you just have to plan for that scenario happening.</p>
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		<title>Infinity Pool Beta</title>
		<link>http://www.at-43addict.com/articles/infinity-pool-beta/</link>
		<comments>http://www.at-43addict.com/articles/infinity-pool-beta/#comments</comments>
		<pubDate>Sat, 09 May 2009 13:41:26 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=928</guid>
		<description><![CDATA[I haven&#8217;t been posting much lately as I&#8217;ve been hard at work on the infinity army builder Infinity Pool. Its in beta now and coming along nicely. If anyone plays infinity why not check it out! Feedback is always appreciated. The bulk of the work is done now so you can expect more frequent AT-43 [...]]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t been posting much lately as I&#8217;ve been hard at work on the infinity army builder <a href="http://infinitypool.failedsave.com">Infinity Pool</a>. Its in beta now and coming along nicely. If anyone plays infinity why not check it out! </p>
<p>Feedback is always appreciated. </p>
<p>The bulk of the work is done now so you can expect more frequent AT-43 related posts in the coming days.</p>
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		<title>salon du jeu de société de Paris</title>
		<link>http://www.at-43addict.com/articles/salon-du-jeu-de-societe-de-paris/</link>
		<comments>http://www.at-43addict.com/articles/salon-du-jeu-de-societe-de-paris/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 15:36:28 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=923</guid>
		<description><![CDATA[Belisarius on the at-43 forums posted some great pictures of rackhams booth at salon du jeu de société de Paris. Lots of great shots of the Cogs and the Dotch Yaga in action. some great terrain on display there as well.]]></description>
			<content:encoded><![CDATA[<p>Belisarius on the at-43 forums posted </span>some great pictures of <a href="http://jeuxdefigs.canalblog.com/archives/2009/04/25/13511909.html">rackhams booth</a> at <span class="postbody">salon du jeu de société de Paris. Lots of great shots of the Cogs and the Dotch Yaga in action. some great terrain on display there as well.<br />
</span></p>
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		<title>Red Blok Starter Set Army</title>
		<link>http://www.at-43addict.com/red-blok/red-blok-starter-set-army/</link>
		<comments>http://www.at-43addict.com/red-blok/red-blok-starter-set-army/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 14:59:56 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Red Blok]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=919</guid>
		<description><![CDATA[The new starter sets that are being released in June have some tremendous value. For $70 USD MSRP you get a complete 2000 point army that is ready to play out of the box. No need to paint, no need to assemble, just open the box and play. This is a starting force that is [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-852" title="dotchyagaaction" src="http://www.at-43addict.com/wp-content/uploads/2009/03/dotchyagaaction-150x150.jpg" alt="dotchyagaaction" width="150" height="150" />The new starter sets that are being released in June have some tremendous value. For $70 USD MSRP you get a complete 2000 point army that is ready to play out of the box. No need to paint, no need to assemble, just open the box and play. This is a starting force that is based around the Red Blok starter that will give you some more tactical options at 2k points but also let you field a nice 3k point army.</p>
<p><span id="more-919"></span>This list is tuned for 3k points and follows the basic Red Blok troop pattern.</p>
<p>Platoon 1<br />
- 12 <a href="/red-blok/krasnye-and-rpg-soldaty/">Krasnye Soldaty</a> (+ Captain P. Vrachov, 3 Grenade Launcher)<br />
- 8 Krasnye Soldaty (1 Grenade Launcher)<br />
- 9 <a href="/red-blok/dragonov-kommando-strategy/">Dragonov Kommandos</a> (Sergeant, 3 Sniper Gun)<br />
- <a href="/red-blok/urod-the-commander-that-wont-die/">Urod</a> (+ Colonels Odin &amp; Manon)<br />
- Dotch Yaga (Lieutenant)<br />
Platoon 2<br />
- 12 RPG Soldaty (+ Sergeant A. Tymofiyeva, 3 Rocket Launcher)<br />
- 2 <a href="/red-blok/sierps/">Sierp</a> (Sergeant)<br />
- 1 <a href="/articles/medtec-youre-going-to-make-it/">MedTec</a></p>
<p>In addition to the starter set you would need the following boxes.</p>
<ul>
<li>RPG Soldaty + attachment</li>
<li>Sgt Timofiyeva</li>
<li>2 Sierps</li>
<li>Captain Vrachov</li>
<li>Dragonov kommando attachment</li>
</ul>
<p>This rounds out the force at 3000 points, gives you a great base of models to build on and gives you the essential Sierps. You also gain almost unlimited staying power when combining Captain vrachov&#8217;s Krasyne with the  medtec unit. This guy becomes your <a href="/strategy/the-point-holder/">point holder</a>. No one will be able to kill that unit when it has 6 medics and a field hospital.</p>
<p>Sgt Timofiyeva also adds some disruption and the ability to mess with your opponents activation order. This is a nice basic list with a few great tricks up its sleeve.</p>
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		<slash:comments>5</slash:comments>
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		<title>Wendigo Beginner Painting Guide</title>
		<link>http://www.at-43addict.com/karmans/wendigo-beginner-painting-guide/</link>
		<comments>http://www.at-43addict.com/karmans/wendigo-beginner-painting-guide/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 16:01:36 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Karmans]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=916</guid>
		<description><![CDATA[Le Dragon du Nord has a beginners painting guide for doing Wendigo repaints. I highly recommend checking it out.]]></description>
			<content:encoded><![CDATA[<p>Le Dragon du Nord has a beginners <a href="http://ledragondunord.blogspot.com/2009/04/wendigo-beginner-painting-guide.html">painting guide</a> for doing Wendigo repaints. I highly recommend checking it out.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Introductory Army Sets in June</title>
		<link>http://www.at-43addict.com/articles/introductory-army-sets-in-june/</link>
		<comments>http://www.at-43addict.com/articles/introductory-army-sets-in-june/#comments</comments>
		<pubDate>Thu, 09 Apr 2009 15:43:05 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=913</guid>
		<description><![CDATA[There are some major changes coming down the pipe for AT-43. Introductory army sets are coming in June and they include an enormous number of minis for an extremely low price. for a 70 USD MSRP you can get close to 200 dollars worth of miniatures under the current pricing scheme. Red Blok 1 unit [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-914" title="product_55130" src="http://www.at-43addict.com/wp-content/uploads/2009/04/product_55130-150x150.jpg" alt="product_55130" width="150" height="150" />There are some major changes coming down the pipe for AT-43. Introductory army sets are coming in June and they include an enormous number of minis for an extremely low price. for a 70 USD MSRP you can get close to 200 dollars worth of miniatures under the current pricing scheme.</p>
<p><span id="more-913"></span></p>
<p>Red Blok</p>
<ul>
<li> 1 unit of 12 Krasnye Soldaty: regular infantry containing three grenade launchers, two medics and an officer</li>
<li> 1 unit of 8 Krasnye Soldaty: regular infantry containing one grenade launcher, two mechanics and an officer</li>
<li> 6 Dragonov Kommandos: elite infantry with one sniper rifle, an electronic warfare specialist, a medic and an officer</li>
<li> Odin O-1 and Manon O-2: the Red Blok’s two greatest heroes</li>
<li> 1 Urod: Odin O-1’s and Manon O-2’s combat strider</li>
<li> 1 Dotch Yaga: the most heavily armored combat strider to ever grace the battlefield</li>
<li> 6 low walls</li>
<li> 1 container</li>
<li> Introductory Rules</li>
<li> 1 Red Blok revolutionary forces tactical manual</li>
<li> 1 game poster</li>
<li> 12 dice</li>
<li> 1“Red Blok” ruler</li>
<li> 1 explosion template</li>
<li> 26 game cards</li>
</ul>
<p>Cogs</p>
<ul>
<li>1 unit of 4 Warmongers: basic super-soldiers</li>
<li>1 unit of 4 Sharpshooters: elite super-soldiers</li>
<li>1 Prowler: basic combat strider</li>
<li>1 Vandal: the most powerful Cog combat strider</li>
<li>3 heroes from the C-Naps line: C-Naps G09, C-Naps G36 and C-Naps G45</li>
<li>3 high walls</li>
<li>1 container</li>
<li>Introductory Rules</li>
<li>1 Cog tactical manual</li>
<li>1 game poster</li>
<li>12 dice</li>
<li>1 “Cog” ruler</li>
<li>1 explosion template</li>
<li>8 game cards</li>
</ul>
<p>This is going to draw an enormous number of players into the game I think. Rackham Entertainment has just made the best move ever.</p>
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		<slash:comments>8</slash:comments>
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		<title>2000 Point AT43 Ranged Cypher List</title>
		<link>http://www.at-43addict.com/therians/2000-point-ranged-cypher-list/</link>
		<comments>http://www.at-43addict.com/therians/2000-point-ranged-cypher-list/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 18:55:11 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Therians]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=899</guid>
		<description><![CDATA[The nice thing about Therians in AT43 is that they can fight from any range. The following list is ranged based that takes lots of nucleus guns and doesn&#8217;t need to get close to the target in order to lay down the punishment. Babylon Zero will be doing a lot of the heavy lifting, and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-52" style="margin: 5px;" title="babylon Zero Therians at43" src="http://www.at-43addict.com/wp-content/uploads/2008/10/babzero-150x150.jpg" alt="babylon Zero Therians at43" width="150" height="150" />The nice thing about Therians in AT43 is that they can fight from any range. The following list is ranged based that takes lots of nucleus guns and doesn&#8217;t need to get close to the target in order to lay down the punishment. Babylon Zero will be doing a lot of the heavy lifting, and the Assault Medusas will be there to force your opponent to waste heavy weapons shots, hopefully diverting some away from Babs.<span id="more-899"></span></p>
<p>Platoon 1 Cyphers<br />
- Babylon Zero (+ Omicron Nina Zero)<br />
- Poltergeist Golgoth (Alpha)<br />
- 3 Bane Goliaths<br />
- 7 Assault Medusas (3 Nucleus Gun)<br />
- 6 Grim Golems (Omega, 1 Flamer)</p>
<p>The first thing you might be asking when looking at this list is why is there an Omega in a min sized grim golem squad? The answer is to make your company commander someone other than Babs, and put them in a unit of protected Infantry. Remember the company commander can use their routines on other units, but can only use those routines once. The Omega as your company commander in a Cypher list gives you an extra repair that you can use, This is crucial as Babs will be taking a lot of fire.</p>
<p>The Omega is also placed in the grim golem unit to keep him safe. reduce what can kill him and the longer you&#8217;ll have access to your LP pool. This is especially important if babylon zero goes down. Without this Omega company commander, you would be hurting badly for LP.</p>
<p>Strategy is simple with this list. Indirect fire weapons are not going to hurt you much so take out the anti armour weapons first. Babs can snipe to her hearts desire, the poltergeist can be rushed towards the enemy infantry to mow down any lasers or rockets, and the banes can be used in their standard way, brought in from reserves to deliver a knockout punch.</p>
<p>Once the anti AFV firepower is disabled, its simply mop up time. Your poltergeist will reign supreme here in addition to the hekats you will be summoning throughout the game.</p>
<p>Defeating this list revolves around eliminating babylon zero first, then taking out the infantry. With a neutered LP pool there isn&#8217;t much this list can do.</p>
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		<title>2000 Point AT43 Defensive GenCol List</title>
		<link>http://www.at-43addict.com/una/2000-point-defensive-gencol-list/</link>
		<comments>http://www.at-43addict.com/una/2000-point-defensive-gencol-list/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 14:59:57 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[UNA]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=896</guid>
		<description><![CDATA[GenCol is a nasty Red Blok list in AT43. It gives the ability to field more than one hero of the same type in one army. The obvious use of this is a double URod scenario. This list takes advantage of using two URods, eliminating the need for a mechanic unit and giving this list [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-171" style="margin: 5px;" title="AT43 Red Blok Urod" src="http://www.at-43addict.com/wp-content/uploads/2008/11/rbch03__01-150x150.jpg" alt="AT43 Red Blok Urod" width="150" height="150" />GenCol is a nasty Red Blok list in AT43. It gives the ability to field more than one hero of the same type in one army. The obvious use of this is a double URod scenario. This list takes advantage of using two URods, eliminating the need for a mechanic unit and giving this list tremendous staying power when hunkered down on an objective. <span id="more-896"></span></p>
<p>Platoon 1<br />
- 3 Dragonov Groupa S<br />
- Urod (+ Colonels Odin &amp; Manon)<br />
- 12 Krasnye Soldaty (+ Captain P. Vrachov, 3 Grenade Launcher)<br />
- 3 Dragomirov Kolossus (Sergeant)<br />
- Urod (+ Colonels Odin &amp; Manon)</p>
<p>This list is a defensive powerhouse. First off you have the Dual <a href="/red-blok/urod-the-commander-that-wont-die/">Urods</a>. These guys move together and can repair each other each turn. This behaves just like the the <a href="/una/2000-point-una-mind-list/">UNA Mind</a> list as your opponent will have to destroy one Urod outright, otherwise they&#8217;ll both be back at full strength.</p>
<p>You get sniper support to deal with nasty battle suits and pesky heroes from the <a href="/red-blok/dragonov-kommando-strategy/">Dragonov Groupa S</a> and you get the close in fire support of the <a href="/red-blok/dragomirov-kolossus/">Dragomirov kolossus</a>. The kolossus should remain hidden and only expose themselves when you are sure you can inflict maximum damage.</p>
<p><a href="/red-blok/krasnye-and-rpg-soldaty/">Captain Vrachov&#8217;s Krasnye</a> unit will be virtually unkillable once it <a href="/strategy/the-point-holder/">hunkers down</a> on an objective, and the grenade launchers can be used to ground enemies and slow their advance.</p>
<p>The goal of this list is to out last the enemy and gencol gives you all the tools to do it. If you want to stop this list you need jammers, lots of them, or indirect fire weapons that can take out Vrachov&#8217;s unit. Even then it will be a very tough battle as the list still has tremendous staying power.</p>
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		<title>2000 Point AT43 Karman Flux List</title>
		<link>http://www.at-43addict.com/karmans/2000-point-karman-flux-list/</link>
		<comments>http://www.at-43addict.com/karmans/2000-point-karman-flux-list/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 14:55:01 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Karmans]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=883</guid>
		<description><![CDATA[Flux is a fun Karman list to play. In AT43 there are only two lists that let AFVs control points. Red Blok Frontline and Karman Flux. These lists open up a some great tactical opportunities as you can now park a long range AFV on an RP point and get your reinforcements in earlier. This [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-225" style="margin: 5px;" title="King Mammoth Karman At-43" src="http://www.at-43addict.com/wp-content/uploads/2008/12/kac301-1_mini-150x150.jpg" alt="King Mammoth Karman At-43" width="150" height="150" />Flux is a fun Karman list to play. In AT43 there are only two lists that let AFVs control points. Red Blok Frontline and Karman Flux. These lists open up a some great tactical opportunities as you can now park a long range AFV on an RP point and get your reinforcements in earlier. This list will play exactly like that, Use your mobility to grab RP and VP points turn 1 and unleash some other nastiness at your opponent.<span id="more-883"></span></p>
<p>Flux List</p>
<p>- 2 K-Fighters (Mentor) Karmic Warrior<br />
- 4 Wendigos<br />
- 1 Easy Trike  Karmic Warrior<br />
- Jindo-Un (+ Saint Anuman) Karmic Warrior<br />
- King Buggy</p>
<p>The idea behind this list is to <a href="/strategy/vp-and-rp-strategy/">quickly grab</a> enough RPs (RP blitz) to bring your reinforcements in for the beginning of turn 2. You will want to deploy  your K-fighters on the board first turn as taking over an enemy AFV first turn will be crucial.</p>
<p>Second turn will see the Wendigos rush on with the <a href="/karmans/karman-trikes/">easy trike</a>. the easy trike&#8217;s target will be a type 1 AFV. If you don&#8217;t take it over outright, use your karmic warrior for a second chance at the die rolls. You can save this easy trike until you have perfect positioning to ensure a no cover shot on an enemy AFV as well, but the goal is to take a type 1 the turn it enters the board. This is a risk move for sure but can pay off in strides. Capturing 500 points worth of enemy armour by the second turn will make your opponent think twice.</p>
<p>Save Jindo&#8217;s karmic warrior for the lucky roll your opponent gets that manages to immobilize him or destroy him. Since you have no repairs in your list you need to acquire enemy AFVs to replace the ones that get destroyed or immobilized.</p>
<p>You don&#8217;t have a lot of minis on the table to its important to use karmic warrior to minimize losses or to ensure you capture and enemy vehicle, don&#8217;t use it for anything else. This list either works really well or fails stupendously, but thats half the fun of playing it. Its weaknesses are infantry based anti AFV lists that can afford to lose their AFVs and not have it impact them too heavily.</p>
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		<title>2000 Point AT43 UNA Mind List</title>
		<link>http://www.at-43addict.com/una/2000-point-una-mind-list/</link>
		<comments>http://www.at-43addict.com/una/2000-point-una-mind-list/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 17:30:25 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[UNA]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=873</guid>
		<description><![CDATA[M.ind in AT43 is a devastating list to run. Not only do you have access to lots of AFVs but they are able to repair each other every turn. A unit of 3 Firetoads for instance can repair 3 damage a turn. The only hope your opponent has is to completely destroy an afv before [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-405" style="margin: 5px;" title="toad" src="http://www.at-43addict.com/wp-content/uploads/2009/02/toad-150x150.jpg" alt="toad" width="150" height="150" />M.ind in AT43 is a devastating list to run. Not only do you have access to lots of AFVs but they are able to repair each other every turn. A unit of 3 Firetoads for instance can repair 3 damage a turn. The only hope your opponent has is to completely destroy an afv before it has a chance to repair. <span id="more-873"></span></p>
<p>This list is tooled for a mission where you will be <a href="/strategy/the-point-holder/">holding locations</a> to gather victory points. In AT-43 you get to choose your force after picking the mission so part of the strategy is tooling your army to suit the mission appropriately.</p>
<p>M.Ind List</p>
<p>Platoon 1<br />
- Copperhead (+ Colonel G. Stark)<br />
- 2 Fire Toad<br />
- 3 Death Dealer TacArms (Sergeant)<br />
- 12 Star Troopers (Sergeant, 2 Flamer)<br />
- 6 Steel Troopers (+ Sergeant A. Borz, 1 Laser Gun)<br />
Platoon 2<br />
- 1 Lancelot<br />
- 2 Steel Missile Team<br />
- 2 Wing Sniper Team</p>
<p>Ok, this list is just nasty. First off you have the <a href="/una/star-vs-steel-troopers">Star troopers</a> with their extra bodies able to sit on an objective. The idea is to back them up with the Death Dealers, making any enemy wary of sending infantry anywhere near that location. Use the star troopers to screen for the death dealers, so they can have a model designate when there are no infantry coming close to you.</p>
<p>If any opponent wants to send their AFVs at your point holding group, the Death Dealers simply <a href="/una/una-tacarms-designation-designation-designation/">lase the target</a>. Within moments you&#8217;ll have missiles raining down. The Firetoads are for mobile support they can move where needed to provide some extra anti AFV firepower.</p>
<p>The lone Lancelot is there to ground small threats, hit <a href="/therians/bane-goliaths/">Bane Goliaths</a> or an enemy&#8217;s repair squad to really mess with them. For larger infantry units you&#8217;ve got <a href="/una/col-stark-taking-command-of-the-una/">Col Stark</a> there to bring his mortar of fiery death down on anyone that tries to make an assault.</p>
<p>No list is complete without some sort of sniper unit. The wing snipers are there to take out stealthed threats such as <a href="/karmans/guru-lucius-hot-fiery-death/">Guru Lucius</a> or <a href="/therians/atis-astarte-a-therian-must-have/">Atis</a> and to take out sergeants and special weapons.</p>
<p>Keep your AFVs together to take advantage of M.Ind. Smaller groups let you get more frequent repairs which can mean the difference between a dead <a href="/una/toads-fast-deadly-cheap/">Firetoad</a> and a slightly crippled one.</p>
<p>Finally you have sgt borz and his small repair squad. These guys move with the armour and provide another laser targeter. This is important since your opponent might try and keep out of line of sight of the death dealers, unlucky for them borz can light up a target from the other side of the map.</p>
<p>Defeating this list involves indirect fire and snipers. you need to force the laser targeting units to make the decision to face sniper fire or lase a target. If you can prevent high priority targets from being lased and keep the missile team from being able to fire while hidden you&#8217;ve got a good chance of taking them down. Defeating mind is all about positioning and concentrated fire.</p>
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		<slash:comments>0</slash:comments>
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		<title>Laser Designation Changed&#8230; Again</title>
		<link>http://www.at-43addict.com/articles/laser-designation-changed-again/</link>
		<comments>http://www.at-43addict.com/articles/laser-designation-changed-again/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 18:27:06 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=867</guid>
		<description><![CDATA[Laser designation in AT43 now affects the entire unit that gets lased. This means that if you tag 1 guy from a unit you can place your indirect fire template wherever you want on top of that unit. This was changed from before where only the targets that could be seen at lasing time were [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-56" style="margin: 5px;" title="UNA steel tacarm at-43" src="http://www.at-43addict.com/wp-content/uploads/2008/10/unta01__03-150x150.jpg" alt="UNA steel tacarm at-43" width="150" height="150" />Laser designation in AT43 now affects the entire unit that gets lased. This means that if you tag 1 guy from a unit you can place your indirect fire template wherever you want on top of that unit. This was changed from before where only the targets that could be seen at lasing time were able to be targeted by indirect fire weapons. See the ruling <a href="http://en-forum.at-43.com/viewtopic.php?t=6214" target="_blank">here</a>.</p>
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		<title>AT43 Firetoad Short Story</title>
		<link>http://www.at-43addict.com/articles/at-43-firetoad-short-story/</link>
		<comments>http://www.at-43addict.com/articles/at-43-firetoad-short-story/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 14:54:56 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=860</guid>
		<description><![CDATA[Tracy over at at43comic has released a short story he did last year. If you&#8217;re looking for a AT-43 themed read, why not check it out.]]></description>
			<content:encoded><![CDATA[<p>Tracy over at <a href="http://www.at43comic.com">at43comic</a> has released a <a href="http://www.at43comic.com/firetoadstory.pdf">short story</a> he did last year. If you&#8217;re looking for a AT-43 themed read, why not check it out.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>AT43 Cogs Prowler Preview</title>
		<link>http://www.at-43addict.com/cogs/cogs-prowler-preview/</link>
		<comments>http://www.at-43addict.com/cogs/cogs-prowler-preview/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 15:00:24 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=856</guid>
		<description><![CDATA[Update: See the Cogs Prowler page for more recent information. The AT43 Cogs Prowler is looking to be an anti infantry AFV. Armed with a pistol and a minigun it will put out a large volume of fire in a short amount of time. The models look really good too. I can&#8217;t wait to see [...]]]></description>
			<content:encoded><![CDATA[<p>Update: See the <a href="/cogs/prowlers">Cogs Prowler</a> page for more recent information.</p>
<p>The AT43 Cogs Prowler is looking to be an anti infantry AFV. Armed with a pistol and a minigun it will put out a large volume of fire in a short amount of time. The models look really good too. I can&#8217;t wait to see some specs on these guys as they will likely be summonable during battle.</p>

<a href='http://www.at-43addict.com/cogs/cogs-prowler-preview/attachment/cog_1p/' title='cog_1p'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/03/cog_1p-150x150.jpg" class="attachment-thumbnail" alt="cog_1p" title="cog_1p" /></a>
<a href='http://www.at-43addict.com/cogs/cogs-prowler-preview/attachment/cog_3p/' title='cog_3p'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/03/cog_3p-150x150.jpg" class="attachment-thumbnail" alt="cog_3p" title="cog_3p" /></a>

]]></content:encoded>
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		<title>Attack! Scenario</title>
		<link>http://www.at-43addict.com/articles/attack-scenario/</link>
		<comments>http://www.at-43addict.com/articles/attack-scenario/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 14:39:09 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=851</guid>
		<description><![CDATA[The AT43 section of Cry Havoc Online #2 comes with a nice new scenario called attack (grab it in the scenario section). It is set up for 3000 points a side and plays on the operation democles tile set. It makes heavy use of the walled sides of the tiles and should make for quite [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-852" title="dotchyagaaction" src="http://www.at-43addict.com/wp-content/uploads/2009/03/dotchyagaaction-150x150.jpg" alt="dotchyagaaction" width="150" height="150" />The AT43 section of Cry Havoc Online #2 comes with a nice new scenario called attack (grab it in the <a href="/scenarios/">scenario section</a>). It is set up for 3000 points a side and plays on the operation democles tile set. It makes heavy use of the walled sides of the tiles and should make for quite a tactical game. Flamers and melee are all possible during this battle. There are 2 minor VP points  near each players deployment zone and one centrally located major VP point.</p>
<p>Unfortunately the tiles are a bit hard to come by right now so if you don&#8217;t have them and you find them somewhere, scoop them up.</p>
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		<title>Cogs Tacarms</title>
		<link>http://www.at-43addict.com/cogs/cogs-tacarms/</link>
		<comments>http://www.at-43addict.com/cogs/cogs-tacarms/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 14:04:09 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=844</guid>
		<description><![CDATA[With the release of CHO #2 we get a view of 3 types of cog tacarms in the AT43 section. They look great and as we&#8217;ve seen from the hunter preview, they pack a punch. Here&#8217;s a gallery for your viewing pleasure. The first one is carrying a jammer, the second is armed with the [...]]]></description>
			<content:encoded><![CDATA[<p>With the release of CHO #2 we get a view of 3 types of <a href="http://www.confrontation.fr/newsletter/CHO/CHO2/PDF/COGUK.pdf" target="_blank">cog tacarms</a> in the AT43 section. They look great and as we&#8217;ve seen from the hunter preview, they pack a punch. Here&#8217;s a gallery for your viewing pleasure. The first one is carrying a jammer, the second is armed with the same weapons as the sharpshooter and the third is the Hunter which we profiled a few days ago. These guys are going to be a lot of fun to play. I can&#8217;t wait to get my hands on them.</p>
<p><a href="http://www.at-43addict.com/wp-content/uploads/2009/03/cogtacarm2.jpg"><img class="size-thumbnail wp-image-842 alignnone" style="margin: 5px;" title="cogtacarm2" src="http://www.at-43addict.com/wp-content/uploads/2009/03/cogtacarm2-150x150.jpg" alt="cogtacarm2" width="150" height="150" /></a><a href="http://www.at-43addict.com/wp-content/uploads/2009/03/cogtacarm.jpg"><img class="size-thumbnail wp-image-841 alignnone" style="margin: 5px;" title="cogtacarm" src="http://www.at-43addict.com/wp-content/uploads/2009/03/cogtacarm-150x150.jpg" alt="cogtacarm" width="150" height="150" /></a><a href="http://www.at-43addict.com/wp-content/uploads/2009/03/cogtacarm3.jpg"><img class="size-thumbnail wp-image-839 alignnone" style="margin: 5px;" title="cogtacarm3" src="http://www.at-43addict.com/wp-content/uploads/2009/03/cogtacarm3-150x150.jpg" alt="cogtacarm3" width="150" height="150" /></a></p>
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		<title>new comic out</title>
		<link>http://www.at-43addict.com/articles/new-comic-out/</link>
		<comments>http://www.at-43addict.com/articles/new-comic-out/#comments</comments>
		<pubDate>Fri, 13 Mar 2009 20:20:43 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=837</guid>
		<description><![CDATA[Tracy has a new comic out at at43comic. I hate when Tiamat does that (except when I&#8217;m the one doing it).]]></description>
			<content:encoded><![CDATA[<p>Tracy has a new comic out at <a href="http://at43comic.com">at43comic</a>. I hate when Tiamat does that (except when I&#8217;m the one doing it).</p>
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		<title>AT43 Cogs Hunters Preview</title>
		<link>http://www.at-43addict.com/cogs/cogs-hunters-preview/</link>
		<comments>http://www.at-43addict.com/cogs/cogs-hunters-preview/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 17:32:47 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=825</guid>
		<description><![CDATA[The Hunters are the battlesuit of the Cogs tooled for type * afv killing. Packing long range rocket launchers these guys are able to cause significant damage to moderately armoured targets. They move incredibly quick too, able to get to the next tactical position with ease. Each Hunter has 3 shots of 11 strength 2 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.at-43addict.com/wp-content/uploads/2009/03/cogtacarm3.jpg"><img class="alignleft size-thumbnail wp-image-839" title="cogtacarm3" src="http://www.at-43addict.com/wp-content/uploads/2009/03/cogtacarm3-150x150.jpg" alt="cogtacarm3" width="150" height="150" /></a>The Hunters are the battlesuit of the Cogs tooled for type * afv killing. Packing long range rocket launchers these guys are able to cause significant damage to moderately armoured targets. They move incredibly quick too, able to get to the next tactical position with ease. <span id="more-825"></span>Each Hunter has 3 shots of 11 strength 2 damage rockets. With an accuracy of 5 , you can expect these things to start flying turn one. The Hunters will make sierps hide in fear, they&#8217;ll cover the board on overwatch waiting for your type * AFVs to make a move. The rockets will be usable on overwatch since they aren&#8217;t guided, not that they need to be. The high accuracy of the cogs means these things hit at 50% out to 70 cm.</p>
<p>The hunters are going to force commanders to be more wary with their type * AFVs. As with most battlesuits, the solution is snipers. A str 8 sniper rifle will kill these guys on a 5+, but I would also want to throw some AT fire their way. Heck why not nuke the site from orbit. It&#8217;s the only way to be sure.</p>
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		<title>Cogs Warmongers Preview</title>
		<link>http://www.at-43addict.com/cogs/warmongers-preview/</link>
		<comments>http://www.at-43addict.com/cogs/warmongers-preview/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 17:18:42 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=819</guid>
		<description><![CDATA[The Warmongers are the assault troops of the Cogs. They carry quantum pistols and blades. Charging towards their enemy they  can take advantage of cover anywhere on the battlefield even in plain view in order to get close enough to assault. Combining a high rate of fire and decent accuracy with low troop numbers  the [...]]]></description>
			<content:encoded><![CDATA[<p>The Warmongers are the assault troops of the Cogs. They carry quantum pistols and blades. Charging towards their enemy they  can take advantage of cover anywhere on the battlefield even in plain view in order to get close enough to assault. Combining a high rate of fire and decent accuracy with low troop numbers  the warmongers are fully capable of dealing with infantry and armour alike. <span id="more-819"></span>At release the warmongers will be packing 3 jammers in their units. Each of these jammers gets 2 shots each so you can imagine what a full unit of these guys will be capable of. They will undoubtedly be priced high much like karmans for a unit possessing so much firepower.</p>
<p>Even their normal pistol weapons have great accuracy at 3 and with 3 shots they will be able to put a lot of firepower on target at range. I shudder to think what their long range units will be capable of.</p>
<p>Charge these guys towards the enemy, using their combat engineer to blow cover so they can move more quickly, firing at afv&#8217;s the whole way. Once in close watch out as their pistols and blades will make short work of infantry.</p>
<p>This is shaping up to be one hell of a unit. I can&#8217;t wait to get my hands on one. (I&#8217;ll put a picture up of them when I can get one I&#8217;m allowed to use)</p>
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		<title>Operation Frostbite Battle Reports</title>
		<link>http://www.at-43addict.com/articles/operation-frostbite-battle-reports/</link>
		<comments>http://www.at-43addict.com/articles/operation-frostbite-battle-reports/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 17:30:35 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=786</guid>
		<description><![CDATA[Brian Berman has a great blog that is covering his foray into Operation Frostbite among other things. He&#8217;s got some really great battle reports up there, definitely worth checking out.]]></description>
			<content:encoded><![CDATA[<p>Brian Berman has a great <a href="http://brianberman.blogspot.com/2009/02/operationfrostbite-week-1-ice-floe-indy.html" target="_blank">blog</a> that is covering his foray into Operation Frostbite among other things. He&#8217;s got some really great battle reports up there, definitely worth checking out.</p>
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		<title>Dragomirov Kolossus</title>
		<link>http://www.at-43addict.com/red-blok/dragomirov-kolossus/</link>
		<comments>http://www.at-43addict.com/red-blok/dragomirov-kolossus/#comments</comments>
		<pubDate>Sat, 07 Mar 2009 23:00:32 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=731</guid>
		<description><![CDATA[The Red Blok Dragomirov kolossus are extremely deadly on the AT43 battle field. Packing a rocket launcher on one arm and a SM-Gauss on the other they are capable of putting down an enormous amount of fire. When coupled with Lt Dragomira they become even more deadly. Not only gaining Fire at will, she has [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-732" style="margin: 5px;" title="red blok dragomirov kolossus" src="http://www.at-43addict.com/wp-content/uploads/2009/03/rbta04_1-150x150.jpg" alt="red blok dragomirov kolossus" width="150" height="150" />The Red Blok Dragomirov kolossus are extremely deadly on the AT43 battle field. Packing a rocket launcher on one arm and a SM-Gauss on the other they are capable of putting down an enormous amount of fire. When coupled with Lt Dragomira they become even more deadly. Not only gaining Fire at will, she has other tricks up her sleeve. <span id="more-731"></span>The Dragomriov kolossus are great all around. They combine the AFV killing power of the RPG kolossus with the infantry killing of the SM gauss. They excel at engaging type I striders and battlesuits as even their SM Gauss are capable of inflicting damage up to armour 12. Like the other Kolossus they have the armour of an AFV but low mobility.</p>
<p>These guys are best used from reserves or brought in through a drop point. They don&#8217;t have the speed to be able to move easily from cover to cover but they are very difficult to kill. Some strategies employ KK5 to medic them as they move towards the enemy, some like to use med tec units to keep bringing them back into the game. You must keep them in cover at all times with &#8220;take cover&#8221; since as soon as they are vulnerable to fire, you can be sure every AT weapon in your opponents arsenal will come bearing down on them.</p>
<p>When adding Lt Dragomira to the squad they gain fire at will, increasing the effective range of their weapons and making them very hard to kill when combined with Med Tec. Lt Dragomira has a combat double and she can only be killed if an attack causes more than one wound to her giving you an extra hit for free if she is the only one left in the unit.</p>
<p>The best way to deal with these guys is with long range anti tank fire, and grounding. Dont think of sending your type 1 AFV&#8217;s after them as they will surely be turned into scrap metal.</p>
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		<title>Dotch Yaga Photos</title>
		<link>http://www.at-43addict.com/articles/dotch-yaga-photos/</link>
		<comments>http://www.at-43addict.com/articles/dotch-yaga-photos/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 18:33:34 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=729</guid>
		<description><![CDATA[Tabletop Gaming News got their hands on a dotch yaga photo from the spanish AT-43 forums. it looks AWESOME. Hats off to Zac for digging this up.]]></description>
			<content:encoded><![CDATA[<p>Tabletop Gaming News got their hands on a <a href="http://www.tabletopgamingnews.com/2009/03/04/24101" target="_blank">dotch yaga photo</a> from the spanish AT-43 forums. it looks AWESOME. Hats off to Zac for digging this up.</p>
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		<title>New At43Comic: March 3rd</title>
		<link>http://www.at-43addict.com/articles/new-at43comic-march-3rd/</link>
		<comments>http://www.at-43addict.com/articles/new-at43comic-march-3rd/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 22:20:48 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=724</guid>
		<description><![CDATA[Tracy is back with another great comic over at AT43comic inspired by his recent games with his new karman army. Nova&#8217;s like Therian kryptonite!]]></description>
			<content:encoded><![CDATA[<p>Tracy is back with another great <a href="http://at43comic.com" target="_blank">comic</a> over at AT43comic inspired by his recent games with his new karman army. Nova&#8217;s like Therian kryptonite!</p>
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		<title>VP and RP Strategy</title>
		<link>http://www.at-43addict.com/strategy/vp-and-rp-strategy/</link>
		<comments>http://www.at-43addict.com/strategy/vp-and-rp-strategy/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 17:08:16 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[RP]]></category>
		<category><![CDATA[tactics]]></category>
		<category><![CDATA[VP]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=719</guid>
		<description><![CDATA[AT-43 is best played with objectives, this is well known, but with limited infantry forces on the board which should you go after first? Getting VP locations will give you an edge in winning the game early, while going after RP points will let you bring all your reinforcements onto the board first turn. Whichever [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-182" style="margin: 5px;" title="pw" src="http://www.at-43addict.com/wp-content/uploads/2008/11/pw-150x150.png" alt="pw" width="150" height="150" />AT-43 is best played with objectives, this is well known, but with limited infantry forces on the board which should you go after first? Getting VP locations will give you an edge in winning the game early, while going after RP points will let you bring all your reinforcements onto the board first turn. Whichever you choose it is important to devise a strategy around your choice and execute. The following are a few of those strategies.<span id="more-719"></span></p>
<h2>Mixed VP &#8211; RP</h2>
<p>This is the most common approach, send your point holding unit towards a VP location while your smaller support units take some RP locations and give covering fire from there. This is not a bad strategy at all and requires you to design your reinforcements in such a way that you can bring one unit on in the second turn and then the rest the following turn. In this strategy you get a slow build up of forces over time to make up for the firepower of troops that have been killed or grounded in their turns.</p>
<h2>RP Blitz</h2>
<p>By focusing more on RP points you can have all your reinforcements come onto the board on turn 2. This type of strategy lends itself to a massive turn 2 assault on the enemy positions taking advantage of your newly reinforced firepower. An opponent that does not recognize this and hasn&#8217;t dug in properly will be in for a world of hurt as all those extra guns come blazing down on them turn 2.</p>
<p>You could potentially be behind in the VP count if your opponent managed to take some VP locations early. For this reason it is a good idea to put any of your grounding forces on the table turn 1 in order to try and stop this from happening.</p>
<h2>VP Blitz</h2>
<p>If you see your opponent is light on grounding weapons the VP blitz can often pay off. The idea is to go straight for the VP points on the map and hold onto them for dear life. The idea is to get a point lead and hold onto it, even if it means you suffer heavy losses. You will still want to be generating some RP but only with one long ranged unit. Red Blok&#8217;s Frontline list excels at this sort of strat as they can park a <a href="/red-blok/red-blok-sierps/">sierp</a> on a RP location and still be able to bring in reinforcements. The rest of their army rushes forward to pick up VP locations and fight off the advancing enemy. Having a good <a href="/strategy/the-point-holder/">point holding unit</a> is key for this strat to work.</p>
<p>You will generate a first turn VP lead and force the enemy to come to you. If they want to win they must take points from you (flamers anyone?), being behind in VP means you have to go on the offensive.</p>
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		<title>Sister Blog Launched</title>
		<link>http://www.at-43addict.com/articles/sister-blog-launched/</link>
		<comments>http://www.at-43addict.com/articles/sister-blog-launched/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 16:23:53 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=716</guid>
		<description><![CDATA[Flames of War Command has been launched and covers FoW in the same format as at-43 addict. If you&#8217;re into Flames of War (it&#8217;s my historical TTG of choice) why not check it out. I&#8217;ve been playing FoW for awhile now and found that getting into the game was a bit daunting at first, I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-717" style="margin: 5px;" title="gbx10f-150x150" src="http://www.at-43addict.com/wp-content/uploads/2009/03/gbx10f-150x150.jpg" alt="flames of war panzer IV" width="150" height="150" /><a href="http://www.flamesofwarcommand.com" target="_blank">Flames of War Command</a> has been launched and covers FoW in the same format as at-43 addict. If you&#8217;re into Flames of War (it&#8217;s my historical TTG of choice) why not check it out. I&#8217;ve been playing FoW for awhile now and found that getting into the game was a bit daunting at first, I&#8217;m hoping the blog will help new players get a handle on the basics and into the great game of Flames of War.</p>
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		<title>Release Plan Updated</title>
		<link>http://www.at-43addict.com/cogs/release-plan-updated/</link>
		<comments>http://www.at-43addict.com/cogs/release-plan-updated/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 17:34:55 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=708</guid>
		<description><![CDATA[Based on the info that scottywan82 posted on the at-43 messageboards I&#8217;ve updated the release plan. Lets hope that the rest of the COGS come sooner rather than later!]]></description>
			<content:encoded><![CDATA[<p>Based on the info that <span class="name">scottywan82 <a href="http://en-forum.at-43.com/viewtopic.php?t=6073" target="_blank">posted</a> on the at-43 messageboards I&#8217;ve updated the <a href="/release-plan/">release plan</a>. Lets hope that the rest of the COGS come sooner rather than later!<br />
</span></p>
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		<title>Update: Unit Cards Complete</title>
		<link>http://www.at-43addict.com/articles/update-unit-cards-complete/</link>
		<comments>http://www.at-43addict.com/articles/update-unit-cards-complete/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 16:21:00 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=704</guid>
		<description><![CDATA[Universalhead has completed all of the updated unit cards for all available factions. These cards are beautiful and save a lot of time as all of the units special rules are included on the card. Amazing work!]]></description>
			<content:encoded><![CDATA[<p>Universalhead has completed all of the updated <a href="http://www.headlesshollow.com/freebies_games.html#at43" target="_blank">unit cards</a> for all available factions. These cards are beautiful and save a lot of time as all of the units special rules are included on the card. Amazing work!</p>
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		<title>Karman Trikes</title>
		<link>http://www.at-43addict.com/karmans/karman-trikes/</link>
		<comments>http://www.at-43addict.com/karmans/karman-trikes/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 14:06:39 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Karmans]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=517</guid>
		<description><![CDATA[The AT-43 Karman trike is a fast, fragile, heavily armed fighting machine. Their pilots are trained to fly into the thick of fighting without expecting to come back alive, knowing they will likely inflict massive casualties on their enemy. There are 4 types of trike all suited for different roles and knowing when to take [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.at-43addict.com/wp-content/uploads/2008/10/kac101-1.jpg"><img class="alignleft size-thumbnail wp-image-101" style="margin: 5px;" title="kac101-1" src="http://www.at-43addict.com/wp-content/uploads/2008/10/kac101-1-150x150.jpg" alt="kac101-1" width="150" height="150" /></a>The AT-43 Karman trike is a fast, fragile, heavily armed fighting machine. Their pilots are trained to fly into the thick of fighting without expecting to come back alive, knowing they will likely inflict massive casualties on their enemy. There are 4 types of trike all suited for different roles and knowing when to take the appropriate trike can mean the difference between victory and defeat. <span id="more-517"></span></p>
<p>There are two variants of trike armour, one granting 3 frame points and the other only 2. This is the only faction so far that has a variance in their type 1 AFV frame points so its worth mentioning that you will have a weaker or stronger trike depending on which one you take.</p>
<h2>Easy Trike</h2>
<p>The Easy Trike is equipped with jammers and each one can put down 4 shots each. This gives a unit of 2 of them a great chance at taking out an enemy afv in a single salvo. Combine this with Jindo&#8217;s ability to take control of AFVs destroyed by jammer fire and you&#8217;ve got a very potent unit.</p>
<h2>Dirt Trike</h2>
<p>The Dirt Trike comes in the weaker armour with only 2 frame points. It is armed with dual drum guns which makes it very adept at taking out hordes of infantry. Due to its speed it can easily rush up on an opponents position, negate their cover and unload a large volley of fire right into their face. This is how the dirt trike is best used, the quick assault with guns and BBQ attack.</p>
<h2>Jungle Trike</h2>
<p>The long range anti tank trike varient the jungle trike comes with ZZ Guns. They are able to put 4 shots on target each and a unit of these guys is able to rip most afvs and battlesuits into tiny pieces. It is also one of the weaker armoured trikes at only 2 frame points so be careful with these guys, or rush them in from reserves and annhiliate an entire unit of battlesuits at point blank range. They work just as well in both capacities.</p>
<h2>Thunder Trike</h2>
<p>The Thunder trike is a blend between the dirt and jungle trike sporting one drum gun and one zz gun. This makes the unit more flexible, able to engage a wider variety of targets. They also have 3 frame points which will let them survive a direct hit from a missile.</p>
<p>The key to fighting trikes is to put lots of fire on them early. They are very fragile and will drop like flies to concentrated fire. If left on the board for more than a turn they will cause a large ammount of damage, so they should become a high priority for any commander that wants to survive.</p>
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		<title>AT-43 Combat Engineers</title>
		<link>http://www.at-43addict.com/strategy/at-43-combat-engineers/</link>
		<comments>http://www.at-43addict.com/strategy/at-43-combat-engineers/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 15:56:01 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=681</guid>
		<description><![CDATA[The Combat engineer is an often overlooked specialist, mostly due to a lack of understanding about what they are capable of. Why would you want to give up a second medic to get a guy that can blow up terrain? Removing cover from the game that is hiding your unit seems counter intuitive to winning, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.at-43addict.com/wp-content/uploads/2009/02/bomb01.jpg"><img class="alignleft size-thumbnail wp-image-682" style="margin: 5px;" title="bomb01" src="http://www.at-43addict.com/wp-content/uploads/2009/02/bomb01-150x150.jpg" alt="bomb01" width="150" height="150" /></a>The Combat engineer is an often overlooked specialist, mostly due to a lack of understanding about what they are capable of. Why would you want to give up a second medic to get a guy that can blow up terrain? Removing cover from the game that is hiding your unit seems counter intuitive to winning, but it&#8217;s really not.<span id="more-681"></span>The reason you would want to blow up your own cover is twofold.  Firstly you can increase the amount of ground covered by a significant amount as you no longer have to either waste 1/2 your movement going over an obstacle or waste movement going around it. This is a no brain-er if your next piece of cover is 20 cm away and you need your full rush movement in order to reach it.</p>
<p>The second, and far more tactical use is that it lets you go from being completely hidden to all guns blazing, without triggering overwatch. I&#8217;ll let that point sink in for a second, blowing up your terrain does not trigger overwatch. This gives way to the following tactic:</p>
<p>From full hidden cover when the enemy is overwatching your position blow up your cover. Shoot at the enemy with all your guns. Move back into full cover, hidden from the enemy. Without the combat engineer this sequence is impossible as revealing even one model leaves you open to overwatch fire.</p>
<p>Using this tactic you increase the number of units bringing all their weapons to bear on the enemy while ensuring that the unit with combat engineers is protected 100%. Having a unit that can fire every turn without the fear of return fire is very attractive, but you need to have sufficient terrain density in order for this tactic to work. AT-43 is a game meant to be played with lots of terrain if you aren&#8217;t using a lot, you&#8217;re removing most of the tactical fun from the game entirely. Combat engineers are available to Red Blok <a href="/red-blok/red-blok-krasnye-and-rpg-soldaty/">RPG Soldaty</a>, Red Blok Spetsnatz Kommandos  and <a href="/una/star-vs-steel-troopers/">UNA Star Troopers</a>.</p>
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		<title>Tiamat, a Therian Menace</title>
		<link>http://www.at-43addict.com/therians/tiamat-a-therian-menace/</link>
		<comments>http://www.at-43addict.com/therians/tiamat-a-therian-menace/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 18:43:44 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Therians]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[tactics]]></category>
		<category><![CDATA[therian]]></category>
		<category><![CDATA[tiamat]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=656</guid>
		<description><![CDATA[Tiamat is one of the oldest Therians still alive and one of their best Commanders. Like the lowly Hekat she is built for close range melee combat but she can dish out a whole lot more damage. Armed with 4 light grim scythes she can cut through armour like butter striking fear into AFV pilots [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.at-43addict.com/wp-content/uploads/2009/02/thch02__01.jpg"><img class="alignleft size-thumbnail wp-image-657" style="margin: 5px;" title="thch02__01" src="http://www.at-43addict.com/wp-content/uploads/2009/02/thch02__01-150x150.jpg" alt="thch02__01" width="150" height="150" /></a>Tiamat is one of the oldest Therians still alive and one of their best Commanders. Like the lowly Hekat she is built for close range melee combat but she can dish out a whole lot more damage. Armed with 4 light grim scythes she can cut through armour like butter striking fear into AFV pilots and infantry alike. <span id="more-656"></span></p>
<p>Tiamat is right at home charging towards the enemy, <a href="/therians/hekat-summoning-the-creation-routine/">summoning hekats</a> as she goes. Her opponents have a difficult decision to make. Do they take out the hekats she summons or do they focus their fire on her? If they focus on her and she is destroyed she can simply reappear, replacing one of her other units afresh ready to press the assault some more. For this reason many armies with tiamat will take a small unit for her to transfer into when she does get destroyed. If they don&#8217;t manage to destroy her, she and her 2-3 summoned friends will shred all the units in their path.</p>
<div class="amazonad"></div>
<p>It is often more beneficial to target the summoned Hekats while Tiamat is still moving to engage. If you let the Therian commander swarm you with melee AFVs you are in big trouble. She can swarm very quickly too, by dashing she covers 50cm a turn, more than enough to engage most enemies turn 2. If you haven&#8217;t been focusing on the summons she&#8217;ll have 2 hekats in tow when she reaches you. Not a pleasant thought.</p>
<p>In addition to being a monster on the battlefield she also provides the largest number of LP when she is commanding the therian army. This gives them more than enough points to spend on Hekats, rerolling damage, and lowly combat drills.</p>
<p>Tiamat is a great company commander choice for a therian strategy that  rushes towards the enemy and she is perfectly complemented by <a href="/therians/grim-golems-slice-and-dice/">Grim Golems</a>.  If sitting back and shooting is more your style you should check out <a href="/therians/nina-babylon-zero-ouch/">Babylon Zero</a>.</p>
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		<title>Guide Darius</title>
		<link>http://www.at-43addict.com/karmans/guide-darius/</link>
		<comments>http://www.at-43addict.com/karmans/guide-darius/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 16:42:08 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Karmans]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[hero]]></category>
		<category><![CDATA[karman]]></category>
		<category><![CDATA[sniper]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=596</guid>
		<description><![CDATA[With the FFG sale going on they are offering up a few free special miniatures if you order over a certain amount. One of the models that they are offering is Guide Darius, a Karman sniper. The rules for using Darius are pretty straight forward even though you may think they are a misprint. Darius [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.at-43addict.com/wp-content/uploads/2009/02/kare04__01.jpg"><img class="alignleft size-thumbnail wp-image-522" style="margin: 5px;" title="kaptar sniper" src="http://www.at-43addict.com/wp-content/uploads/2009/02/kare04__01-150x150.jpg" alt="kaptar sniper" width="150" height="150" /></a>With the FFG sale going on they are offering up a few free special miniatures if you order over a certain amount. One of the models that they are offering is Guide Darius, a Karman sniper. The rules for using Darius are pretty straight forward even though you may think they are a misprint.</p>
<p><span id="more-596"></span>Darius may only join <a href="/karmans/kaptars-and-anakongas/">Anakonga</a> squads, this is odd seeing as he does not have a jet pack and is armed like a kaptar, but it has been <a href="http://en-forum.at-43.com/viewtopic.php?p=71307#71307" target="_blank">confirmed</a> by rackham that this is correct. The Anakongas may still use their jetpacks but Darius must walk on foot, this means that the Anakongas can still fly over an obstacle but Darius must walk around. Squad coherency must be maintained as well. This reminds me of the other useless Karman hero, Mentor Freezer. Guess what, he can join Anakongas but doesn&#8217;t have a jet pack either.</p>
<p>This guy really should have been a Kaptar it just doesn&#8217;t make any sense to put him with Anakongas. Seriously I would house rule this one because it borders on ridiculous. Below is the card that comes with him.</p>
<p>UPDATE: Rackham has <a href="http://www.rackham.fr/newsletter/cry_online/img82/Errata_AT43_US.pdf">errata released</a> that lets guide darius join any type 1 infantry unit. This is a well welcome change. Thanks Arpad for the heads up on this one.</p>
<p><a href="http://www.at-43addict.com/wp-content/uploads/2009/02/guidedariuscards.jpg"><img class="size-thumbnail wp-image-597 alignnone" title="guidedariuscards" src="http://www.at-43addict.com/wp-content/uploads/2009/02/guidedariuscards-150x150.jpg" alt="guidedariuscards" width="150" height="150" /></a></p>
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		<title>Karman Wendigos and Yetis</title>
		<link>http://www.at-43addict.com/karmans/wendigos-and-yetis/</link>
		<comments>http://www.at-43addict.com/karmans/wendigos-and-yetis/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 02:48:59 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Karmans]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[karman]]></category>
		<category><![CDATA[tactics]]></category>
		<category><![CDATA[wendigo]]></category>
		<category><![CDATA[yeti]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=515</guid>
		<description><![CDATA[The Karmans have two types of ** infantry, Wendigos and Yetis. While both of these units both have access to medics (the only two units in the karman army to have them), they fill the opposite ends of the spectrum in terms of role. While the Wendigos are an extremely versatile unit and perform well [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.at-43addict.com/wp-content/uploads/2009/02/kael02-2.jpg"><img class="alignleft size-thumbnail wp-image-589" style="margin: 5px;" title="karman wendigo GL" src="http://www.at-43addict.com/wp-content/uploads/2009/02/kael02-2-150x150.jpg" alt="karman wendigo GL" width="150" height="150" /></a>The Karmans have two types of ** infantry, Wendigos and Yetis. While both of these units both have access to medics (the only two units in the karman army to have them), they fill the opposite ends of the spectrum in terms of role. While the Wendigos are an extremely versatile unit and perform well in the majority of situations, yetis require more finesse to use effectively. <span id="more-515"></span></p>
<h2>Wendigos</h2>
<div class="amazonad"></div>
<p>The Wendigos strength comes from their indirect fire. They all have access to maser strike which trades strength and attack rate for the ability to fire indirectly. This strength is further accentuated by the grenade launchers available as special weapons. This creates the ideal <a href="/strategy/the-point-holder/">point holding unit</a> for the Karmans giving them the ability to fire from cover with a large amount of indirect fire.  This is where you want to be with karmans as every casualty is exceedingly costly.</p>
<h2>Yetis</h2>
<p>The Yetis are very costly point wise compared to the Wendigos. They are equipped with jet packs which lets them move towards the enemy rapidly. To use this unit effectively they need to stay in cover for as long as possible advancing towards the enemy. When they are in position they reveal themselves and with a hail of fire leave smoldering wreckage in their wake. They have access to rocket launchers which are the only karman weapons to cause more than 1 damage, and flamers which give them powerful anti infantry tools. Due to their specialist nature and high cost they really shine in larger point value armies as a flanking unit.</p>
<h2>Conclusions</h2>
<p>While the wendigos are useful in great many situations, the Yetis in the right situation have a much larger damage potential due to their rocket launchers. Given the focus on point holding in at-43 the wendigos are the better choice to fill a single type ** slot. When playing at larger point values where the yetis high cost doesn&#8217;t eat into a large portion of the total army value, they are extremely deadly.</p>
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		<title>Sierps</title>
		<link>http://www.at-43addict.com/red-blok/sierps/</link>
		<comments>http://www.at-43addict.com/red-blok/sierps/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 16:18:50 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=511</guid>
		<description><![CDATA[Sierps are a staple type * AFV in most Red Blok army lists. They sport 2 light mortars each and are capable of grounding and killing pretty much any infantry unit they fire on. If you&#8217;ve faced Red Blok you know the pain these guys can cause, either as single AFV&#8217;s or in groups of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.at-43addict.com/wp-content/uploads/2009/02/sierp.jpg"><img class="alignleft size-thumbnail wp-image-561" style="margin: 5px;" title="sierp" src="http://www.at-43addict.com/wp-content/uploads/2009/02/sierp-150x150.jpg" alt="sierp" width="150" height="150" /></a>Sierps are a staple type * AFV in most Red Blok  army lists. They sport 2 light mortars each and are capable of grounding and killing pretty much any infantry unit they fire on. If you&#8217;ve faced Red Blok you know the pain these guys can cause, either as single AFV&#8217;s or in groups of 2 or more.</p>
<p>The sierp is arguably the best anti-infantry afv in the game. With a cost of only 200 points, high armour, and a 4cm blast radius, these guys are able to take out even the most entrenched enemy.<span id="more-511"></span> Since they get 2 dice to throw the chances of hitting go up compared to the Cobra snake dramatically, especially with more than 1 Sierp in a unit.These are the ideal tool for taking out a <a href="/strategy/the-point-holder/">point holding unit</a> and should be used to control infantry movement on the board.</p>
<p>When multiple Sierps are involved, they only need 3 hits to push into double damage as their blast radius is 12cm, greater than 10. This pretty much guarantees they will not only ground, but kill the unit they are firing on.</p>
<p>If you are facing Sierps they should become your number one priority as they will very quickly shred your infantry, making it hard for you to capture victory points. Read the <a href="/errata/general-errata/">errata</a> on indirect fire and overwatch as there have been some changes on how it these both work with blast weapons.</p>
<p>The Sierp is a fantastic unit and if there is any AFV you get for Red Blok the sierp should be it.</p>
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		<title>Krasnye and RPG Soldaty</title>
		<link>http://www.at-43addict.com/red-blok/krasnye-and-rpg-soldaty/</link>
		<comments>http://www.at-43addict.com/red-blok/krasnye-and-rpg-soldaty/#comments</comments>
		<pubDate>Sun, 22 Feb 2009 00:27:41 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=509</guid>
		<description><![CDATA[The Red Blok have two type * infantry units which form the bulk of the Red Blok infantry. They look similar, they cost the same, both of these units have access to rocket launchers as an upgrade special weapon, but the similarity ends there. Krasnye Soldaty The Krasnye Soldaty are the longer ranged of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.at-43addict.com/wp-content/uploads/2009/02/rbre04__03.jpg"><img class="alignleft size-thumbnail wp-image-538" style="margin: 5px;" title="RPG soldaty" src="http://www.at-43addict.com/wp-content/uploads/2009/02/rbre04__03-150x150.jpg" alt="RPG soldaty" width="150" height="150" /></a>The Red Blok have two type * infantry units which form the bulk of the Red Blok infantry. They look similar, they cost the same, both of these units have access to rocket launchers as an upgrade special weapon, but the similarity ends there.<span id="more-509"></span></p>
<h2>Krasnye Soldaty</h2>
<p><a href="http://www.at-43addict.com/wp-content/uploads/2009/02/rbre01__02.jpg"><img class="alignleft size-thumbnail wp-image-535" style="margin: 5px;" title="Krasnye Grenade Launcher" src="http://www.at-43addict.com/wp-content/uploads/2009/02/rbre01__02-150x150.jpg" alt="Krasnye Grenade Launcher" width="150" height="150" /></a>The Krasnye Soldaty are the longer ranged of the two infantry types. Their standard special weapon is the grenade launcher which lets them attack from cover without exposing themselves, or hit the enemy in cover while pressing the charge. Their standard weapons have poor range but gain a reroll which increases their effective range by 20cm.</p>
<p>The Kransye have access to mechanic specialists which let them repair AFVs. They are the only infantry type that can do this so if you are looking for some vehicle support, the Krasnye are it.</p>
<p>The Krasnye can also be led by Captain Vrachov who is himself a medic. This increases the total number of medics available to the Krasnye to 3. A full unit of these guys with grenade launchers and Captain Vrachov sitting in cover is extremely difficult to dislodge. This makes them the Red Blok&#8217;s <a href="/strategy/the-point-holder/">point holding unit</a>.</p>
<h2>RPG Soldaty</h2>
<p><a href="http://www.at-43addict.com/wp-content/uploads/2009/02/rbre04__02.jpg"><img class="alignleft size-thumbnail wp-image-536" style="margin: 5px;" title="RPG Soldaty SMGauss" src="http://www.at-43addict.com/wp-content/uploads/2009/02/rbre04__02-150x150.jpg" alt="RPG Soldaty SMGauss" width="150" height="150" /></a>The RPG soldaty are built for close quarters combat.</p>
<p>Their weapons have a range of 0 but get two shots each. They also have access to the very tactical combat engineer. Their standard special weapon is the SM Gauss which can put down an extreme volume of strength 7 fire. For an additional cost they can be upgraded to carry Rocket launchers.</p>
<p>The <a href="/strategy/at-43-combat-engineers/">combat engineer</a> lets the RPG soldaty destroy terrain elements which when used at the right time, can expose the enemy unit or spring an ambush. This lets the RPGs also reveal all of their soldiers without triggering overwatch. They may destroy their cover, shoot with all their members, then move to another area of cover.</p>
<p>The RPG Soldaty can be led by Sgt Tymofiyeva who can give them <a href="/strategy/the-importance-of-heroes-with-infantry/">fire at will</a> to increase the effective range of their weapons.</p>
<h2>Conclusion</h2>
<p>Both units are great choices in a Red Blok army. The Krasnye grenade launchers are capable of hitting units in cover and attacking from cover while the RPG soldaty are able to advance on the enemy firing the whole way. RPGS can fire with their entire unit without having to worry about return fire if they can use their combat engineer properly. Its a matter of play style as to which infantry you prefer. Want to hunker down on an objective or keep your type 2 AFVs running in top shape? The Krasnye are the ones for the job. Want to flank the enemy and eliminate them with a colossal amount of firepower, the RPG&#8217;s are up for the task.</p>
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		<title>Kaptars and Anakongas</title>
		<link>http://www.at-43addict.com/karmans/kaptars-and-anakongas/</link>
		<comments>http://www.at-43addict.com/karmans/kaptars-and-anakongas/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 22:41:03 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Karmans]]></category>
		<category><![CDATA[anakonga]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[kaptar]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=513</guid>
		<description><![CDATA[The Kaptars and Anakongas are the type * infantry of the Karman forces. They each serve a distinct role in the army and have their advantages over the other. Without access to medics both units are very fragile and don&#8217;t respond well to taking casualties, but they have an awesome amount of fire that makes [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.at-43addict.com/wp-content/uploads/2009/02/kare04__01.jpg"><img class="alignleft size-thumbnail wp-image-522" style="margin: 5px;" title="kaptar sniper" src="http://www.at-43addict.com/wp-content/uploads/2009/02/kare04__01-150x150.jpg" alt="kaptar sniper" width="150" height="150" /></a>The Kaptars and Anakongas are the type * infantry of the Karman forces. They each serve a distinct role in the army and have their advantages over the other. Without access to medics both units are very fragile and don&#8217;t respond well to taking casualties, but they have an awesome amount of fire that makes up for this fact. Kaptars and Anakongas are also the only Karman troop type with access to mechanics, this plays a crucial role in how they are deployed as that one repair can mean the difference between your <a href="/karmans/battle-of-the-buggies/">King Buggy</a> becoming immobilized for the game, or regaining its propulsion to wreak havoc for another turn. The following is a comparison between the two Karman Type *&#8217;s.<span id="more-513"></span></p>
<h2>Kaptars</h2>
<div class="amazonad"></div>
<p>The Kaptars are the multipurpose type 1 infantry. They have zz rifles which with a strength of 6 are able to inflict damage on targets up to armour 11. This means that even some lightly armoured AFV&#8217;s have to be careful of this unit. They have a high rate of fire at 4 shots each and can be equipped with sniper rifles or ZZ guns as special weapons.</p>
<h2>Anakongas</h2>
<div class="amazonad"></div>
<p>The Anakongas are the highly mobile shock troop of the karman army. They are equipped with jetpacks which lets them fly over terrain without penalty. They are also armed with drum pistols which have a very short range but an extremely high rate of fire. Unfortunately the weapon strength is only 5 so it it is less effective vs battlesuits and AFV&#8217;s. This makes them well suited for battles with other infantry at close range. Their special weapon options reinforce this role as they get flamers. If you need to clear an entrenched enemy position, or take and hold a contested point the anakongas are a decent choice.</p>
<h2>Comparison</h2>
<p>Of the two, the Kaptars are more versatile unit. Their decent range, access to snipers and anti-AFV ZZ Guns makes them a better all around choice. The anakongas can be used in specal weapons teams though, and a 2 model flamer team can wreak havoc on enemy lines. If you have a specific strategy in mind like capturing a drop point, rushing the enemy position with flamers and a hail of bullets the anakongas are the tool for the job, but for a unit that can adapt to most any situation, attack up close and from far with access to snipers or anti afv firepower, then the Kaptars are the better choice.</p>
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		<item>
		<title>Errata Section Released</title>
		<link>http://www.at-43addict.com/articles/errata-section-released/</link>
		<comments>http://www.at-43addict.com/articles/errata-section-released/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 18:01:10 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[errata]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=480</guid>
		<description><![CDATA[We all know how much of a pain tracking down Rackhams rule errata are, so I&#8217;m doing the leg work and compiling an easy to navigate errata section. The Faction specific errata sections will get filled out over the rest of the weekend but for new players, I&#8217;m hoping this will aleviate a lot of [...]]]></description>
			<content:encoded><![CDATA[<p>We all know how much of a pain tracking down Rackhams rule errata are, so I&#8217;m doing the leg work and compiling an easy to navigate <a href="/errata/">errata section</a>. The Faction specific errata sections will get filled out over the rest of the weekend but for new players, I&#8217;m hoping this will aleviate a lot of confusion over what the current rules are. They are easily accessable via the nav bar at the top. Hope everyone&#8217;s having a great weekend.</p>
]]></content:encoded>
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		<title>Toads &#8211; Fast, Deadly, Cheap</title>
		<link>http://www.at-43addict.com/una/toads-fast-deadly-cheap/</link>
		<comments>http://www.at-43addict.com/una/toads-fast-deadly-cheap/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 13:00:27 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[UNA]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[fire toad]]></category>
		<category><![CDATA[iron rain]]></category>
		<category><![CDATA[lancelot]]></category>
		<category><![CDATA[light prince]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=403</guid>
		<description><![CDATA[Toads are the Type * AFV of the UNA in AT-43 and come in four different flavours. Toads are quick with 25 movement, They are deadly, with a wide assortment of weapon loadouts for every situation, and they are cheap. While not having the armour of the Red Blok, Toads are very resilient when in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.at-43addict.com/wp-content/uploads/2009/02/toad.jpg"><img class="alignleft size-thumbnail wp-image-405" style="margin: 5px;" title="toad" src="http://www.at-43addict.com/wp-content/uploads/2009/02/toad-150x150.jpg" alt="toad" width="150" height="150" /></a>Toads are the Type * AFV of the UNA in AT-43 and come in four different flavours. Toads are quick with 25 movement, They are deadly, with a wide assortment of weapon loadouts for every situation, and they are cheap. While not having the armour of the Red Blok, Toads are very resilient when in a Mind company. This list gives all AFV&#8217;s a repair for free so a unit of 3 toads can repair 3 damage a turn. This is before you even start to throw Steel Trooper Engineers into the mix. The toads are fairly quick and are great for flanking the enemy.<span id="more-403"></span></p>
<h2>Fire Toad</h2>
<div style="float:right;margin:5px;"></div>
<p>armed with 2 laser guns the Fire Toad is the jack of all trades. It can take out everything from afv&#8217;s to infantry. This is the most common variant of toad used in many lists because of this fact.</p>
<h2>Light Prince</h2>
<p>A hybrid between the Iron Rain and the Fire Toad, the light prince packs a MG and a laser gun. It is able to throw 3 mg shots and 1 lasergun shot at its target. It still retains the ability to engage AFVs while being able to put out enough fire to have a hope of killing infantry that are in cover.</p>
<h2>Iron Rain</h2>
<p>This guy is a battlesuit killing machine. A full unit of Iron Rain&#8217;s put out 18 MG shots a turn. When shooting at a type *** infantry unit in full cover you&#8217;re bound to score a few wounds due to the sheer number of dice. The Lancelot is better suited to killing more lightly armoured units and grounding those suits that don&#8217;t have stability (Red Blok and Therians). if you&#8217;re taking these guys, its to neutralize your opponents ungroundable battlesuits. Otherwise you&#8217;re better off with Lancelots.</p>
<h2>Lancelot</h2>
<p>The Lancelot is an infantry killing monster. with 2 grenade launchers it puts out a lot of indirect fire. Note that the card is a misprint and each grenade launcher only gets 1 shot instead of the printed 3. Even still, a unit of 2 of these guys can get the all important double damage template. This weapon grounds units and ignores cover so it is a better choice if you are facing Red Blok or Therians as their type *** infantry can still be grounded.</p>
]]></content:encoded>
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		<title>Looking Forward</title>
		<link>http://www.at-43addict.com/articles/looking-forward/</link>
		<comments>http://www.at-43addict.com/articles/looking-forward/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 18:34:23 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=436</guid>
		<description><![CDATA[The post over at tabletop gaming news sparked a small firestorm and after the dust settled there was a lot of valuable feedback. There were a few recurring themes that players kept returning to. Most of them revolve around releasing in a timely fashion and communicating with the public. Here are a few excerpts to [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.tabletopgamingnews.com/2009/02/19/23600">post</a> over at tabletop gaming news sparked a small firestorm and after the dust settled there was a lot of valuable feedback. There were a few recurring themes that players kept returning to. Most of them revolve around releasing in a timely fashion and communicating with the public. Here are a few excerpts to illustrate the point.</p>
<p><span id="more-436"></span></p>
<blockquote><p>Grant said.</p>
<p>The following would help rejuvenate the game <em>for me</em>:</p>
<ul>
<li>Updated website that is actually kept up to date</li>
<li>A steady flow of new releases (the Cog previews have been around how long?)</li>
<li>Consistent paint schemes, i.e., no new camo schemes on reprints</li>
<li>Regular CHO in PDF format</li>
<li>More sensible packaging of the unit and attachment boxes (this is happening, albeit slowly)</li>
<li>Frostbite rules available separately from the campaign box</li>
<li>Some sort of organised play</li>
</ul>
</blockquote>
<blockquote><p>neorage said</p>
<ul>
<li>Keep the products available. Every time a customer can not buy his intended product should be considered as permanently lost revenue</li>
<li>Keep the paint schemes. In a prepainted game the models coloring must keep the same look and feel over time.</li>
<li> Quickly add some “bombs” to the product line. If some of the very cool looking tanks were introduced, this might turn the flood.</li>
</ul>
</blockquote>
<blockquote><p>PanzerKraken</p>
<p>I think part of the problem is that they seem to be taking approach that they can do all the communication of the game to the public through the CHO, when it’s just newsletter those subscribe to will get. It doesn’t really get out the information to the public unless someone specifically takes the info out to show to the public as TGN sometimes does. Basically they are too bottled up. Like I mentioned above, will Rackham even be showing up to Gencon? Tournaments? Organized play?</p></blockquote>
<blockquote><p>veritas</p>
<p>Rackham needs to change their packaging. I refuse to order anything else until the packaging becomes sensibly sized. I live in Japan so a LOT of my minis come from overseas orders. Even a SMALL order of AT-43 or C:AoR minis comes in a box that looks like I’m buying an office chair.</p></blockquote>
<blockquote><p>a_thousand_hats</p>
<p>I think, as others have mentioned, Rackham need to be more proactive on the Press Release and public relations side of the business.</p></blockquote>
<blockquote><p>gavroche</p>
<p>I would buy more AT-43 miniatures if:</p>
<p>they were a bit cheaper<br />
there were more releases<br />
it was available at my local shop</p></blockquote>
<blockquote><p>doc_savage</p>
<p>I think they need to do a few things.<br />
1 &#8211; regular releases on time.<br />
2 &#8211; Support smaller army games &#8211; Tactics is not enough; I want to be able to play with about 20-30 figures per side and not have to jump through hoops to field an army. If I buy a unit box I should be able to field those guys.<br />
3 &#8211; Vehicles.</p></blockquote>
<p>Lots of good feedback and the takeaway is really that rackham needs to better communicate with their player base. Even if it is a blog update every couple of days so that people see that there is someone home. CHO is good, but it cannot be the only line of communication. People have to <a href="http://at-43.com/index.php?option=com_wrapper&amp;Itemid=249">sign up</a> to get it and new people aren&#8217;t really going to be able to do that, especially if the signup link looks like it could just be a page that was put up accidentally.</p>
<p>Is there anything you think Rackham can do better that isn&#8217;t covered? If so what is it?</p>
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		<title>AT-43 Looking Better</title>
		<link>http://www.at-43addict.com/articles/at-43-looking-better/</link>
		<comments>http://www.at-43addict.com/articles/at-43-looking-better/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 04:01:55 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=432</guid>
		<description><![CDATA[There is an interesting discussion over at tabletop gaming news about how at-43 is going. The article points to the poor rules translations, long periods between releases and the non existent communication from Rackham about anything. The article shines a critical light on Rackham, something that doesn&#8217;t happen all that often over here at at-43addict. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2009/02/at43logo.png"><img class="alignleft size-full wp-image-335" style="margin: 5px;" title="at43logo" src="http://at-43addict.com/wp-content/uploads/2009/02/at43logo.png" alt="at43logo" width="150" height="123" /></a>There is an interesting <a href="http://www.tabletopgamingnews.com/2009/02/19/23600">discussion</a> over at tabletop gaming news about how at-43 is going. The article points to the poor rules translations, long periods between releases and the non existent communication from Rackham about anything. The article shines a critical light on Rackham, something that doesn&#8217;t happen all that often over here at at-43addict. 4 months ago I would have agreed that rackham is in decline, its part of the reason I started this blog, I wanted to help support the community through a rather rough patch and help new gamers out. Today is a different story.</p>
<p><span id="more-432"></span></p>
<p>I would be lying if I said these problems aren&#8217;t still real, but they are temporary. We have seen great improvement with the latest CHO release. The monthly format had most everything that a gamer could want. Fluff, previews, new rules and a release plan. We also now have release dates for the new Cog army. Given that Rackham changed to Rackham Entertainment and they ended their distribution deal with Fantasy Flight Games, their release plan is very aggressive. I haven&#8217;t seen any reason yet why I should worry about the future releases as  I was able to get my Hussar and Fire Crawler without a problem from the most recent wave.</p>
<p>Many people worry about the speed of releases but remember that much of the waves being currently released were planned out before Rackham became Rackham Entertainment. Who knows what problems rackham was facing before this change, and the changes we&#8217;ve seen since have been nothing but positive. We&#8217;re seeing models coming out to address some of the oversights of the previous releases, granted they&#8217;re in Resin but getting Grim Golem overseers and Yeti / Wendigo Medics shows that Rackham Entertainment IS listening and is addressing the known issues.</p>
<p>If I were writing this piece 4 months ago it would have taken a more worried tone, but today all of the current indicators are pointing in the right direction. The only thing I wish Rackham was doing better <em>right now</em> is communicating with the player base. The great community that surrounds at-43 will fill in until they get that sorted out as well (the new CHO showed promise of this happening), we&#8217;ve got your back Rackham.</p>
]]></content:encoded>
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		<title>Bane Goliaths</title>
		<link>http://www.at-43addict.com/therians/bane-goliaths/</link>
		<comments>http://www.at-43addict.com/therians/bane-goliaths/#comments</comments>
		<pubDate>Thu, 19 Feb 2009 13:06:40 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Therians]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[bane goliaths]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=396</guid>
		<description><![CDATA[Ask me which  type 3 infantry I fear the most from at-43 and every time I will say Bane Goliaths. These guys are monsters. They are a must have in my Therian lists simply due to the shear amount of Anti AFV firepower they can throw down. Armed with 2 Nucleus Guns each, a unit [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.at-43addict.com/wp-content/uploads/2009/02/thta01__01.jpg"><img class="alignleft size-thumbnail wp-image-397" style="margin: 5px;" title="thta01__01" src="http://www.at-43addict.com/wp-content/uploads/2009/02/thta01__01-150x150.jpg" alt="thta01__01" width="150" height="150" /></a>Ask me which  type 3 infantry I fear the most from at-43 and every time I will say Bane Goliaths. These guys are monsters. They are a must have in my Therian lists simply due to the shear amount of Anti AFV firepower they can throw down.</p>
<p>Armed with 2 Nucleus Guns each, a unit is capable of putting 6 accurate shots on target each turn. On top of this, as every Therian commander knows, failing to wound isn&#8217;t such a big deal. For 2 LP they simply use Hyper Nanonucleus and re roll all their failed damage tests.</p>
<p>The Bane Goliath has one downfall though. <span id="more-396"></span>It is easily grounded and you should expect them to become grounded the turn after they come onto the board. For this reason they are best used from reserves, coupled with a double activation. This will ensure that whatever you are shooting at willl be a smouldering pile of wreckage. Using the board terrain is important because these guys die easily to direct fire without &#8220;take cover&#8221;.</p>
<p>If you can manage to eliminate the enemy&#8217;s area of effect weapons, the banes will become a wrecking ball of fury, slicing anything with armor into little bits.</p>
<p>For extra added smashing power, try adding <a href="/therians/nina-babylon-zero-ouch/">Nina Zero</a> to the unit as the leader. This gives you access to overseer routines (you don&#8217;t have to rely on the Company Commander for Hyper Nanonucleus for example) and Nina has those ever deadly move and fire sniper shots.</p>
<p>The Banes are one of the Therian&#8217;s most useful units and there are very few lists where forgoing them is a good idea. They simply melt face.</p>
]]></content:encoded>
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		<title>Amazing Cards and Tokens</title>
		<link>http://www.at-43addict.com/articles/amazing-cards-and-tokens/</link>
		<comments>http://www.at-43addict.com/articles/amazing-cards-and-tokens/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 22:02:16 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=409</guid>
		<description><![CDATA[Universalhead over on the at-43 Forums has created some amazing looking AT-43 Cards. They include all of the special abilities of each unit and look very sharp. The guy does some nice work and I wish all the AT-43 unit cards were designed this well you can get the full set here. He didn&#8217;t stop [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://universalhead.com">Universalhead</a> over on the <a href="http://en-forum.at-43.com">at-43 Forums</a> has created some amazing looking AT-43 Cards. They include all of the special abilities of each unit and look very sharp. The guy does some nice work and I wish all the AT-43 unit cards were designed this well you can get the full set <a href="http://www.headlesshollow.com/freebies_games.html#at43" target="_blank">here</a>. He didn&#8217;t stop there either and made a full set of custom tokens he uses for his activation sequence. If I had cards that looked this nice I wouldn&#8217;t want to flip them over either. With unit cards and activation tokens out of the way he decided &#8220;why stop there&#8221; and with a roundhouse kick to photoshop created a great <a href="http://www.headlesshollow.com/downloads/games/AT43_v1.1.pdf">reference sheet</a>.</p>

<a href='http://www.at-43addict.com/articles/amazing-cards-and-tokens/attachment/stark/' title='stark'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/02/stark-150x150.jpg" class="attachment-thumbnail" alt="stark" title="stark" /></a>
<a href='http://www.at-43addict.com/articles/amazing-cards-and-tokens/attachment/pic439465_md/' title='pic439465_md'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/02/pic439465_md-150x150.jpg" class="attachment-thumbnail" alt="pic439465_md" title="pic439465_md" /></a>

<p>He also makes <a href="http://www.headlesshollow.com/freebies_games.html">reference sheets</a> for every game ever made so they&#8217;re worth checking out too.</p>
]]></content:encoded>
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		<title>Fun With Frontline</title>
		<link>http://www.at-43addict.com/red-blok/fun-with-frontline/</link>
		<comments>http://www.at-43addict.com/red-blok/fun-with-frontline/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 13:00:49 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[2000 point]]></category>
		<category><![CDATA[army list]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[frontline]]></category>
		<category><![CDATA[miniatures]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=389</guid>
		<description><![CDATA[Now that I have my Hussar I decided to put together a 2000 point Red Blok Frontline list that utilized it and see how it played out. I must say I really like the new list and found it performed really well. I was playing a Therian opponent and found that having 2 type ** [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.at-43addict.com/wp-content/uploads/2008/11/rbch03__01.jpg"><img class="alignleft size-thumbnail wp-image-171" style="margin: 5px;" title="rbch03__01" src="http://www.at-43addict.com/wp-content/uploads/2008/11/rbch03__01-150x150.jpg" alt="rbch03__01" width="150" height="150" /></a>Now that I have my <a href="/red-blok/hussar-finally-some-long-range/">Hussar</a> I decided to put together a 2000 point Red Blok Frontline list that utilized it and see how it played out. I must say I really like the new list and found it performed really well. I was playing a Therian opponent and found that having 2 type ** afvs was invaluable. With repairs from the <a href="/red-blok/krasnye-and-rpg-soldaty/">krasnye</a> and from Urod there was little my opponent could do short of taking out an afv in one barrage. The sierps did melt pretty quickly but they got their primary job done. Ground the <a href="/therians/bane-goliaths/">Banes</a>. The list is as follows.<span id="more-389"></span></p>
<p>platoon 1 &#8211; 16 LP total</p>
<ul>
<li>1 <a href="/red-blok/sierps/">Sierp</a> 200 AP</li>
<li><a href="/red-blok/urod-the-commander-that-wont-die/">Urod</a> 570 AP</li>
<li>8 <a href="/red-blok/krasnye-and-rpg-soldaty/">Krasnye</a> Soldaty 1 grenade Launcher 2 Mechanics 150 AP</li>
<li>9 <a href="/red-blok/dragonov-kommando-strategy/">Dragonov Kommandos</a> 3 AT-Gauss Sergeant 310 AP</li>
<li>3 Dragonov Groupa S 125 AP</li>
</ul>
<p>Platoon 2</p>
<ul>
<li>1 Sierp 200 AP</li>
<li>1 Hussar (sargeant) 445 AP</li>
</ul>
<p>This list is very easy to split and given Frontline&#8217;s ability to take RP points very quickly, you can leave UROD off the board in reinforcements and grab enough RP points to bring him on in  turn 2 (Scenario depending). This really leads to a stunned look on your opponents face when he realizes you&#8217;re putting 6 units on the board turn 1 with 3 AT-Gauss guns, 2 sierps, a hussar, a repair unit, and if that wasn&#8217;t enough, sniper support.</p>
<p>I&#8217;ll see how this list stacks up against Karmans and UNA later but so far I&#8217;m really enjoying it.</p>
]]></content:encoded>
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		<title>New Comic at at43comic</title>
		<link>http://www.at-43addict.com/articles/new-comic-at-at43comic/</link>
		<comments>http://www.at-43addict.com/articles/new-comic-at-at43comic/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 16:59:06 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=386</guid>
		<description><![CDATA[Tracy has a new comic up at at43comic. Dancing monkeys are awesome.]]></description>
			<content:encoded><![CDATA[<p>Tracy has a new comic up at <a href="http://www.at43comic.com/" target="_blank">at43comic</a>. Dancing monkeys are awesome.</p>
]]></content:encoded>
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		<title>Grim Golems &#8211; Slice and Dice</title>
		<link>http://www.at-43addict.com/therians/grim-golems-slice-and-dice/</link>
		<comments>http://www.at-43addict.com/therians/grim-golems-slice-and-dice/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 13:46:00 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Therians]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[grim golem]]></category>
		<category><![CDATA[tactics]]></category>
		<category><![CDATA[therian]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=383</guid>
		<description><![CDATA[Whenever I&#8217;m putting together a Therian list the grim golems are certainly on it. What is not to like about this unit? It has stealth, two melee weapons you can toss 3 flamers into it and, for that extra bang, it can teleport anywhere it can see if Atis-astarte is with them. The grims have [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.at-43addict.com/wp-content/uploads/2008/11/thch01__01.jpg"><img class="alignleft size-thumbnail wp-image-164" style="margin: 5px;" title="thch01__01" src="http://www.at-43addict.com/wp-content/uploads/2008/11/thch01__01-150x150.jpg" alt="thch01__01" width="150" height="150" /></a>Whenever I&#8217;m putting together a Therian list the grim golems are certainly on it. What is not to like about this unit? It has stealth, two melee weapons you can toss 3 flamers into it and, for that extra bang, it can teleport anywhere it can see if <a href="/therians/atis-astarte-a-therian-must-have/">Atis-astarte</a> is with them.</p>
<p>The grims have three primary roles. Taking points from the enemy, holding points from the enemy, and taking out high threat infantry units. With Atis in the unit the Grim Golems are ideally suited to teleporting right into a highly contested point, eliminating many of the opposing figures and taking control of it.</p>
<p><span id="more-383"></span></p>
<p>Similarly, Atis can teleport her unit deep into your opponents lines in order to remove a high threat unit. Make no mistake the reaper blades are more than capable of removing even the toughest Red Blok kolossi from the table. With 2 attacks each and Hyper Nanonucleus, rolling 3 sixes on 18 dice isn&#8217;t a particularly difficult thing to do.</p>
<p>Even without Atis the grim golems become a formidable defensive unit. Armed with 3 flamers and invisible to most units, any player will think twice before sending their units into a position held by a grim golem unit.</p>
<p>Many green commanders often cry out about the imbalance of these guys, especially when there are more than one unit on the board. The Grims are easily countered, even without stealth detection.</p>
<p>Red Blok has it the easiest, by fielding a Zviezda you not only get some stealth detection but you also get a mortar. Additionally the <a href="/red-blok/dragonov-kommando-strategy/">dragonov kommandos</a> can also see stealthed units and their snipers can deal with the flamer threats. Next up is UNA with their triple lens helmets, many of their men can see stealthed units. The Karmans do not have any stealth detection units but they do have very fast <a href="/karmans/fun-with-jungle-trikes/">Trikes</a>. These need to be used to get close to the grim golems and unload a barrage of fire. This is the one time when I actually like dirt trikes as they can kill far more Grim golems than a jungle trike can.</p>
<p>Grim Golems are a fantastic unit and I think that they should be included in most Therian lists. If you plan on going up against a therian commander, be prepared to deal with this unit as you undoubtedly will run into it.</p>
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		<title>At-43 Sales Updated</title>
		<link>http://www.at-43addict.com/articles/at-43-sales/</link>
		<comments>http://www.at-43addict.com/articles/at-43-sales/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 19:55:24 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=376</guid>
		<description><![CDATA[Currently both Minature Market and The War Store are having at-43 sales. So get on over to them before they sell out! Update: Fantasy Flight Games has entered the mix with their own sale.]]></description>
			<content:encoded><![CDATA[<p>Currently both <a href="http://www.miniaturemarket.com/">Minature Market</a> and <a href="http://thewarstore.com">The War Store</a> are having at-43 sales. So get on over to them before they sell out!</p>
<p>Update: <a href="http://app.fantasyflightgames.com/rackham-sale.html">Fantasy Flight Games</a> has entered the mix with their own sale.</p>
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		<title>Are Gaming Stores Still Relevant?</title>
		<link>http://www.at-43addict.com/articles/are-gaming-stores-still-relevant/</link>
		<comments>http://www.at-43addict.com/articles/are-gaming-stores-still-relevant/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 13:00:42 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[buy]]></category>
		<category><![CDATA[store]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=374</guid>
		<description><![CDATA[I often get asked the question, where should I buy At-43 and I used to always give the same answer. Your Local Gaming Store (LGS) is the first place you should always check out for any gaming need. My original thinking was that these guys are the ones that are running tournaments, offering prizes, building [...]]]></description>
			<content:encoded><![CDATA[<p>I often get asked the question, where should I buy At-43 and I used to always give the same answer.</p>
<blockquote><p>Your Local Gaming Store (LGS) is the first place you should always check out for any gaming need.</p></blockquote>
<p>My original thinking was that these guys are the ones that are running tournaments, offering prizes, building awesome gaming tables, great scenery and providing that great atmosphere for your local gaming community. If you take part in the events thrown by a store, you should at least throw <em>some</em> business their way.</p>
<p>The flip side of the argument, especially in the current age of social media, is that people are self organizing, gaming tournaments are becoming player driven with sponsors that may be globally based. The LGS is becoming less relevant to players and you only have to look at the number of  player groups to validate this.</p>
<p>All people need is a space, some game boards (which in AT-43 are supplied by Rackham for the campaigns) and someone to do a little bit or organizing. Things like Google Groups, Twitter, Facebook, and blogs have made this sort of thing extremely easy to do.</p>
<p>My Question is this. While the LGS was the cornerstone of table top gaming 10 years ago, where do you  do you think it stands today?  Is the LGS relevant to you as a gamer anymore or has it faded from view, a relic of a less connected world.</p>
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		<title>Number of the Beast</title>
		<link>http://www.at-43addict.com/articles/number-of-the-beast/</link>
		<comments>http://www.at-43addict.com/articles/number-of-the-beast/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 17:46:31 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=372</guid>
		<description><![CDATA[I saw this over at Boardgamegeek.com and thought I would take a screen shot for posterity&#8217;s sake.  \w/]]></description>
			<content:encoded><![CDATA[<p>I saw this over at <a href="http://boardgamegeek.com/boardgame/24878">Boardgamegeek.com</a> and thought I would take a screen shot for posterity&#8217;s sake.  \w/</p>
<p><a href="http://www.at-43addict.com/wp-content/uploads/2009/02/bggpic.png"><img class="alignleft size-full wp-image-371" title="bggpic" src="http://www.at-43addict.com/wp-content/uploads/2009/02/bggpic.png" alt="bggpic" width="500" height="142" /></a></p>
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		<title>Hussar &#8211; Finally Some Long Range</title>
		<link>http://www.at-43addict.com/red-blok/hussar-finally-some-long-range/</link>
		<comments>http://www.at-43addict.com/red-blok/hussar-finally-some-long-range/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 03:27:20 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=367</guid>
		<description><![CDATA[Red Blok is a very short range army. Aside from the Medium AT Cannon of the Hetman and the AT Gauss of the Dragonov Kommandos there are no other long range AT weapons available to Red Blok. Unfortunately these weapons are both 1 damage making it very difficult for Red Blok to down type 2 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2009/01/rbc202_grand.jpg" mce_href="http://at-43addict.com/wp-content/uploads/2009/01/rbc202_grand.jpg"><img class="alignleft size-thumbnail wp-image-298" style="margin: 5px;" mce_style="margin: 5px;" title="hussar" src="http://at-43addict.com/wp-content/uploads/2009/01/rbc202_grand-150x150.jpg" mce_src="http://at-43addict.com/wp-content/uploads/2009/01/rbc202_grand-150x150.jpg" alt="hussar" height="150" width="150"></a>Red Blok is a very short range army. Aside from the Medium AT Cannon of the <a href="http://at-43wiki.org/index.php?title=Hetman" mce_href="http://at-43wiki.org/index.php?title=Hetman">Hetman</a> and the AT Gauss of the Dragonov Kommandos there are no other long range AT weapons available to Red Blok. Unfortunately these weapons are both 1 damage making it very difficult for Red Blok to down type 2 AFVs from range.</p>
<p>The Hussar fills this gap in the Red Blok&#8217;s arsenal while still staying true to the Red Blok&#8217;s style. <img src="http://www.at-43addict.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" mce_src="http://www.at-43addict.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" class="mceWPmore mceItemNoResize" title="More...">With a missile launcher that fires 2 missiles that hit on a 4+ with a strength of 14 that ignores cover, this AFV has a damage potential of 4 from anywhere on the board. Its Medium Rocket Launcher must still get in close to be effective though. This keeps the Hussar in line with red blok&#8217;s style of rush the enemy and overwhelm them with firepower.</p>
<div class="amazonad"></div>
<p>More importantly the Missiles are capable of damaging type 3 AFV&#8217;s, something the strength 12 Medium Rockets need 6&#8242;s to achieve. If you are facing an opponent that keeps their afv&#8217;s at long range the hussar gives the Red Blok the ability to hit key threats like UNA Snakes and Karman Jungle buggies before they lay waste to your expensive armour.</p>
<p>This AFV isn&#8217;t going to replace the <a href="http://at-43wiki.org/index.php?title=Hetman" mce_href="http://at-43wiki.org/index.php?title=Hetman">Hetman</a> or even the <a href="http://at-43wiki.org/index.php?title=Kossak" mce_href="http://at-43wiki.org/index.php?title=Kossak">Kossak</a>, but covers a large hole in the Red Blok&#8217;s armour; long range AT firepower.</p>
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		<title>New Look</title>
		<link>http://www.at-43addict.com/articles/new-look/</link>
		<comments>http://www.at-43addict.com/articles/new-look/#comments</comments>
		<pubDate>Sat, 07 Feb 2009 19:35:04 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=354</guid>
		<description><![CDATA[I&#8217;ve updated the look of the blog. It should be much easier to read now and the links to scenarios and the release plan are featured in a more visible location. Any thoughts on the current layout? Want the old one back? Let me know.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve updated the look of the blog. It should be much easier to read now and the links to scenarios and the release plan are featured in a more visible location. Any thoughts on the current layout? Want the old one back? Let me know.</p>
]]></content:encoded>
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		<title>Cogs Release Date</title>
		<link>http://www.at-43addict.com/articles/cogs-release-date/</link>
		<comments>http://www.at-43addict.com/articles/cogs-release-date/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 17:38:32 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=340</guid>
		<description><![CDATA[The tentitive release date for the cogs has been pegged at June 9th 2009. We&#8217;ll have to wait a bit longer to get our hands on the first wave of cogs. The first minis out are the hunter unit box + attachement 2 and Warmongers unit box. This should be enough to start playing some [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-125" style="margin: 5px;" title="cogsharpshooter2" src="http://at-43addict.com/wp-content/uploads/2008/10/cogsharpshooter2-150x150.png" alt="cogsharpshooter2" width="150" height="150" />The tentitive release date for the cogs has been pegged at <span style="color: #800000;">June 9th 2009</span>. We&#8217;ll have to wait a bit longer to get our hands on the first wave of cogs. The first minis out are the hunter unit box + attachement 2 and Warmongers unit box. This should be enough to start playing some basic infantry level battles. I would expect the following month to have even more cogs in it so we&#8217;ll be able to field a full army shortly after.</p>
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		<title>Cry Havoc Online Issue 1</title>
		<link>http://www.at-43addict.com/articles/cry-havoc-online-issue-1/</link>
		<comments>http://www.at-43addict.com/articles/cry-havoc-online-issue-1/#comments</comments>
		<pubDate>Wed, 04 Feb 2009 16:57:23 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=334</guid>
		<description><![CDATA[Rackham changed the format of cry havoc online to be a monthly release. Cry Havoc Online Issue 1 is the first of the larger monthly magazines. First off there is a great fluff piece on the Karman AFVs. There are some hints as to strategy in there too so its definitely worth a read. Next [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-335" style="margin: 5px;" title="at43logo" src="http://at-43addict.com/wp-content/uploads/2009/02/at43logo.png" alt="at43logo" width="150" height="123" />Rackham changed the format of cry havoc online to be a monthly release. <a href="http://en-forum.at-43.com/viewtopic.php?t=5892&amp;postdays=0&amp;postorder=asc&amp;start=0" target="_blank">Cry Havoc Online Issue 1</a> is the first of the larger monthly magazines. First off there is a great <a href="http://www.confrontation.fr/images/CHO/CHONEW/UK/ATKAUK.pdf " target="_blank">fluff piece</a> on the Karman AFVs. There are some hints as to strategy in there too so its definitely worth a read. Next up are the details on <a href="http://www.confrontation.fr/images/CHO/CHONEW/UK/ATASUK.pdf" target="_blank">storm arachnids</a> which gives some good background and the stats for those of you that want to make some of your own at home to play with.</p>
<h2>New Scenarios</h2>
<p>There is a new scenario Class of Snow which looks like it will be a lot of fun. You can get it <a href="http://www.confrontation.fr/images/CHO/CHONEW/UK/ATM2UK.html">here</a>. In addition<a href="http://www.confrontation.fr/images/CHO/CHONEW/UK/ATM2UK.html"> Awakening of the Machines</a> is another interesting looking scenario involving 5000 RP for the therians vs 2500 assault, the catch is ALL of the therian forces are Reinforcements!. Both scenarios have been added to the<a href="/scenarios/"> scenario section</a> of at-43 addict.</p>
<h2>Upcoming Releases</h2>
<p>First off there are grim golem overseers coming to the resin kit line. The decision of creating resin kits for the missing models is likely due to the cost of producing injection plastic molds. You&#8217;re going to have to paint these guys up yourself. An interesting find was made on rackhams servers. The <a href="http://www.confrontation.fr/images/CHO/CHONEW/PLANNING.htm" target="_blank">release plan</a> for the next few waves was discovered and what is especially eye catching is that Wendigo and Yeti Medics are being released in resin. This likely means that Karmans are going to receive a balancing by being able to get an additional medic in their type 2 units.</p>
<p>More on Errata after the break.</p>
<p><span id="more-334"></span></p>
<h2>Errata</h2>
<p>The <a href="http://www.confrontation.fr/images/CHO/CHONEW/UK/ERRATAUK.pdf" target="_blank">errata section</a> has a number of clarifications that are much needed for AT-43.</p>
<h3>Shooting</h3>
<blockquote><p>The player chooses the type of weapon used to resolve the<br />
shot. A type of weapon is the whole of the weapons sharing<br />
the same name and same characteristics. All the fighters in<br />
the unit equipped with the chosen weapon resolve their shots<br />
simultaneously according to the following steps</p></blockquote>
<p>This means that heroes in a unit that have the same weapons as another model in the unit must fire at the same target as that weapon profile. If the hero has different weapons they are free to engage a different target. This means that having a hero with a weapon that is different from the special weapon / regular soldiers becomes more of an asset as it lets you engage another target separately (Guru Lucius im looking at you).</p>
<h3>Karmans</h3>
<p>K-Units are getting the Stability ability which makes them immune to grounding, this is a welcome change as very often the K&#8217;s found themselves lying on the ground for an entire battle.</p>
<h3>Other Changes</h3>
<p>The rest of the changes are worth reading but those are the major ones. star/steel trooper bunkers have their costs changed, Bunkers have 17 armour, 4 structure points 2 roof points and Zviezdas only gain +1 accuracy to their direct fire weapons.</p>
<h2>In Closing</h2>
<p>I really like the new format, sure we have to wait a month between releases but the ammount of material in the release more than makes up for it. I&#8217;ve only gone into the at-43 stuff as CHO Issue 1 contains just as much Confrontation information.</p>
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		<title>The Point Holder</title>
		<link>http://www.at-43addict.com/strategy/the-point-holder/</link>
		<comments>http://www.at-43addict.com/strategy/the-point-holder/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 21:44:58 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[karman]]></category>
		<category><![CDATA[point holder]]></category>
		<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[tactics]]></category>
		<category><![CDATA[therian]]></category>
		<category><![CDATA[UNA]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=327</guid>
		<description><![CDATA[In AT-43 you spend most of your time taking and holding points. getting RP are essential to getting your reinforcements on the board and VP are essential to winning. Enter the point holding unit. Its job is to get to an exposed VP point as fast as possible and hold onto it for dear life. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-182" style="margin: 5px;" title="pw" src="http://at-43addict.com/wp-content/uploads/2008/11/pw-150x150.png" alt="pw" width="150" height="150" />In AT-43 you spend most of your time taking and holding points. getting RP are essential to getting your reinforcements on the board and VP are essential to winning. Enter the point holding unit. Its job is to get to an exposed VP point as fast as possible and hold onto it for dear life. Every faction can field such a unit and it is essential to have one in your force.</p>
<p>These guys take indirect fire weapons so they don&#8217;t all have to be exposed to enemy fire, and can help slow the enemy&#8217;s advance. They also should have a large number of troops as they will be holding onto those VP points that will be highly contested and WILL take some nasty indirect fire in an attempt to dislodge them.</p>
<p>Examples of point holders are:</p>
<ul>
<li>UNA: 12 <a href="/una/star-vs-steel-troopers/">Star troopers</a> with flamers and medics</li>
<li>Therians: <a href="/therians/grim-golems-slice-and-dice/">Grim golems</a> with flamers</li>
<li>Red Blok: <a href="red-blok/krasnye-and-rpg-soldaty/">Krasnye</a> Soldaty with grenade launchers and medics (Captain Vrachov optional)</li>
<li>Karmans: <a href="/karmans/kaptars-and-anakongas/">Anakongas</a> with flamers (Guru Lucius optional) or <a href="/karmans/wendigos-and-yetis/">Wendigos</a> with grenade launchers (Lucius optional)</li>
</ul>
<p>These units will be extremely tough to dislodge either due to large numbers and/or stealth and will also be very difficult to advance on due to their indirect weapons. The Point holder will need to be backed up with an anti AFV unit as these pose the greatest threat to dislodging them.</p>
<p>The point holder is a key role in any AT-43 army, sure lists that let AFV&#8217;s control points are great for grabbing RP points quickly, but when it comes to holding onto a fiercely conteded point, nothing beats the combo of a large unit with medics/stealth and indirect weapons.</p>
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		<title>3-way Battle Report</title>
		<link>http://www.at-43addict.com/articles/3-way-battle-report/</link>
		<comments>http://www.at-43addict.com/articles/3-way-battle-report/#comments</comments>
		<pubDate>Sun, 25 Jan 2009 17:21:52 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[battle report]]></category>
		<category><![CDATA[Karmans]]></category>
		<category><![CDATA[Therians]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=303</guid>
		<description><![CDATA[I was giving a demo of some larger scale battles and decided to do a 3 way free for all in order to demo the rules. We didn&#8217;t play with reinforcements or VP as the goal was to get the core rules down so many of the strategic elements weren&#8217;t represented in this battle. That [...]]]></description>
			<content:encoded><![CDATA[<p>I was giving a demo of some larger scale battles and decided to do a 3 way free for all in order to demo the rules. We didn&#8217;t play with reinforcements or VP as the goal was to get the core rules down so many of the strategic elements weren&#8217;t represented in this battle. That being said it was a ton of fun.</p>
<h2>Setup</h2>
<p><a href="http://at-43addict.com/wp-content/uploads/2009/01/img_1427.jpg"><img class="alignleft size-thumbnail wp-image-307" style="margin: 5px;" title="img_1427" src="http://at-43addict.com/wp-content/uploads/2009/01/img_1427-150x150.jpg" alt="img_1427" width="150" height="150" /></a>The setup featured a lot of terrain, the way AT-43 is supposed to be played. We used a collection of home made terrain, Necromunda scenery and crates. The density of terrain represents a decent board for at-43. it opens up a lot of tactical avenues and will make for a really fun game.</p>
<h2>Armies</h2>
<p>We used a Therian Cypher list with Tiamat, <a href="/therians/atis-astarte-a-therian-must-have/">Atis</a>, <a href="/therians/grim-golems-slice-and-dice/">Grim Golems</a>, Incubus Golgoth and some storm golems.</p>
<p>RedBlok was vanilla with Urod, 2 <a href="/red-blok/sierps/">Sierps</a>, Dragomirov Kolossus with Lt Dragomoria, min sized <a href="/red-blok/krasnye-and-rpg-soldaty/">krasnye</a> repair squad, and a full size <a href="/red-blok/krasnye-and-rpg-soldaty/">RPG soldaty</a> squad.</p>
<p>The Karmans were also vanilla with 4 <a href="/karmans/kaptars-and-anakongas/">kaptars</a>, 8 <a href="/karmans/wendigos-and-yetis/">wendigos</a> with grenade launchers + cornelius, an easy trike, <a href="/karmans/karman-k-units/">k-shooters</a> and a<a href="/karmans/battle-of-the-buggies/"> king buggy</a>.</p>
<p>We didn&#8217;t want to complicate things using support squads and what not so we played the core lists of each army pretty much. See the Full report after the jump</p>
<p><span id="more-303"></span></p>
<h2>Turn 1</h2>
<p><a href="http://at-43addict.com/wp-content/uploads/2009/01/img_1429.jpg"><img class="alignleft size-thumbnail wp-image-309" style="margin: 5px;" title="img_1429" src="http://at-43addict.com/wp-content/uploads/2009/01/img_1429-150x150.jpg" alt="img_1429" width="150" height="150" /></a>Troops deployed as normal with Urod taking a full on assault from bane goliaths. Fortunately the krasnye came in on Red Blok&#8217;s next activation and fixed up some damage. This was lucky as the Therian Incubus came on next and re damaged Urod. The Krasnye repair unit got lucky with their one grenade launcher and managed to ground the banes with some lucky dice. Meanwhile the Karmans were happy to sit back and take up defensive positions. Unfortunately for the wendigos they were pinned by overwatched sierps and didn&#8217;t dare make an appearance. This gave the kolossus enough cover to advance towards the wendigos, bad news!</p>
<p><a href="http://at-43addict.com/wp-content/uploads/2009/01/img_1434.jpg"><img class="alignright size-thumbnail wp-image-314" style="margin: 5px;" title="img_1434" src="http://at-43addict.com/wp-content/uploads/2009/01/img_1434-150x150.jpg" alt="img_1434" width="150" height="150" /></a>The Karman K shooters did some decent damage to Tiamat followed up with the easy trike which destroyed her out right. Unfortunately she simply body hacked into the storm golem unit, putting her closer to the vulnerable king buggy. The kaptars took up a defensive position from which it was easy to move in to repair the king buggy.</p>
<h2>Turn 2</h2>
<p><a href="http://at-43addict.com/wp-content/uploads/2009/01/img_1439.jpg"><img class="size-thumbnail wp-image-319 alignleft" style="margin: 5px;" title="img_1439" src="http://at-43addict.com/wp-content/uploads/2009/01/img_1439-150x150.jpg" alt="img_1439" width="150" height="150" /></a>Turn 2 saw Urod first repair, then take out a bane goliath with his AT-cannon and do some damage to the Incubus. The therian player then pulled a nasty move by teleporting into the karman K-shooters. The Nearby k-fighters knew that they were going to face the brunt of the flamer in that unit so decided to unload its overwatch into the melee. What are the chances they would kill the heavily armoured K-shooters? Somehow with some unlucky dice out of the 3 impacts the k-shooters took, they rolled 2 sixes, killing them instantly. To make matters worse the grim golems armour deflected enough impacts that there was no way the flamer at the far side of the melee could be allocated a hit. This resulted in the unit getting flamed, killing 3 of the 4 kaptars on the next turn.</p>
<p><a href="http://at-43addict.com/wp-content/uploads/2009/01/img_1437.jpg"><img class="alignright size-thumbnail wp-image-317" style="margin: 5px;" title="img_1437" src="http://at-43addict.com/wp-content/uploads/2009/01/img_1437-150x150.jpg" alt="img_1437" width="150" height="150" /></a>Realizing that unless they did something quick, the karmans would be wiped out, they ran full force into the overwatched sierups line of fire in order to take out as much redblok infantry as they could. The sierps hit 6 wendigos killing 1 grenade launcher. Luckily the wendigos manged to get close enough to the Kolossus to cancel their overwatch. If this didn&#8217;t happen it would have been game over for the karmans. Instead, at range 0, they fired on the full unit of RPG soldaty with their maser strike scoring 11 hits  for double damage and a 10cm radius. with with concentrate fire from cornelius, this scored enough wounds on the  unit to kill it outright. The wendigo grenade launchers then killed 5 of 8 of the krasnye soldaty.</p>
<p>The Therian player meanwhile realized attacking urod first is not the best way to go, given his 2 repairs and switched focus to the poor karman player. Tiamat manged to spawn a Hekat, then reach the king buggy in melee. With some lucky dice the king buggy became immobilized, with the flamers facing Tiamat. With the kaptar repair unit wiped out it was all but over for the poor buggy.</p>
<p>The Easy Trike then took a few more damage off of the Incubus golgoth. It we obvious that the karman player was pretty much out of the battle at this point so the Red Blok player destroyed the rest of the wendigos, with his sierps and moved the kolossus to engage the spawned hekats and the Incubus.</p>
<h2>Turn 3</h2>
<p>This was pretty much a mop up turn for the therian player. With hekats and tiamat screaming towards the kolossus and the banes and incubus bearing down on Urod the end was pretty much sealed for the Red Blok. It was a really fun game and a great way to introduce at-43 to a couple of friends.</p>
<h2>Conclusions</h2>
<p>Here are the main takeaways from the battle. Don&#8217;t engage Urod first turn, you&#8217;re better off focusing on the sierps / infantry. The same goes for Tiamat. If you are light on heavy weapons make sure that you&#8217;ve taken out the other overseers on the table first, the last thing you need is an infantry unit turning into an AFV. Snipers are great way to do this.</p>
<p>Fly on top of terrain with Buggies. it creates distance between you and other AFVs and doesn&#8217;t cost you any extra movement. Melee AFVs will be stuck on the ground.</p>
<p>ZZ rifles are fully able to take out battlesuits (even your own!), sure you need 6&#8242;s but with 16 dice you&#8217;re sure to get a few hits.</p>
<p>3 way is very fun and a great way to introduce players to the game. Sure you&#8217;re not getting RP or VP, but those are things to add in slowly as you get used to the core rules. The next battle we have will be fought over objectives with reenforcements .</p>

<a href='http://www.at-43addict.com/articles/3-way-battle-report/attachment/img_1427/' title='img_1427'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/img_1427-150x150.jpg" class="attachment-thumbnail" alt="img_1427" title="img_1427" /></a>
<a href='http://www.at-43addict.com/articles/3-way-battle-report/attachment/img_1428/' title='img_1428'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/img_1428-150x150.jpg" class="attachment-thumbnail" alt="img_1428" title="img_1428" /></a>
<a href='http://www.at-43addict.com/articles/3-way-battle-report/attachment/img_1429/' title='img_1429'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/img_1429-150x150.jpg" class="attachment-thumbnail" alt="img_1429" title="img_1429" /></a>
<a href='http://www.at-43addict.com/articles/3-way-battle-report/attachment/img_1430/' title='img_1430'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/img_1430-150x150.jpg" class="attachment-thumbnail" alt="img_1430" title="img_1430" /></a>
<a href='http://www.at-43addict.com/articles/3-way-battle-report/attachment/img_1431/' title='img_1431'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/img_1431-150x150.jpg" class="attachment-thumbnail" alt="img_1431" title="img_1431" /></a>
<a href='http://www.at-43addict.com/articles/3-way-battle-report/attachment/img_1432/' title='img_1432'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/img_1432-150x150.jpg" class="attachment-thumbnail" alt="img_1432" title="img_1432" /></a>
<a href='http://www.at-43addict.com/articles/3-way-battle-report/attachment/img_1433/' title='img_1433'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/img_1433-150x150.jpg" class="attachment-thumbnail" alt="img_1433" title="img_1433" /></a>
<a href='http://www.at-43addict.com/articles/3-way-battle-report/attachment/img_1434/' title='img_1434'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/img_1434-150x150.jpg" class="attachment-thumbnail" alt="img_1434" title="img_1434" /></a>
<a href='http://www.at-43addict.com/articles/3-way-battle-report/attachment/img_1435/' title='img_1435'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/img_1435-150x150.jpg" class="attachment-thumbnail" alt="img_1435" title="img_1435" /></a>
<a href='http://www.at-43addict.com/articles/3-way-battle-report/attachment/img_1436/' title='img_1436'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/img_1436-150x150.jpg" class="attachment-thumbnail" alt="img_1436" title="img_1436" /></a>
<a href='http://www.at-43addict.com/articles/3-way-battle-report/attachment/img_1437/' title='img_1437'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/img_1437-150x150.jpg" class="attachment-thumbnail" alt="img_1437" title="img_1437" /></a>
<a href='http://www.at-43addict.com/articles/3-way-battle-report/attachment/img_1438/' title='img_1438'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/img_1438-150x150.jpg" class="attachment-thumbnail" alt="img_1438" title="img_1438" /></a>
<a href='http://www.at-43addict.com/articles/3-way-battle-report/attachment/img_1439/' title='img_1439'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/img_1439-150x150.jpg" class="attachment-thumbnail" alt="img_1439" title="img_1439" /></a>

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		<title>Wave 8 Now Available in North America</title>
		<link>http://www.at-43addict.com/articles/wave-8-now-available-in-north-america/</link>
		<comments>http://www.at-43addict.com/articles/wave-8-now-available-in-north-america/#comments</comments>
		<pubDate>Fri, 23 Jan 2009 20:36:39 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=297</guid>
		<description><![CDATA[Wave 8 has shown up at various online retailers. You should be able to get your Fire Crawler, Hussar, Hekats and Cobra M8 from your Local Gaming Stores now as well. I just picked up a Hussar myself, can&#8217;t wait to try it out.]]></description>
			<content:encoded><![CDATA[<p>Wave 8 has shown up at various online retailers. You should be able to get your Fire Crawler, Hussar, Hekats and Cobra M8 from your Local Gaming Stores now as well. I just picked up a Hussar myself, can&#8217;t wait to try it out.
<a href='http://www.at-43addict.com/articles/wave-8-now-available-in-north-america/attachment/rbc202_grand/' title='hussar'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/rbc202_grand-150x150.jpg" class="attachment-thumbnail" alt="hussar" title="hussar" /></a>
<a href='http://www.at-43addict.com/articles/wave-8-now-available-in-north-america/attachment/thc102_grand/' title='thc102_grand'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/thc102_grand-150x150.jpg" class="attachment-thumbnail" alt="thc102_grand" title="thc102_grand" /></a>
<a href='http://www.at-43addict.com/articles/wave-8-now-available-in-north-america/attachment/unc202_grand/' title='unc202_grand'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/unc202_grand-150x150.jpg" class="attachment-thumbnail" alt="unc202_grand" title="unc202_grand" /></a>
<a href='http://www.at-43addict.com/articles/wave-8-now-available-in-north-america/attachment/unc301_grand/' title='unc301_grand'><img width="150" height="150" src="http://www.at-43addict.com/wp-content/uploads/2009/01/unc301_grand-150x150.jpg" class="attachment-thumbnail" alt="unc301_grand" title="unc301_grand" /></a>
</p>
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		<title>The Importance of Heroes with Infantry</title>
		<link>http://www.at-43addict.com/articles/the-importance-of-heroes-with-infantry/</link>
		<comments>http://www.at-43addict.com/articles/the-importance-of-heroes-with-infantry/#comments</comments>
		<pubDate>Wed, 14 Jan 2009 23:22:53 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=294</guid>
		<description><![CDATA[Heroes play an important role leading infantry units in AT-43. While remaining fairly easy to kill, they bring many benefits to the battlefield. Some questions come up fairly often though. Why would you want to put your hero on foot vs in an AFV where they arguably are more protected? The Fire at Will combat [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-thumbnail wp-image-295" style="margin: 5px;" title="Vrachov" src="http://at-43addict.com/wp-content/uploads/2009/01/36017-150x150.jpg" alt="Vrachov" width="150" height="150" />Heroes play an important role leading infantry units in AT-43. While remaining fairly easy to kill, they bring many benefits to the battlefield. Some questions come up fairly often though. Why would you want to put your hero on foot vs in an AFV where they arguably are more protected? The Fire at Will combat drill is why. A unit that has a hero as an officer can spend 1 LP to increase the number of re rolls on their weapon profile by 1 if the unit doesn&#8217;t move that turn. This means that you can increase your effective range substantially.</p>
<p>For  Red Blok you will find that Fire at Will is a tremendous benefit as you can engage units sooner and you&#8217;ll have more of those 2 damage rockets hitting home. For UNA it means you can add a reroll to your missiles. Therians can engage with their sonic guns from father out and karmans don&#8217;t have to worry about their rocket launchers or drum pistols missing as much.</p>
<p>This will help to remove some of the disadvantages some of your units have, while still being balanced. A hero is easily sniped for instance. They have the same armour profiles as regular troops so there is nothing godly about them. This also creates incentive to bring lower ranking heroes as they easily become well worth the additional cost.</p>
<p>Heroes are a tactical choice, not a necessity, they can be point sinks if your opponent has snipers, but can give a unit the edge it needs to perform above and beyond its standard level.</p>
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		<title>Infantry inferior to AFVs? Not Quite</title>
		<link>http://www.at-43addict.com/articles/infantry-inferior-to-afvs-not-quite/</link>
		<comments>http://www.at-43addict.com/articles/infantry-inferior-to-afvs-not-quite/#comments</comments>
		<pubDate>Thu, 08 Jan 2009 02:46:13 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=287</guid>
		<description><![CDATA[Many players on their first playing AT-43 find that AFV&#8217;s are incredibly overpowered. I must admit the first time I played, my Therian infantry got absolutely crushed by some Sierps. It wasn&#8217;t until I had a few games under my belt that I realized that AT-43 is about counters. Sure Mortars, grenade launchers etc will [...]]]></description>
			<content:encoded><![CDATA[<p>Many players on their first playing AT-43 find that AFV&#8217;s are incredibly overpowered. I must admit the first time I played, my Therian infantry got absolutely crushed by some <a href="/red-blok/sierps/">Sierps</a>. It wasn&#8217;t until I had a few games under my belt that I realized that AT-43 is about counters. Sure Mortars, grenade launchers etc will absolutely pound infantry, but in order to actually win most games infantry must hold various points.</p>
<p>Imagine a game of rock paper scissors, that&#8217;s how AT-43 plays out. Have too much rock, your opponents paper will kill you every time. Infantry are only vulnerable to rapid fire  and blast AFV weapons. In order to counter the rapid fire AFV weapons you can use your own AFV&#8217;s and even infantry against them, from full cover. remember an opponent can only kill the models that he can see which gives you the ability to medic those models that are killed. Activation order also plays heavily in taking this type of threat out as well. &#8220;Take cover!&#8221; reduces the number of impacts you take by 2/3, that should minimize a lot of the damage too.</p>
<p>Blast weapons are the biggest threat, you must deal with these quickly, perhaps double activating to ensure that they will be eliminated before they can do too much damage. If you are to hold onto a point you will want to remove your opponents indirect weapons asap. Likewise if you want to take a position from an enemy you need to make sure your own indirect/flame weapons survive.</p>
<p>Once these threats are off the table, infantry can move more freely around the battlefield, but they must keep their heads down until this time. They can soak up a far greater number of  shots than an afv before its specialists are endangered, they can get 3+ cover as well. Ensuring some of your infantry survive the onslaught of indirect AFV fire is essential in AT-43. Its hard to ignore that Juicy Urod for the unit of sierps, but those sierps are in fact the greatest threat to you.</p>
<p>If your opponent has too many blast weapon AFV&#8217;s he will not be able to deal damage to the biggest threat to them, AT AFV&#8217;s. In this situation just keep your infantry in cover and hidden until the big guns have left craters where the enemy afv&#8217;s used to be. Most scenarios have VP and RP points that will let you do just this, stay hidden from the enemy and gain points. Remember you will have to at some point make a charge for your enemy in order to tip point generation in your favour so dont hunker down too  long.</p>
<p>The dynamics of the game are a bit different than many other games, but once figured out AT-43 provides great strategic depth. Infantry are the backbone of any army, and in AT-43 this is no exception.</p>
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		<title>Happy Holidays</title>
		<link>http://www.at-43addict.com/articles/happy-holidays/</link>
		<comments>http://www.at-43addict.com/articles/happy-holidays/#comments</comments>
		<pubDate>Thu, 25 Dec 2008 14:57:31 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=284</guid>
		<description><![CDATA[AT-43 addict would like to wish everyone a great holiday. Get a few games in, I know I will.]]></description>
			<content:encoded><![CDATA[<p>AT-43 addict would like to wish everyone a great holiday. Get a few games in, I know I will.</p>
]]></content:encoded>
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		<title>Karman K Units</title>
		<link>http://www.at-43addict.com/karmans/karman-k-units/</link>
		<comments>http://www.at-43addict.com/karmans/karman-k-units/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 19:05:33 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Karmans]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[k-burner]]></category>
		<category><![CDATA[k-fighter]]></category>
		<category><![CDATA[k-shooter]]></category>
		<category><![CDATA[k-warrior]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=277</guid>
		<description><![CDATA[The karman Type 3 infantry are extremely powerful heavy hitting units. Unlike their counterparts in other armies, each unit only has 2 models. They make up for this drawback by having an enormous amount of firepower and as much armour as a toad. Grounding is their worst enemy, as most weapons wont be able to [...]]]></description>
			<content:encoded><![CDATA[<p>The karman Type 3 infantry are extremely powerful heavy hitting units. Unlike their counterparts in other armies, each unit only has 2 models. They make up for this drawback by having an enormous amount of firepower and as much armour as a toad. <span style="text-decoration: line-through;">Grounding is their worst enemy, as most weapons wont be able to damage them at all</span>. Karman K-units now have the stability ability which makes them ungroundable, just like TacArms.</p>
<h2>K-Fighters</h2>
<h2><img class="size-thumbnail wp-image-279 alignright" style="margin: 5px;" title="kata01__02" src="http://at-43addict.com/wp-content/uploads/2008/12/kata01__02-150x150.jpg" alt="kata01__02" width="150" height="150" /></h2>
<p>They are the jammer equipped variant of the K&#8217;s. With  4 shots per model they are able to put out a lot of jammer fire. Jammers don&#8217;t have the range that ZZ-guns do though so you&#8217;ll have to be a little closer to your target than normal. Coupled with Jindo-Un this unit can easily capture enemy afv&#8217;s with one salvo.</p>
<h2>K-Warriors</h2>
<p><img class="alignleft size-thumbnail wp-image-278" title="kwarriors-ubox" src="http://at-43addict.com/wp-content/uploads/2008/12/kwarriors-ubox-150x150.jpg" alt="kwarriors-ubox" width="150" height="150" />They are equipped with mortars making them the long range anti infantry choice. Again with 4 shots a piece they are easily able to create a max sized template that hits for 2 impacts, or able to engage at least 2 units of infantry when they fire strength 7 is also able to hurt all battle suits. This puts them a notch above the <a href="/karmans/wendigos-and-yetis/">Wendigo</a> Grenade launchers in terms of indirect effectiveness as they can actually dent red blok kolossus.</p>
<h2>K-Shooters</h2>
<p><img class="size-thumbnail wp-image-280 alignright" style="margin: 5px;" title="kata03_1" src="http://at-43addict.com/wp-content/uploads/2008/12/kata03_1-150x150.jpg" alt="kata03_1" width="150" height="150" />They are armed with ZZ-Guns what sets them apart from a <a href="karmans/kaptars-and-anakongas/">kaptar</a> unit&#8217;s heavy weapons is they get an additional shot each and also are able to use concentrate fire in order to re roll their failed damage tests.  This damage re-roll is extremely valuable as it ups their damage potential by about 50%.  Throw karmic warrior on these guys and the chance of not doing damage becomes virtually 0.  They are also the cheapest K unit which opens up space in the other slots in your army.</p>
<h2>K-Burners</h2>
<p>They are highly specialized flamer equipped battle suits. They are very mission specific as they need to be within 25 cm in order to unleash their flames. They do not pack any more punch than the <a href="/karmans/kaptars-and-anakongas/">Anakonga</a> or Yeti flamer teams but they also give you increased armour and the Super power grips for close combat action. This comes at a higher point cost than the Yeti or Anakonga teams but can pay off if used against units that have low strength weapons.</p>
<p>All of the K units have their uses though the K-warriors and K-Shooters are the most versatile.  If you want to run a small wendigo unit, taking K-Warriors will give you some great additional grounding power. Similarly if you want to beef up your anti afv capabilities the K-Shooters are really the way to go. K-Fighters are great but you must be using Saint Anuman / Jindo Un with them. This goes for pretty much any Jammer unit in the Karman force. Don&#8217;t take jammers without him.</p>
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		<title>Large AP Games</title>
		<link>http://www.at-43addict.com/articles/large-ap-games/</link>
		<comments>http://www.at-43addict.com/articles/large-ap-games/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 17:59:34 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=274</guid>
		<description><![CDATA[There has been quite some discussion about large AP games going on over on the at-43 forums lately. As the number of total points on the board increases, so too must the number of control points that you have for a given mission. Most of the scenarios in the rulebook are tuned for 2-3k points, [...]]]></description>
			<content:encoded><![CDATA[<p>There has been quite some <a href="http://en-forum.at-43.com/viewtopic.php?t=5569" target="_blank">discussion</a> about large AP games going on over on the at-43 forums lately. As the number of total points on the board increases, so too must the number of control points that you have for a given mission. Most of the scenarios in the rulebook are tuned for 2-3k points, so when you start pushing into the 5-6k range things start to break down a little bit.</p>
<p>If you have 3 control points and 2000 points to attack or defend each point you are not really forced to make any large tactical decisions. You will have more than enough infantry to capture all of the RP/VP points easily so that removes any strategy from your Assault/Reinforcement split decisions. Similarly you wont be forced to decide where to attack since you can just send an entire battalion to any place that needs attention.</p>
<p>If you do play large point value games you can make sure that the games are more balanced by increasing the number of control points and the VP required to win by the same proportion , playing on a wider board, and ensuring that the number of RP / AP points ensure that you are forced to play tactically when it comes to choosing which places you will capture.</p>
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		<title>Karman 2000 Point Starter List</title>
		<link>http://www.at-43addict.com/karmans/karman-2000-point-starter-list/</link>
		<comments>http://www.at-43addict.com/karmans/karman-2000-point-starter-list/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 08:00:29 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Karmans]]></category>
		<category><![CDATA[2000 point starter]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[karman]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=270</guid>
		<description><![CDATA[Thinking of playing Karmans? Got the models in the 800 point starter and want to expand to a full 2000? This guide should point you in the right direction and by the end you&#8217;ll have a nice 2000 point army list that is not only useful but only contains the essentials so you can start [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/11/kac202.jpg"><img class="alignleft size-thumbnail wp-image-142" style="margin: 5px;" title="kac202" src="http://at-43addict.com/wp-content/uploads/2008/11/kac202-150x150.jpg" alt="" width="150" height="150" /></a>Thinking of playing Karmans? Got the models in the <a href="/articles/at-43-starter-lists/">800 point starter </a>and want to expand to a full 2000? This guide should point you in the right direction and by the end you&#8217;ll have a nice 2000 point army list that is not only useful but only contains the essentials so you can start playing at 2000 points without spending a lot of extra money on models that might collect dust on your shelf.</p>
<p>One of the first questions most Karman players have is <a href="/karmans/kaptars-and-anakongas/">Anakongas or Kaptars</a>, closely followed up by <a href="/karmans/wendigos-and-yetis/">Yetis or Wendigos</a>. For a starter list I would recommend going with Kaptars and Wendigos. Kaptars have higher strength and more range and therefore make a better all around unit. Wendigos have higher strength access to grenade launchers as well as maser strike. Yetis are very good but situational.</p>
<p>Karmans &#8211; Karmans (2000 AP)</p>
<p>Platoon 1<br />
- 4 <a href="karmans/kaptars-and-anakongas/">Kaptars</a> (Mentor)<br />
- 8 <a href="/karmans/wendigos-and-yetis/">Wendigos</a> (+ Venerable Cornelius, 2 Grenade Launcher)<br />
- 2 <a href="/karmans/karman-k-units/">K-Shooters</a> (Mentor)<br />
- 1 Easy Trike (Mentor) / (proxy <a href="/karmans/fun-with-jungle-trikes/">jungle trike</a>)<br />
- <a href="/karmans/battle-of-the-buggies/">King Buggy</a> (Mentor)</p>
<p>I built this list to be compatable for zero proxies, I know some people don&#8217;t like to play with them. If you do allow proxies i would use a jungle trike and use the extra points on karmic warrior for the wendigos.</p>
<p>The King buggy is a great all around buggy. Its flamers are what set it apart and make it better than the Thunder buggy. in this list you&#8217;ve got K-shooters so having a Jungle buggy is a bit of overkill. For a comparison of all the buggy types see the <a href="/karmans/battle-of-the-buggies/" target="_blank">battle of the buggies</a>.</p>
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		<title>Therian 2000 Point Starter List</title>
		<link>http://www.at-43addict.com/therians/therian-2000-point-starter-list/</link>
		<comments>http://www.at-43addict.com/therians/therian-2000-point-starter-list/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 13:03:30 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Therians]]></category>
		<category><![CDATA[2000 point starter]]></category>
		<category><![CDATA[at-43]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=266</guid>
		<description><![CDATA[So you&#8217;re thinking of starting a Therian list. This will be a good guide about putting together a 2000 point cypher list (who really runs anything but cypher anyways?) that will give you a great base to build on in the future. If you&#8217;ve already got the models I listed in the 800 pt starter [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/10/babzero.jpg"><img class="alignleft size-thumbnail wp-image-52" style="margin: 5px;" title="babzero" src="http://at-43addict.com/wp-content/uploads/2008/10/babzero-150x150.jpg" alt="" width="150" height="150" /></a>So you&#8217;re thinking of starting a Therian list. This will be a good guide about putting together a 2000 point cypher list (who really runs anything but cypher anyways?) that will give you a great base to build on in the future. If you&#8217;ve already got the models I listed in the <a href="/articles/at-43-starter-lists/" target="_blank">800 pt starter</a> dont fret they are all used in this 2000 point list.</p>
<p>The first decision is whether you want to use Tiamat or Babylon Zero as your company commander. For a more shooty feel go with Babylon Zero, for some more Melee action take Tiamat.</p>
<p>Therians &#8211; Cyphers</p>
<p>Platoon 1<br />
- Tiamat (+ Omega Tiamat) / <a href="/therians/nina-babylon-zero-ouch/">Babylon Zero</a><br />
- Wraith Golgoth (Alpha)<br />
- 3 <a href="/therians/bane-goliaths/">Bane Goliaths</a><br />
- 9 Storm Golems (Alpha, 3 Sonic Gun)<br />
- 6 <a href="/therians/grim-golems-slice-and-dice/">Grim Golems</a> (+ <a href="/therians/atis-astarte-a-therian-must-have/">Alpha Atis-Astarte</a>, 1 Flamer)</p>
<p>- 2 <a href="/therians/hekat-summoning-the-creation-routine/">hekats</a> for creation</p>
<p>This gives you some more key essential models for Therians, while rounding out a 2000 point list. As you play some more you&#8217;ll figure out what else you need. With this list you will probably want to pick up 2 hekats for summoning. This is an additional cost but what would the Theirans be without hekat summoning?</p>
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		<title>Dotch Yaga in March!</title>
		<link>http://www.at-43addict.com/red-blok/dotch-yaga-in-march/</link>
		<comments>http://www.at-43addict.com/red-blok/dotch-yaga-in-march/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 20:47:35 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[dotch yaga]]></category>
		<category><![CDATA[release date]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=264</guid>
		<description><![CDATA[Tracy over at AT43Comic is reporting that the Dotch Yaga has been slated for a March 2009 release. The newly revealed release plan now has Dotch Yaga slated for release in May, Let the waiting begin!]]></description>
			<content:encoded><![CDATA[<p><span style="text-decoration: line-through;">Tracy over at AT43Comic is <a href="http://www.at43comic.com/?p=291">reporting</a> that the Dotch Yaga has been slated for a March 2009 release.</span> The newly revealed <a href="/release-plan/">release plan</a> now has Dotch Yaga slated for release in May, Let the waiting begin!</p>
]]></content:encoded>
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		<title>UNA 2000 Point starter List</title>
		<link>http://www.at-43addict.com/una/una-2000-point-starter-list/</link>
		<comments>http://www.at-43addict.com/una/una-2000-point-starter-list/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 08:00:15 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[UNA]]></category>
		<category><![CDATA[starter]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=259</guid>
		<description><![CDATA[following up on the basic 800 point starter lists I covered last week here is a full 2000 point basic UNA list. This keeps in line with the idea of building a good base of miniatures that you will find useful in most of your lists. This is a standard list that all UNA Commanders [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/12/unch03__01.jpg"><img class="alignleft size-thumbnail wp-image-231" style="margin: 5px;" title="unch03__01" src="http://at-43addict.com/wp-content/uploads/2008/12/unch03__01-150x150.jpg" alt="" width="150" height="150" /></a>following up on the basic <a href="/articles/at-43-starter-lists/">800 point starter lists</a> I covered last week here is a full 2000 point basic UNA list. This keeps in line with the idea of building a good base of miniatures that you will find useful in most of your lists. This is a standard list that all UNA Commanders are familiar with.</p>
<p>U.N.A. &#8211; U.N.A. (2000 AP)<br />
- 12 <a href="/una/star-vs-steel-troopers/">Star Troopers</a> (Sergeant, 2 Volcano MG) / 9 <a href="/una/star-vs-steel-troopers/">Steel Troopers</a> (Sergeant, 2 laser guns)<br />
- 3 <a href="/una/tacarms-designation-designation-designation/">Steel TacArms</a> (Sergeant)<br />
- 9 <a href="/una/star-vs-steel-troopers/">Steel Troopers</a> (Sergeant, 2 Missile Launcher)<br />
- 2 <a href="/2009/02/21/toads-fast-deadly-cheap/">Fire Toad</a> (+ Sergeant A. Borz)<br />
- <a href="/una/col-stark-taking-command-of-the-una/">Copperhead</a> (+ Colonel G. Stark)</p>
<p>You have some anti Infantry with the star troopers and Copperhead&#8217;s Mortar, lots of anti AFV fire with the 3 Fire Toads and 3 Steel Tacs, and the flexibility of changing the Toads to Iron Rain / Lancelots for more anti infantry.</p>
<p>From here there are lots of ways to expand this force. you can look into grabbing some more infantry for a Morningstar list, or perhaps another type 2 afv for M.Ind. No matter what list you find you like you really cant go wrong with the models listed above as they are all staples.</p>
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		<title>Molot Strategy</title>
		<link>http://www.at-43addict.com/red-blok/molot-strategy/</link>
		<comments>http://www.at-43addict.com/red-blok/molot-strategy/#comments</comments>
		<pubDate>Mon, 08 Dec 2008 13:00:35 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[molot]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[tactics]]></category>
		<category><![CDATA[urod]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=234</guid>
		<description><![CDATA[The Molot is the Twin flamer Type * afv for Red Blok. It is very devastating when used correctly and there are a few things you can do to make them even more useful. I always field at least 2 of them this is because often times, by the time they reach their opponent they [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/12/rbc103-decor.jpg"><img class="alignleft size-thumbnail wp-image-235" style="margin: 5px;" title="rbc103-decor" src="http://at-43addict.com/wp-content/uploads/2008/12/rbc103-decor-150x150.jpg" alt="" width="150" height="150" /></a>The Molot is the Twin flamer Type * afv for Red Blok. It is very devastating when used correctly and there are a few things you can do to make them even more useful. I always field at least 2 of them this is because often times, by the time they reach their opponent they have so many pieces hanging off of them that if I had one it likely wouldn&#8217;t make it at all.</p>
<p>The next thing to do is back them up with Urod and min sized <a href="/red-blok/krasnye-and-rpg-soldaty/">krasnye</a> with engineers. This armoured column should constantly move towards the enemy as fast as possible. You force your opponent to focus on the Molot&#8217;s or Urod. If they focus on the Molots, Urod will be able to repair them, and if they focus on Urod the molots wont be taking any fire. Always force your opponent to make this type of choice, it will help guarantee that some of the units arrive in one piece.</p>
<p>If Urod leads the charge be sure to use shield formation. He has higher armour than the molots so you will take fewer damage over all if the lighter armoured units are benefiting from cover.</p>
<p>Have a goal in mind, usually this involves torching a key point holding infantry unit, If you are running Frontline once your afv&#8217;s destroy this unit they will be able to hold the point themselves. If you aren&#8217;t running frontline make sure to have an infantry unit that is backing up this armoured column.</p>
<p>Molots are a great asset to many red blok lists, they are feared by all and a well played unit of them can take away your opponents ability to gain Victory Points.</p>
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		<title>Dragonov Kommando Strategy</title>
		<link>http://www.at-43addict.com/red-blok/dragonov-kommando-strategy/</link>
		<comments>http://www.at-43addict.com/red-blok/dragonov-kommando-strategy/#comments</comments>
		<pubDate>Sun, 07 Dec 2008 13:00:22 +0000</pubDate>
		<dc:creator>Cog_Hunter</dc:creator>
				<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[dragonov]]></category>
		<category><![CDATA[kommando]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=248</guid>
		<description><![CDATA[Dragonov Kommandos may one of the most underrated Red Blok units.  The ability to “see” stealthed units and some great special weapons and specialists make the DK’s some of the most enjoyable troops to deploy on any field of battle. The following are some strategies for use with Dragonov Kommando units: The Leadership Points drainage [...]]]></description>
			<content:encoded><![CDATA[<div style="1ex;">
<div>
<p><span style="small;">Dragonov Kommandos may one  of the most underrated Red Blok units.  The ability to “see”  stealthed units and some great special weapons and specialists make  the DK’s some of the most enjoyable troops to deploy on any field  of battle. </span></p>
<p><span style="small;">The following are some strategies  for use with Dragonov Kommando units:</span></p>
<ol type="1">
<li><span style="small;"><strong>The Leadership    Points drainage build.</strong> This strategy involves incorporating    many minimum sized units of DK’s with at least 1 Electronic Warfare    Specialist within each.  3-4 units of DK’s will suck the life    out of your opponent’s LP pool and make life miserable for him.     Combine with <a href="/red-blok/sierps/">Sierps</a> and Tymofiyeva for total LP control.</span></li>
</ol>
<ol type="1">
<li><span style="small;"><strong>The Sierp/Sniper    manoeuvre.</strong> Take a support squad of 3 Dragonov Kommando snipers    (or a squad of 4 if using ARC platoon pattern), and keep the Sierp(s)    far from your opponent, lambasting him with indirect fire.  Every    round give the Sierp the “shield wall” drill and place your squad    of snipers behind the Sierp.  The Sierp and snipers should be positioned    so that they have a sweeping view of the gameboard (when possible).     If the Sierps aren’t enough to get your opponents attention, the 3-4    protected sniper shots per round definitely will!</span></li>
</ol>
<ul><span style="small;"><em>Alternatively, you can  do the same manoeuvre with a maxed out squad  of DK’s and sniper guns, and </em> . give the unit the “take cover” drill after your activation (and  gain 3+ on all subsequent cover saves). It’s a big points sink, those  cover saves with 1 or even 2 medics can keep your snipers alive if your  enemy doesn’t bring significant firepower to bear on the unit.</span></ul>
<ol type="1">
<li><span style="small;"><strong>MedTec trickery</strong><em>.</em> Deploy your MedTec container as far back from your enemy as possible,    and set up an AT Gauss gun or sniper support squad adjacent to it.     When your opponent targets the infantry from afar, use the medics to    First Aid the troopers, or if worse comes to worse, the Field Hospital    can resurrect one sniper/gunner by round.  Your opponent is forced    to come to your MedTec container to shut down the assault, so have    your heavy hitters ready when he gets within range.</span></li>
</ol>
<p><span style="small;"><strong>Other tips</strong>:</span></p>
<p><span style="small;">In max sized squads equipped  with AT Gauss guns, go with <em>two medics</em> for your specialists in  order to keep the AT Gauss gunners alive (they are invaluable to a Dragonov  Kommando unit).</span></p>
<p><span style="small;">When your squad includes snipers,  go with <em>at least</em> one Electronic Warfare Specialist.  You  should be hanging back with your snipers and therefore avoiding harm’s  way, so having two medics isn’t as pressing an issue.</span></div>
</div>
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		<title>Guest Contributors</title>
		<link>http://www.at-43addict.com/articles/guest-contributors/</link>
		<comments>http://www.at-43addict.com/articles/guest-contributors/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 19:37:16 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=254</guid>
		<description><![CDATA[Starting tomorrow AT-43addict will be featuring some articles by guest contributors. If you&#8217;re interested in writing some articles for at-43addict feel free to get in touch with me. Also if there&#8217;s a topic you&#8217;d like to see covered shoot me some ideas, I&#8217;m always open to them.]]></description>
			<content:encoded><![CDATA[<p>Starting tomorrow AT-43addict will be featuring some articles by guest contributors. If you&#8217;re interested in writing some articles for at-43addict feel free to get in touch with me. Also if there&#8217;s a topic you&#8217;d like to see covered shoot me some ideas, I&#8217;m always open to them.</p>
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		<title>Col. Stark &#8211; Taking Command of the UNA</title>
		<link>http://www.at-43addict.com/una/col-stark-taking-command-of-the-una/</link>
		<comments>http://www.at-43addict.com/una/col-stark-taking-command-of-the-una/#comments</comments>
		<pubDate>Sat, 06 Dec 2008 13:00:41 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[UNA]]></category>
		<category><![CDATA[copperhead]]></category>
		<category><![CDATA[stark]]></category>
		<category><![CDATA[tactics]]></category>
		<category><![CDATA[timofiyeva]]></category>

		<guid isPermaLink="false">http://at-43addict.com/2008/12/06/col-stark-taking-command-of-the-una/</guid>
		<description><![CDATA[Col. Stark and his Copperhead bring command and control to the UNA. With a leadership of 9 no UNA army will be wanting for LP while he is on the board. His Cobra Snake &#8220;Copperhead&#8221; gives him some extra protection but also makes him a bigger target. It is not his weaponry that makes him [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/12/unch03__01.jpg"><img class="alignleft size-thumbnail wp-image-231" style="margin: 5px;" title="unch03__01" src="http://at-43addict.com/wp-content/uploads/2008/12/unch03__01-150x150.jpg" alt="" width="150" height="150" /></a>Col. Stark and his Copperhead bring command and control to the UNA. With a leadership of 9 no UNA army will be wanting for LP while he is on the board. His Cobra Snake &#8220;Copperhead&#8221; gives him some extra protection but also makes him a bigger target.</p>
<p>It is not his weaponry that makes him useful though. His special abilities permit any unit that can see him to automatically become valiant. This is especially useful when using Special weapons teams / <a href="/articles/medtec-youre-going-to-make-it/">MedTec</a> as they must roll to activate every turn since they have 3 or fewer models even at full strength.</p>
<p>Stark is also a must have in a Morningstar List as their disadvantage limits the maximum rank officer they have access to (heroes being the exception to this).</p>
<p>Another Special ability is that for 1 LP he can look at which card his opponent will activate next on his own activation. This gives a UNA player a heads up as to what their opponent is planning and therefore room to make adjustments to counter.</p>
<p>He does come with a downside though. He must deploy first on the battlefield. This makes him a big target at the start of the game. It is best to deploy him in cover somewhere initially since he will have to endure an entire round of fire otherwise.</p>
<p>Stark must also be careful of the Red Blok&#8217;s Sgt. Timofiyeva as she can move any card in her opponents activation. If the Red Blok win authority on the first turn this can mean she can move Stark to the very end of the activation sequence. Since he must deploy first, the other UNA units may not enter the battle field until the second turn.</p>
<p>In order to avoid this problem you may place Stark somewhere else in your activation order (perhaps second) and then use 1 lp to move the first card so Stark can deploy as normal. This makes sgt timofiyeva a little less dangerous but still a threat, so watch out.</p>
<p>Stark brings some great abilities to the UNA and some great leadership. Whether in Copperhead or on foot Stark is a great asset to a UNA list.</p>
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		<title>King Mammoth and Curtain of Flames</title>
		<link>http://www.at-43addict.com/karmans/king-mammoth-and-curtain-of-flames/</link>
		<comments>http://www.at-43addict.com/karmans/king-mammoth-and-curtain-of-flames/#comments</comments>
		<pubDate>Fri, 05 Dec 2008 08:00:15 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Karmans]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[curtain of flames]]></category>
		<category><![CDATA[king mammoth]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=223</guid>
		<description><![CDATA[The King Mammoth is the Karman Type *** AFV and it packs quite a punch. With the surprisingly high armour of 16 (high for Karmans anyways) it can survive all sorts of fire. Couple this with some impressive weaponry and you&#8217;ve got the perfect death machine. It is armed with 4 light flamers which can [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/12/kac301-1_mini.jpg"><img class="alignleft size-thumbnail wp-image-225" style="margin: 5px;" title="kac301-1_mini" src="http://at-43addict.com/wp-content/uploads/2008/12/kac301-1_mini-150x150.jpg" alt="" width="150" height="150" /></a>The King Mammoth is the Karman Type *** AFV and it packs quite a punch. With the surprisingly high armour of 16 (high for Karmans anyways) it can survive all sorts of fire. Couple this with some impressive weaponry and you&#8217;ve got the perfect death machine. It is armed with 4 light flamers which can be used to create a curtain of flames (more on this later) and a heavy ZZ-Cannon that has 4 strength 17 shots.</p>
<p>Curtain of Flames is an interesting ability. When it is activated it obscures visibility of the King Mammoth and any units that are behind it. This works only for the side of the mammoth that the flamers are mounted on so you must be careful how you position it.</p>
<p>The best way to defeat the curtain is to shoot the Mammoth on overwatch as the curtain is considered to be down while it moves.</p>
<p>This ability provides some much needed cover to Karman troops to advance and shields the king mamoth from fire until it can bring its heavy weapons to bear on a target. The King Mammoth is a great addition to any Karman list and provides both heavy firepower with a great special ability.</p>
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		<title>Scenario &#8211; Traffic Jam</title>
		<link>http://www.at-43addict.com/articles/scenario-traffic-jam/</link>
		<comments>http://www.at-43addict.com/articles/scenario-traffic-jam/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 23:01:12 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[scenario]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=240</guid>
		<description><![CDATA[There is a new scenario that came down in CHO114 called Traffic Jam. It encorporates some neat weather effects that will really make this one interesting. You can also bring down a full unit of AFV&#8217;s from reenforcement for whatever RP points you currently have, this should make for some very fast action. I can&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>There is a new scenario that came down in CHO114 called <a href="http://www.confrontation.fr/images/CHO/AT43_UK2.pdf">Traffic Jam</a>. It encorporates some neat weather effects that will really make this one interesting. You can also bring down a full unit of AFV&#8217;s from reenforcement for whatever RP points you currently have, this should make for some very fast action. I can&#8217;t wait to try this one out.</p>
<p>There are a few errors in the actual scenario but it is pretty clear that the text for the &#8220;clear&#8221; weather effect and the &#8220;fog&#8221; weather effect should be reversed. Fog will give a -1 to your accuracy and clear weather +1.</p>
<p>This one is for all factions so get at it!</p>
<p>I also want to mention that I&#8217;ve started a new section dedicated to these scenarios so its easy for players to get at them.</p>
]]></content:encoded>
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		<title>Hekat Summoning &#8211; The Creation Routine</title>
		<link>http://www.at-43addict.com/therians/hekat-summoning-the-creation-routine/</link>
		<comments>http://www.at-43addict.com/therians/hekat-summoning-the-creation-routine/#comments</comments>
		<pubDate>Thu, 04 Dec 2008 13:00:20 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Therians]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[creation]]></category>
		<category><![CDATA[hekat]]></category>
		<category><![CDATA[routine]]></category>
		<category><![CDATA[sigma urash]]></category>
		<category><![CDATA[summon]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=219</guid>
		<description><![CDATA[So you&#8217;re a fresh Therian commander and want to know what the deal with Hekat summoning is. This ability will cause much frustration for your opponents as you are potentially able to bring a new type * AFV onto the board each turn. For the cost of 4 LP you may take a type * [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/10/thc103-1.jpg"><img class="alignleft size-thumbnail wp-image-102" style="margin: 5px;" title="thc103-1" src="http://at-43addict.com/wp-content/uploads/2008/10/thc103-1-150x150.jpg" alt="" width="150" height="150" /></a>So you&#8217;re a fresh Therian commander and want to know what the deal with <a href="http://at-43wiki.org/index.php?title=Hekat_Golgoth" target="_blank">Hekat </a>summoning is. This ability will cause much frustration for your opponents as you are potentially able to bring a new type * AFV onto the board each turn.</p>
<p>For the cost of 4 LP you may take a type * AFV model that is not currently a part of your army and place it next to the Company Commander where it will be able to activate on your next turn. Only the Company Commander can use this routine so it is not possible to spawn multiple Type * AFVs in a single turn.</p>
<div style="float:right;margin:5px;"></div>
<p>The spawned Type * AFVs are not alphas so they do not have any access to routines themselves. if you want to be able to use the rush routine with them the Company Commander must be the one to do it. Similarly, these summoned Type * cannot repair themselves, instead relying on the Company Commander&#8217;s routines. Remember the Company Commander is the only one that can use routines on other units in the army.</p>
<p>Another thing to note. If you are going to be summoning type *&#8217;s, having Sigma Urash around is extremely useful. Sigma Urash is the only Therian capable of using fusion on 2 afvs of different units. This means having him around will let you fuse those 2 half dead Hekats into a Type ** AFV of your choice.</p>
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		<title>AT-43 Starter Lists</title>
		<link>http://www.at-43addict.com/articles/at-43-starter-lists/</link>
		<comments>http://www.at-43addict.com/articles/at-43-starter-lists/#comments</comments>
		<pubDate>Wed, 03 Dec 2008 13:00:55 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[karman]]></category>
		<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[starter army]]></category>
		<category><![CDATA[therian]]></category>
		<category><![CDATA[UNA]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=209</guid>
		<description><![CDATA[So you&#8217;re thinking of getting into at-43 but don&#8217;t want to shell out for a full 2000+ point army? Here are some good places to start if you&#8217;re looking at getting into the game. Each of these armies will give you an AFV, a type 1 unit and a battle suit to give you a [...]]]></description>
			<content:encoded><![CDATA[<p>So you&#8217;re thinking of getting into at-43 but don&#8217;t want to shell out for a full 2000+ point army? Here are some good places to start if you&#8217;re looking at getting into the game. Each of these armies will give you an AFV, a type 1 unit and a battle suit to give you a flavour of each of the unit types. Best of all none of the units will go un used as they are all staples of each army.</p>
<h2>UNA</h2>
<ul>
<li>1 <a href="/una/toads-fast-deadly-cheap/" target="_blank">Fire toad</a></li>
<li>1 <a href="/una/star-vs-steel-troopers/" target="_blank">steel trooper</a> unit box</li>
<li>1 steel trooper attachment</li>
<li>1 unit of <a href="/una/tacarms-designation-designation-designation/" target="_blank">Steel TacArms</a></li>
</ul>
<h2>Karmans</h2>
<ul>
<li>1 <a href="/karmans/kaptars-and-anakongas/" target="_blank">Kaptar</a> unit box</li>
<li>1<a href="/karmans/wendigos-and-yetis/"> Wendigo</a> unit box / <a href="/karmans/kaptars-and-anakongas/">k-shooter</a> unit box</li>
<li>1<a href="/karmans/karman-trikes/" target="_blank"> easy trike</a></li>
</ul>
<h2>Red Blok</h2>
<ul>
<li><a href="/red-blok/krasnye-and-rpg-soldaty/" target="_self">Krasnye</a> unit box + attachment Box / <a href="/red-blok/krasnye-and-rpg-soldaty/" target="_self">RPG Soldaty</a> unit box + attachment box</li>
<li><a href="/red-blok/dragonov-kolossus/" target="_blank">Dragomirov Kolossus</a> box</li>
<li><a href="/red-blok/sierps/" target="_blank">Sierp</a></li>
</ul>
<h2>Therians</h2>
<ul>
<li><a href="http://at-43wiki.org/index.php?title=Storm_Golems" target="_blank">Storm Golem</a> unit box</li>
<li><a href="/therian/bane-goliaths/" target="_blank">Bane Goliath</a> unit box</li>
<li><a href="/therians/hekat-summoning-the-creation-routine/" target="_blank">Hekat</a></li>
</ul>
<p>As you can see each of these lists will come out to around 825 points give or take. you will get a feel for how the army will play and will find that all these units will be useful. Each of these armies are from their basic troop pattern so there are no extra rules to complicate matters. From here it is easy to branch out after you get a feel for how the army will play.</p>
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		<title>Star vs Steel Troopers</title>
		<link>http://www.at-43addict.com/una/star-vs-steel-troopers/</link>
		<comments>http://www.at-43addict.com/una/star-vs-steel-troopers/#comments</comments>
		<pubDate>Tue, 02 Dec 2008 13:00:51 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[UNA]]></category>
		<category><![CDATA[star troopers]]></category>
		<category><![CDATA[steel troopers]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=204</guid>
		<description><![CDATA[A question that gets asked alot by new UNA commanders is which are better, star or steel troopers. There is no clear cut answer but I hope to show the role each play in an army so a new commander can make good tactical decisions. Star Troopers are the type * infantry of the UNA. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/10/unre03-1.jpg"><img class="alignleft size-thumbnail wp-image-104" style="margin: 5px;" title="unre03-1" src="http://at-43addict.com/wp-content/uploads/2008/10/unre03-1-150x150.jpg" alt="" width="150" height="150" /></a>A question that gets asked alot by new UNA commanders is which are better, star or steel troopers. There is no clear cut answer but I hope to show the role each play in an army so a new commander can make good tactical decisions.</p>
<p>Star Troopers are the type * infantry of the UNA. They have a higher unit size than the Steel troopers, their guns are one less strength as well as their armor. They do get a reroll on their weapons though which is a big advantage in addition to having access to the all powerful flamer. This unit is really at home putting a large volume of fire on the enemy as it advances on or holds a position. Dude to their high numbers they are ideally suited to <a href="/strategy/the-point-holder/">holding points</a> especially in a morningstar list which gives them 3 medics. They can sustain 7 casualties before you are forced to remove specialists. this gives them a greater effective staying power than their steel trooper counterparts. The star troopers are also the only UNA unit with access to <a href="/strategy/at-43-combat-engineers/">combat engineers</a> which let them destroy terrain elements in order to advance quickly under fire.</p>
<p>Steel troopers have longer range, one more strength and armour but 3 fewer numbers. They are best used to back up an assault, firing from range with missile launchers/Laser guns. Because they have fewer numbers they can&#8217;t take as many casualties before you have to start removing medics/engineers/heavy weapons. In fact in a max sized unit with special weapons, medics/engineers and an officer there are only 4 standard fighters that can die before you are forced to cut into your specialists. The big advantage they do have is Engineers which are there to repair AFV&#8217;s. It makes sense that they are set up to fight from range where the majority of UNA&#8217;s AFV&#8217;s are going to be.</p>
<p>So there you have it. One troop type is not better than the other, when used for the purpose they are inteded they will shine, but dont expect a unit of steels to be on the front line, or a unit of stars to do well at the back of the field.</p>
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		<title>Great AT-43 Modelling Blog</title>
		<link>http://www.at-43addict.com/articles/great-at-43-modelling-blog/</link>
		<comments>http://www.at-43addict.com/articles/great-at-43-modelling-blog/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 21:20:01 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[modelling]]></category>
		<category><![CDATA[painting]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=213</guid>
		<description><![CDATA[The guys over at Le Dragon Du Nord have a fantastic painting / modelling blog up and running. Their work is really phenominal and I highly recommend everyone go check it out. Its pretty amazing what these guys are doing with the AT-43 Pre-Painted Plastic (PPP) and the fact that they really love using it [...]]]></description>
			<content:encoded><![CDATA[<p>The guys over at <a href="http://ledragondunord.blogspot.com/">Le Dragon Du Nord</a> have a fantastic painting / modelling blog up and running. Their work is really phenominal and I highly recommend everyone go check it out. Its pretty amazing what these guys are doing with the AT-43 Pre-Painted Plastic (PPP) and the fact that they really love using it as a base for all their detailed painting. They have lots of other games covered too so if you&#8217;re into confrontation and the like this blog will be of interest to you too.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Cogs A-Volution &#8211; AFV&#8217;s, AFV&#8217;s, AFV&#8217;s</title>
		<link>http://www.at-43addict.com/cogs/cogs-a-volution-afvs-afvs-afvs/</link>
		<comments>http://www.at-43addict.com/cogs/cogs-a-volution-afvs-afvs-afvs/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 14:01:09 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>
		<category><![CDATA[a-volution]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[summon]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=196</guid>
		<description><![CDATA[If you&#8217;re looking to play Cogs and you like AFV&#8217;s then the A-Volution list is for you. The layout is similar to Red Blok&#8217;s Frontline list but with an even greater focus on AFV&#8217;s. AFV */**/*** AFV */**/*** AFV * Infantry *** Infantry */** Infantry */** This pattern will let the Cogs run 2 type [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re looking to play Cogs and you like AFV&#8217;s then the <a href="http://www.confrontation.fr/images/PREVIEW/COGS/CO_UK.pdf">A-Volution list</a> is for you. The layout is similar to Red Blok&#8217;s Frontline list but with an even greater focus on AFV&#8217;s.</p>
<ul>
<li>AFV */**/***</li>
<li>AFV */**/***</li>
<li>AFV * Infantry ***</li>
<li>Infantry */**</li>
<li>Infantry */**</li>
</ul>
<p>This pattern will let the Cogs run 2 type *** AFVs in a platoon. We haven&#8217;t yet seen the point costs for these but I imagine that a list with 2 type *** would be quite devastating.</p>
<p>The next bit of info about this list is the Heroes it can use. Remember there are no officers for the Cogs, only heroes so if you want to avoid paying for activation, one of these guys is essential.</p>
<p><a href="http://at-43addict.com/wp-content/uploads/2008/12/g45.png"><img class="alignleft size-thumbnail wp-image-197" style="margin: 5px;" title="g45" src="http://at-43addict.com/wp-content/uploads/2008/12/g45-150x150.png" alt="" width="150" height="150" /></a>First up is the G45. This Hero packs a hefty punch with a Quantum MG and a rocket launcher. The Quantum MG is a standard 4/1 shot MG with strength 7. Every weapon for the Cogs gets a reroll so this is pretty standard faire.</p>
<p>The Rocket Launcher is common to all 3 hero types and has 3 shots of strength 11/2. The difference between this rocket launcher and say redblok&#8217;s is that this comes with an accuracy of 6. While the red blok is struggling to run across</p>
<p>the board to use theirs, the Cogs will be happily engaging targets across the board.</p>
<p><a href="http://at-43addict.com/wp-content/uploads/2008/12/g36.png"><img class="size-thumbnail wp-image-198 alignright" style="margin: 5px;" title="g36" src="http://at-43addict.com/wp-content/uploads/2008/12/g36-150x150.png" alt="" width="150" height="150" /></a></p>
<p>The G36 Hero forgoes the MG for twin Quantum rifles. With 2 shots each and a reroll they get the same number of shots as the MG but with a range of 8 and a strength of 5. This is an even greater long range fighter, though his weapons are not going to pose a threat to anything but infantry. The G36 also has the standard rocket Launcher discussed before.</p>
<p><a href="http://at-43addict.com/wp-content/uploads/2008/12/g18.png"><img class="alignleft size-thumbnail wp-image-200" style="margin: 5px;" title="g18" src="http://at-43addict.com/wp-content/uploads/2008/12/g18-150x150.png" alt="" width="150" height="150" /></a>Finally the G18. This guy is set up for Melee. In addition to the rocket Launcher, he is armed with 2 quantum blades for a much more up close and personal style. He gives a +3 unit number bonus and he&#8217;ll need it to get into melee range.</p>
<p>All of these heroes can detect stealth as they are equipped with Detection Systems. They also have the ability to Rocket Jump. Most interestingly is these Heroes&#8217; ability to <strong>summon</strong> type * AFVs.  Thats right, the Cogs are getting afv summoning ability just like the dreadded Therians. This ability costs 4 LP and behaves in the same way as the Therian&#8217;s construction routeine.</p>
<p>So there you have it, A-Volution is an AFV heavy list, the Heroes come in 3 flavours melee, MG, and ultra long range and they can summon. Sounds like this will be a really  interesting army to play. I can&#8217;t wait.</p>
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		<title>Split Fire Clarified</title>
		<link>http://www.at-43addict.com/articles/split-fire-clarified/</link>
		<comments>http://www.at-43addict.com/articles/split-fire-clarified/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 13:02:54 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[rule clarification]]></category>
		<category><![CDATA[split fire]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=194</guid>
		<description><![CDATA[I&#8217;ll admit it, I often make mistakes when interpreting rules. I only hope that I can clarify those rules for someone else. The rule in question was split fire. I initially assumed that you needed to use split fire on your infantry units if you wanted to shoot your special weapons at a separate target. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll admit it, I often make mistakes when interpreting rules. I only hope that I can clarify those rules for someone else. The rule in question was split fire. I initially assumed that you needed to use split fire on your infantry units if you wanted to shoot your special weapons at a separate target. This was incorrect.</p>
<p>The first thing we need to understand is what &#8220;special weapon bearers&#8221; means. These are the guys in your unit that have been given special weapons. This includes heroes only if they have the same gun as the regular special weapons bearers in their squad. This is an important distinction to make as split fire only allows your special weapons bearers to shoot at a different <strong>time</strong>.</p>
<p>A unit without split fire may still fire at different targets as long as they dont need to Shoot, Move, Shoot. A Unit of <a href="/2009/02/21/karman-kaptars-and-anakongas/">Kaptars</a> armed with ZZ-Guns lead by Guru Lucius may fire lucius left weapon at one target, right weapon at another, ZZ rifles at a third, and finally the ZZ guns at a fourth <strong>without</strong> having to use split fire as long as all the shooting happens at the same time.</p>
<p>What split fire would enable this unit to do is shoot the special weapon bearers ZZ Guns, move, then shoot the ZZ-rifiles and Lucius&#8217; Drum Guns after the movement. The key here is that the guns shoot at different times, before and after movement, which requires them to be issued split fire.</p>
<p>Split fire is also useful on overwatch as firing at two different units means that they will be moving at different times. Therefore to split up your weapon profiles in terms of shooting during overwatch, split fire is required. Note the same rule applies as before, only the Special weapon bearers get to shoot at a different time. If you have a hero that does not have the same weapons as the special weapon bearers that hero must shoot with the regular troopers.</p>
<p>Hopefully this clears up this rule for some people, I know I was playing incorrectly. If anyone wants to read the thread where I&#8217;m taken to school on the issue it is available <a href="http://en-forum.at-43.com/viewtopic.php?t=5460">here</a>.</p>
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		<title>Shield Formation</title>
		<link>http://www.at-43addict.com/articles/shield-formation/</link>
		<comments>http://www.at-43addict.com/articles/shield-formation/#comments</comments>
		<pubDate>Sat, 29 Nov 2008 08:00:51 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[Rule Clarifications]]></category>
		<category><![CDATA[shield formation]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=186</guid>
		<description><![CDATA[There has been a lot of discussion around shield formation and how it is actually used. I will summarize the rules and you will see that it is actually clearly defined. The major problem that most people encounter when interpreting the shield formation rules comes down to line of sight. Firstly, AFV&#8217;s can block line [...]]]></description>
			<content:encoded><![CDATA[<p>There has been a lot of <a href="http://en-forum.at-43.com/viewtopic.php?t=5152&amp;postdays=0&amp;postorder=asc&amp;start=0">discussion</a> around shield formation and how it is actually used. I will summarize the rules and you will see that it is actually clearly defined. The major problem that most people encounter when interpreting the shield formation rules comes down to line of sight. Firstly, AFV&#8217;s can block line of sight. The rule &#8220;assume the vantage point of the shooter and if you can see a part of your target you can shoot it&#8221; stands. You can be in a situation where some of your models behind an AFV cannot be killed by direct fire because the models shooting it cannot see it (sideways positioned afv for example).</p>
<h2>Without Shield Formation</h2>
<ul>
<li> Normal line of sight rules apply</li>
<li>Models that can be seen can be killed</li>
<li>infantry or afvs behind an AFV do not get any sort of saving throw</li>
<li>The AFV unit that is blocking will take one impact for each AFV.</li>
</ul>
<h2>With Shield Formation</h2>
<ul>
<li>Normal line of sight rules apply <span style="text-decoration: line-through;">There is a <a href="http://en-forum.at-43.com/viewtopic.php?t=3835&amp;postdays=0&amp;postorder=asc&amp;highlight=shield+formation&amp;start=60">conflicting ruling from march</a> so the question has been <a href="http://en-forum.at-43.com/viewtopic.php?t=5461">asked again</a> in the rules forum.</span> JBLK on the boards has confirmed Shield formation does not affect Line of sight in any different way.</li>
<li>Models that can be seen can be killed</li>
<li>Infantry and other AFVs behind the unit with Shield Formation can use the afv&#8217;s base for cover</li>
<li>Infantry behind an AFV with shield formation may benefit from Take Cover combat drill</li>
</ul>
<p>Hopefully the answer in the rules forum clears up some of the confusion surrounding Shield Formation, I know I wasted a lot of time on the forums trying to get this clarified but as you can see The rule is I initially wrote. <span style="text-decoration: line-through;">the rules are very straight forward</span> <span style="text-decoration: line-through;">are unclear, again</span>. The main issue people argue about is if AFV&#8217;s in shield formation completely block line of sight for their entire base or not. With this most recent ruling it is clear that shield formation does not automatically block all line of sight, you must use the normal line of sight rules to determine what can be seen. <span style="text-decoration: line-through;">We&#8217;ll know soon for sure. stay tuned for an update.</span></p>
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		<title>Urod &#8211; The Commander That Won&#8217;t Die</title>
		<link>http://www.at-43addict.com/red-blok/urod-the-commander-that-wont-die/</link>
		<comments>http://www.at-43addict.com/red-blok/urod-the-commander-that-wont-die/#comments</comments>
		<pubDate>Fri, 28 Nov 2008 13:00:00 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[tactics]]></category>
		<category><![CDATA[urod]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=168</guid>
		<description><![CDATA[Urod for the Red Blok is quite a power house. The Hetman is quite a capable Type 2 AFV, but give it 2 repairs and it becomes very hard to take down. This, in a nutshell describes Urod. With high leadership, high armour and the long range AT-Cannon it is best used to pick off [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/11/rbch03__01.jpg"><img class="alignleft size-thumbnail wp-image-171" style="margin: 5px;" title="rbch03__01" src="http://at-43addict.com/wp-content/uploads/2008/11/rbch03__01-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>Urod for the Red Blok is quite a power house. The Hetman is quite a capable Type 2 AFV, but give it 2 repairs and it becomes very hard to take down. This, in a nutshell describes Urod. With high leadership, high armour and the long range AT-Cannon it is best used to pick off battle suits initally as it charges towards the enemy. The Medium Rocket Launchers have limited range so in order to get full use out of this AFV, it needs to keep moving towards the enemy.</p>
<p>The activation of Urod becomes very important as using his repairs at the right time is essential. Make no mistake, your opponent will throw everything they have at this guy and he will go down eventually, but this will buy you enough time to move the rest of your forces into position.</p>
<p>Backing up Urod with a min sized squad of <a href="/red-blok/krasnye-and-rpg-soldaty/">krasnye</a> with mechanics will increase his survivability, giving him 4 repairs a turn. This becomes even more feasable with Urod being given shield formation in order to protect the delicate repair unit.</p>
<p>Urod with his range and repairs makes for a highly survivable AFV commander, in a frontline list he becomes almost a must have and there is hardly a time when taking urod is a poor tactical decision.</p>
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		<title>Scenario &#8211; Premier Weapons</title>
		<link>http://www.at-43addict.com/una/scenario-premier-weapons/</link>
		<comments>http://www.at-43addict.com/una/scenario-premier-weapons/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 20:31:53 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[UNA]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[scenario]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=181</guid>
		<description><![CDATA[There is a nice little AT-43 scenario available called Premier weapons. It is for UNA and Red Blok and uses 2 units for each side. Should be a pretty fun game to play if you&#8217;re short on time or want to make a little demo for people. You can download it here. This also sets [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/11/pw.png"><img class="alignleft size-thumbnail wp-image-182" style="margin: 5px;" title="pw" src="http://at-43addict.com/wp-content/uploads/2008/11/pw-150x150.png" alt="" width="150" height="150" /></a>There is a nice little AT-43 scenario available called Premier weapons. It is for UNA and Red Blok and uses 2 units for each side. Should be a pretty fun game to play if you&#8217;re short on time or want to make a little demo for people. You can download it <a href="http://www.confrontation.fr/images/CHO/AT43_UK.pdf">here</a>.</p>
<p>This also sets some back story for Sgt Timofiyeva. I sure hope that more back story of the various AT-43 Heroes and history will be revealed through mini scenarios like this. Especially if they become a frequent occurrence.</p>
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		<title>Great At-43 Tournament Report</title>
		<link>http://www.at-43addict.com/articles/great-at-43-tournament-report/</link>
		<comments>http://www.at-43addict.com/articles/great-at-43-tournament-report/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 18:00:04 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[battle report]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=179</guid>
		<description><![CDATA[Lots of news today. There is a great write up of a tournament in France. Lots of great pictures of their fantastic playing boards and a bunch of games in progress. These are the kinds of events that I would love to see more of as they are a ton of fun and show everyone [...]]]></description>
			<content:encoded><![CDATA[<p>Lots of news today. There is a great write up of a <a href="http://lesloupsdutemeraire.over-blog.com/pages/AT_43_compte_rendu_du_Tournoi_lors_du_Festival_du_jeu_221108-775849.html">tournament in France</a>. Lots of great pictures of their fantastic playing boards and a bunch of games in progress. These are the kinds of events that I would love to see more of as they are a ton of fun and show everyone that AT-43 is a contender.</p>
]]></content:encoded>
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		<title>At-43 Sale at FFG</title>
		<link>http://www.at-43addict.com/articles/at-43-sale-at-ffg/</link>
		<comments>http://www.at-43addict.com/articles/at-43-sale-at-ffg/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 16:28:23 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[fantasy flight games]]></category>
		<category><![CDATA[sale]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=176</guid>
		<description><![CDATA[Fantasy flight is having a massive AT-43 sale, and by massive im talking 66% off their list price sale. I completed some missing stuff from my Karman and Red Blok armies this morning. So go, get cheap AT-43 stuff! Unfortunately this is North America only though. The sale is on until December 9th but stock [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fantasyflightgames.com">Fantasy flight</a> is having a massive AT-43 <a href="http://app.fantasyflightgames.com/5dsale2008.html">sale</a>, and by massive im talking 66% off their list price sale. I completed some missing stuff from my Karman and Red Blok armies this morning. So go, get cheap AT-43 stuff! Unfortunately this is North America only though.</p>
<p>The sale is on until December 9th but stock is not guarenteed to last!</p>
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		<title>Atis-Astarte &#8211; a Therian Must Have</title>
		<link>http://www.at-43addict.com/therians/atis-astarte-a-therian-must-have/</link>
		<comments>http://www.at-43addict.com/therians/atis-astarte-a-therian-must-have/#comments</comments>
		<pubDate>Thu, 27 Nov 2008 18:33:59 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Therians]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[atis-astarte]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=163</guid>
		<description><![CDATA[For any Therian player, Atis-Astarte is a must have model. Being the leader of a grim golem unit, she has the ability to teleport the entire unit into combat with any unit she can see. There is no range limitation to this ability either. This becomes extremely useful for dislodging units from cover and removing [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/11/thch01__01.jpg"><img class="alignleft size-thumbnail wp-image-164" style="margin: 5px;" title="thch01__01" src="http://at-43addict.com/wp-content/uploads/2008/11/thch01__01-150x150.jpg" alt="" width="150" height="150" /></a>For any Therian player, Atis-Astarte is a must have model. Being the leader of a <a href="/therians/grim-golems-slice-and-dice/">grim golem</a> unit, she has the ability to teleport the entire unit into combat with any unit she can see. There is no range limitation to this ability either.</p>
<p>This becomes extremely useful for dislodging units from cover and removing infantry that pose an immediate threat to your other forces.The ability is not cheap though, it costs 3 LP, so don&#8217;t expect to be creating hekats, teleporting and giving all your units combat drills at the same time.</p>
<p>The downside to this is that if some of your models cannot be placed <span style="text-decoration: line-through;">in contact with the enemy</span> and maintain cohesion, they are immediately eliminated. This gives an interesting defense against this very powerful ability.</p>
<p>By grouping your infantry together and against some sort of cover, you will ensure there is as little space as possible for Atis to teleport into. Therians do not have any long range indirect fire weapons so there is little to fear from using a tight grouping.</p>
<p>Atis is a powerful hero for the Therian army and the benefits far outweigh the costs of taking her.</p>
<p>Edit: Thanks to Blue Dane for clarifying an error, the post has been updated to reflect the proper rules.</p>
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		<title>grounding, some clarifications</title>
		<link>http://www.at-43addict.com/articles/grounding-some-clarifications/</link>
		<comments>http://www.at-43addict.com/articles/grounding-some-clarifications/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 08:00:24 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[clarification]]></category>
		<category><![CDATA[indirect fire]]></category>
		<category><![CDATA[rules]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=161</guid>
		<description><![CDATA[I came across this rule clarifaction on the at-43 forum and it changes the way I have been playing with indirect fire. according to the ruling a unit only becomes grounded at the beginning of its activation, this means that if a unit is hit with overwatched indirect fire, it may still shoot as normal. [...]]]></description>
			<content:encoded><![CDATA[<p>I came across this <a href="http://en-forum.at-43.com/viewtopic.php?t=5399">rule clarifaction</a> on the at-43 forum and it changes the way I have been playing with indirect fire.</p>
<p>according to the ruling a unit only becomes grounded at the beginning of its activation, this means that if a unit is hit with overwatched indirect fire, it may still shoot as normal. It also may use combat drills  as those drills will not be lost until the unit&#8217;s next activation.</p>
<p>Hopefully this will clear up some of the ambiguities with how indirect fire works.</p>
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		<title>Model Kits, Cogs and Oni</title>
		<link>http://www.at-43addict.com/cogs/model-kits-cogs-and-oni/</link>
		<comments>http://www.at-43addict.com/cogs/model-kits-cogs-and-oni/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 13:16:47 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>
		<category><![CDATA[Oni]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[resin kits]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=156</guid>
		<description><![CDATA[So the word from rackham is that unpainted model kits are coming for the whole range of at-43 minis. This is great news for those that love the modelling aspect of table top games. With at-43 you will soon be able to get the best of both worlds. These will be launched along side the [...]]]></description>
			<content:encoded><![CDATA[<p>So the <a href=" http://www.confrontation.fr/images/stories/confrontation/COM/COMJR_UK.pdf">word from rackham</a> is that unpainted model kits are coming for the whole range of at-43 minis. This is great news for those that love the modelling aspect of table top games. With at-43 you will soon be able to get the best of both worlds.</p>
<p>These will be launched along side the new resin kit arm of rackham.</p>
<p>The release wave for cogs and Oni have been revealed as well. Cogs will start showing up in wave 11, while Oni begin to make their appearance in wave 15. I for one am very excited by this news.</p>
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		<title>More Cogs Info</title>
		<link>http://www.at-43addict.com/cogs/more-cogs-info/</link>
		<comments>http://www.at-43addict.com/cogs/more-cogs-info/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 15:45:10 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=151</guid>
		<description><![CDATA[So with the realease of CHO 111 comes a lot of new Cogs info. There is a brief overview of the faction and they supply their base platoon pattern. Infantry * infantry */**/*** infantry */*** or  AFV * AFV * AFV */*** Interestingly the Cogs have no type ** striders at all. The Cog standard [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/11/type3cog.png"><img class="alignleft size-thumbnail wp-image-152" style="margin: 5px;" title="type3cog" src="http://at-43addict.com/wp-content/uploads/2008/11/type3cog-150x150.png" alt="" width="150" height="150" /></a>So with the realease of <a href="http://www.rackham.fr/newsletter/cry_online/img111/CHO-111_US.pdf ">CHO 111</a> comes a lot of new Cogs info. There is a brief overview of the faction and they supply their base platoon pattern.</p>
<ul>
<li>Infantry *</li>
<li>infantry */**/***</li>
<li>infantry */*** or  AFV *</li>
<li>AFV *</li>
<li>AFV */***</li>
</ul>
<p>Interestingly the Cogs have no type ** striders at all.</p>
<blockquote><p>The Cog standard units are equally effective in melee combat as they are at distance. A quantum pistol is worth, in terms of rate of fire, an MG of any other army. The quantum blades are among the best melee weapons in the entire galaxy.</p></blockquote>
<p>Strong weapons, lots of shots, fearsome melee weapons. Sounds like they are shaping up to pack quite a punch. The Type ** and *** infantry are range specialists laying down heavy fire.</p>
<p>Interestingly there are no officers for the Cogs, only heroes. The heroes act as the officers for a unit and a unit my include as many officers as you want, so long as there are no two officers of the same type. At least this is how I interpret the text. This means that getting &#8220;officers&#8221; could be costly for the Cog forces.</p>
<p>After reading the forums a bit I came across some more info about how the cogs will play. The juiciest bit relates to how cover works for the cogs. Apparently cogs get no cover save from being around cover, but they may use the take cover drill anywhere they want and get a 3+ cover save. Sounds like enemy commanders might want to load up on flamers and indirect fire as these guys will be tough to shoot to death with direct fire weapons.</p>
<p>This army is shaping up to have a unique play style that sets it apart from the currently existing armies. Good on Rackham for keeping the new armies unique.</p>
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		<title>Countering Stealth</title>
		<link>http://www.at-43addict.com/strategy/countering-stealth/</link>
		<comments>http://www.at-43addict.com/strategy/countering-stealth/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 18:37:43 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[counter]]></category>
		<category><![CDATA[stealth]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=147</guid>
		<description><![CDATA[Lets face it, stealth is a real pain. Not being able to achieve any hits until you are within range 1 can put a damper on anyones day. There are ways of dealing with it though, some obvious and some not so obvious. First up the standard stealth detection units. These units can hit stealthed [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/11/unre02__04.jpg"><img class="alignleft size-thumbnail wp-image-148" style="margin: 5px;" title="unre02__04" src="http://at-43addict.com/wp-content/uploads/2008/11/unre02__04-150x150.jpg" alt="" width="150" height="150" /></a>Lets face it, stealth is a real pain. Not being able to achieve any hits until you are within range 1 can put a damper on anyones day. There are ways of dealing with it though, some obvious and some not so obvious.</p>
<p>First up the standard stealth detection units. These units can hit stealthed units as normal. They include Red blok <a href="/red-blok/dragonov-kommando-strategy/">Dragonov Kommandos</a>, Red Blok Zviezda and UNA with triple lens helmets.</p>
<p>The important thing to realize though is that ALL units can &#8220;see&#8221; stealth, they just can&#8217;t see them well enough to hit them. This makes any unit with a template weapon capable of inflicting damage on a stealthed unit. The two types of weapons are indirect fire weapons (grenades, grenade launchers, mortars etc&#8230;)  and flamers.</p>
<p>We&#8217;ll cover the non flamer weapons first. If shooting at a unit that has stealth that is outside range 1, all your shots are counted as missing. This means that the blast deviates a minimum of 10 cm and scatters as normal. If the opponent&#8217;s unit is sufficiently large and/or your blast template is sufficiently large you will still hit the stealthed unit. This makes the 7 cm blast weapons from the Cobra Snake and the 10 cm blast from Dotch Yaga especially dangerous.</p>
<p>Flamers are unique as they do not require a shooting test to hit. They may be fired at their full range of 25 cm even though this distance is outside the range 1 band for being able to shoot a stealthed target without missing.</p>
<p>As a side note. You can still teleport with Atis into a stealthed unit, you can see them just not very well.</p>
<p>So there you have it, even the armies without stealth detection can still deal with stealthed units. mortars, flamers, grenade launchers are all effective at hitting stealthed units outside the range 1 band.</p>
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		<title>Battle of the Buggies</title>
		<link>http://www.at-43addict.com/karmans/battle-of-the-buggies/</link>
		<comments>http://www.at-43addict.com/karmans/battle-of-the-buggies/#comments</comments>
		<pubDate>Mon, 10 Nov 2008 19:02:54 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Karmans]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[buggy]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=137</guid>
		<description><![CDATA[The Karmans have a wide array of Buggies available to them, knowing when to take the right tool for the job is paramount in being successful with the Karmans. Breaking down each buggy, it&#8217;s strengths and weaknesses, will help a Karman commander decide what the best buggy to take is. King Buggy Weighing in at [...]]]></description>
			<content:encoded><![CDATA[<p>The Karmans have a wide array of Buggies available to them, knowing when to take the right tool for the job is paramount in being successful with the Karmans. Breaking down each buggy, it&#8217;s strengths and weaknesses, will help a Karman commander decide what the best buggy to take is.</p>
<h2>King Buggy</h2>
<p><a href="http://at-43addict.com/wp-content/uploads/2008/11/kac202.jpg"><img class="size-thumbnail wp-image-142 alignright" style="margin: 5px;" title="kac202" src="http://at-43addict.com/wp-content/uploads/2008/11/kac202-150x150.jpg" alt="" width="150" height="150" /></a>Weighing in at 400 points this is the cheapest option available to the Karmans. Don&#8217;t let its lower point cost fool you though it is a very capable unit. Armed with twin ZZ Cannons and Twin Flamers this unit is used best when pushing towards the enemy. The nice thing is that this guy tends to attract fire away from your other units. No one wants those twin flamers to hit their troops.</p>
<p>Pros:</p>
<ul>
<li>Low Point Cost</li>
<li>Flamers for dislodging infantry</li>
</ul>
<p>Cons:</p>
<ul>
<li>Must get in close for maximum efficiency, otherwise it is simply a jungle trike with more Frame points</li>
</ul>
<h2>Jungle Buggy</h2>
<p><a href="http://at-43addict.com/wp-content/uploads/2008/11/kach03-b.jpg"><img class="alignleft size-thumbnail wp-image-140" style="margin: 5px;" title="kach03-b" src="http://at-43addict.com/wp-content/uploads/2008/11/kach03-b-150x150.jpg" alt="" width="150" height="150" /></a>The Jungle buggy is an AFVs worst nightmare. with 4 zz cannons putting out 8 shots, this is enough to ruin most anyone&#8217;s day. Those extra ZZ-cannons dont come cheap though, weighing in at 525 points its more than half the cost of a jungle trike over the king buggy. This guy does best sitting at the back of the field laying down a lot of accurate anti afv fire. It will become a very high priority early on as it will completely dominate firing lanes, making any afv or battle suit wary to poke its head out.</p>
<p>Pros:</p>
<ul>
<li> 8 ZZ Cannons will melt anything that gets in its way</li>
</ul>
<p>Cons:</p>
<ul>
<li>High Cost</li>
</ul>
<h2>Thunder Buggy</h2>
<p><a href="http://at-43addict.com/wp-content/uploads/2008/11/kach04.jpg"><img class="size-thumbnail wp-image-143 alignright" style="margin: 5px;" title="kach04" src="http://at-43addict.com/wp-content/uploads/2008/11/kach04-150x150.jpg" alt="" width="150" height="150" /></a>The Thunder Buggy is a blend of both king buggy and Jungle Buggy. With 2 ZZ cannons and 2 Drum Guns it can deal with infantry, battle suits and lightly armoured afv&#8217;s. Weighing in at 425, I find this buggy excels at dealing with UNA. The drum guns can wound toads on a 5+ tacarms on a 4+. if you are hoping to hurt anything with armour greater than 11, consider paying the points to take the Jungle Buggy or save yourself 25 points and take the flamers on the King buggy and get in close.</p>
<p>Pros:</p>
<ul>
<li>Drum guns are great against UNA</li>
<li>only 25 points more than the King buggy</li>
<li>Can be effective from medium-long range</li>
</ul>
<p>Cons:</p>
<ul>
<li>Drum guns ineffective on targets with moret than 11 armour (need 6 to wound)</li>
</ul>
<p>There you have it. All of the buggies are useful in different situations. Depending on what sort of army list you build you may want the overwhelming power of the Jungle Buggy, The Infantry Routing of the King buggy, or the hail of drum gun rounds from the Thunder Buggy. The most important thing is that you have a plan for how you are going to use your buggy to its maximum effectiveness. If you dont then the points are simply wasted.</p>
]]></content:encoded>
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		<title>Neptune Gamers Challenge</title>
		<link>http://www.at-43addict.com/articles/neptune-gamers-challenge/</link>
		<comments>http://www.at-43addict.com/articles/neptune-gamers-challenge/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 20:20:13 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=134</guid>
		<description><![CDATA[If you&#8217;re in the Kissamee area check out the Neptune Gamers Challenge.  Its on nov 7 and 8th at Neptune Middle School, TOG is played there but there will be open tables where you can play whatever you want. If you&#8217;re in the area Riejckaert on the at-43 forums is going to be there. Map [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re in the Kissamee area check out the <span class="postbody">Neptune Gamers Challenge.  Its on </span><span class="postbody">nov 7 and 8th at Neptune Middle School, TOG is played there but there will be open tables where you can play whatever you want. If you&#8217;re in the area </span><span class="name">Riejckaert on the at-43 forums is going to be there. </span><a href="http://maps.google.ca/maps?hl=en&amp;um=1&amp;ie=UTF-8&amp;q=Neptune+Middle+School&amp;fb=1&amp;cid=0,0,12500553551318211386&amp;near=Kissimmee,+FL&amp;oi=manybox&amp;ct=10&amp;cd=1&amp;resnum=1">Map</a> to the Venue.</p>
<p>Friday: 5-10pm, Saturday 9-8pm</p>
<p>Check it out and represent AT-43.</p>
]]></content:encoded>
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		<title>Activation Order: Part 2</title>
		<link>http://www.at-43addict.com/strategy/activation-order-part-2/</link>
		<comments>http://www.at-43addict.com/strategy/activation-order-part-2/#comments</comments>
		<pubDate>Mon, 03 Nov 2008 19:39:40 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[activation order]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=132</guid>
		<description><![CDATA[Previously I wrote about the basics of the activation order. With the release of operation frostbite there are some additional rules that change things a little. When you have two units that can be represented by the same card you may choose which unit to activate when that card is turned over. You do not [...]]]></description>
			<content:encoded><![CDATA[<p>Previously I wrote about the basics of the activation order. With the release of operation frostbite there are some <a href="http://en-forum.at-43.com/viewtopic.php?t=5242">additional rules</a> that change things a little. When you have two units that can be represented by the same card you may choose which unit to activate when that card is turned over. You do not need to pick ahead of time which card will represent which unit.</p>
<p>Some players are claiming that this removes some strategy from the game. This is true, but it does streamline play a little. if you have 2 identical units on the board there is no need to mark which is which, you simply pick one to activate.</p>
<p>Personally I preferred the rules the old way but I suppose I will get used to this new rule. It doesn&#8217;t change a whole lot, and remember unless you&#8217;re playing a tournament just use a house rule, that&#8217;s what I do.</p>
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		<title>New Cogs Images</title>
		<link>http://www.at-43addict.com/cogs/new-cogs-images/</link>
		<comments>http://www.at-43addict.com/cogs/new-cogs-images/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 19:18:28 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=121</guid>
		<description><![CDATA[With the release of Cry Havoc #109 comes some great new images of two Cog troop types. First up the Gunslinger. Armed with dual pistols that appear to be double barreled, this unit seems like it would be a close in death dealing machine. If I were to hazzard a guess I would compare them [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/10/coggunslinger2.png"><img class="alignleft size-thumbnail wp-image-122" style="border: 2px solid black; margin: 5px;" title="coggunslinger2" src="http://at-43addict.com/wp-content/uploads/2008/10/coggunslinger2-150x150.png" alt="" width="150" height="150" /></a>With the release of<a href=" http://www.rackham.fr/newsletter/cry_online/img109/CHO-109_US.pdf"> Cry Havoc #109</a> comes some great new images of two Cog troop types. First up the Gunslinger. Armed with dual pistols that appear to be double barreled, this unit seems like it would be a close in death dealing machine. If I were to hazzard a guess I would compare them to anakongas or rpg soldaty with respect to the range they will most likely be fighting at.</p>
<p><a href="http://at-43addict.com/wp-content/uploads/2008/10/cogsharpshooter1.png"><img class="size-thumbnail wp-image-123 alignright" style="border: 2px solid black; margin: 5px;" title="cogsharpshooter1" src="http://at-43addict.com/wp-content/uploads/2008/10/cogsharpshooter1-150x150.png" alt="" width="150" height="150" /></a></p>
<p>Next up are the Sharpshooters. They have dual rifles and look just as badass as their close range counterparts. This looks like the mid / long range infantry option for the Cogs.</p>
<p>The special weapon shown for both is below, some sort of laser weapon perhaps?</p>
<p style="text-align: center;"><a href="http://at-43addict.com/wp-content/uploads/2008/10/cogsharpshooter2.png"><img class="aligncenter size-thumbnail wp-image-125" style="border: 2px solid black; margin: 5px;" title="cogspecialweapon" src="http://at-43addict.com/wp-content/uploads/2008/10/cogsharpshooter2-150x150.png" alt="" width="150" height="150" /></a></p>
]]></content:encoded>
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		<title>News from Rackham</title>
		<link>http://www.at-43addict.com/articles/news-from-rackham/</link>
		<comments>http://www.at-43addict.com/articles/news-from-rackham/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 02:21:33 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[rackham]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=111</guid>
		<description><![CDATA[So Rackham has formed into a new Company, Rackham Entertainment. You can read the press release for yourself, though its in French. UPDATE the english version is available here (Thanks Tracy at at43comic.com). What I get from this is that Rackham been bought out and their Europe distribution network is ready to roll out right [...]]]></description>
			<content:encoded><![CDATA[<p>So Rackham has formed into a new Company, Rackham Entertainment. You can read the <a href=" http://www.confrontation.fr/images/stories/confrontation/COM/COM_FR.pdf" target="_blank">press release</a> for yourself, though its in French. UPDATE the english version is available <a href="http://www.at43comic.com/com-us.pdf">here</a> (Thanks Tracy at <a href="http://www.at43comic.com">at43comic.com</a>).</p>
<p>What I get from this is that Rackham been bought out and their Europe distribution network is ready to roll out right now, <span style="text-decoration: line-through;">where that leaves North America is anyones guess</span> (I wrote about Fantasy Flight Games and Rackham&#8217;s split <a href="http://at-43addict.com/2008/10/22/good-news-maybe-from-rackham/" target="_blank">earlier</a>). <span style="text-decoration: line-through;">We&#8217;ll just have to wait and see.</span> The English release mentions they will be working hard to ensure retailers get their product and that they will be working on establishing more organized play.</p>
<p>UPDATE: Reps from Rackham Entertainment are supposedly in North America working out the distribution kinks. It looks like it is full steam ahead for Rackham.</p>
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		<title>AT-43Wiki Launched</title>
		<link>http://www.at-43addict.com/articles/at-43wiki-launched/</link>
		<comments>http://www.at-43addict.com/articles/at-43wiki-launched/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 20:52:36 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=109</guid>
		<description><![CDATA[I launched At-43Wiki today with the goal of becoming a player created resource for everything AT-43. As the content grows I think this could become a great player resource. There are many rule decisions that are hard to find on the rackham forums for instance but the wiki could provide quick and easy access to [...]]]></description>
			<content:encoded><![CDATA[<p>I launched <a href="http://www.at-43wiki.org">At-43Wiki</a> today with the goal of becoming a player created resource for everything AT-43. As the content grows I think this could become a great player resource. There are many rule decisions that are hard to find on the rackham forums for instance but the wiki could provide quick and easy access to all of that content.</p>
<p>Additionally it can provide a new player insight into how the various factions work. Making life as easy as possible for new players is essential to growing the game. Hopefully it continues to grow.</p>
]]></content:encoded>
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		<title>Wave 9 Pics Released</title>
		<link>http://www.at-43addict.com/una/wave-9-pics-released/</link>
		<comments>http://www.at-43addict.com/una/wave-9-pics-released/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 18:58:05 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Karmans]]></category>
		<category><![CDATA[Therians]]></category>
		<category><![CDATA[UNA]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=100</guid>
		<description><![CDATA[Rackham has released a bunch of images from their wave 9. Included are the Therian Succubus Golgoth, UNA Star Troopers, and the Karman Dirt Trike. The Star trooper attachments come in two flavours. The first with MG and 2 Missile launchers and the second with Flamers and 2 Medics (They have little crosses on their [...]]]></description>
			<content:encoded><![CDATA[<p>Rackham has <a href="http://www.rackham.fr/index.php?option=com_content&amp;task=view&amp;id=128&amp;Itemid=237" target="_blank">released</a> a bunch of images from their wave 9. Included are the Therian Succubus Golgoth, UNA Star Troopers, and the Karman Dirt Trike. The Star trooper attachments come in two flavours. The first with MG and 2 Missile launchers and the second with Flamers and 2 Medics (They have little crosses on their helmets see last pic)! I can&#8217;t seem to see the combat engineers in the pictures, but it looks like if you want 2 flamers + 1 MG you can get 2 medics with the group.</p>
<p><a href="http://at-43addict.com/wp-content/uploads/2008/10/thc103-1.jpg"><img class="alignnone size-thumbnail wp-image-102" style="border: 2px solid black; margin: 5px;" title="thc103-1" src="http://at-43addict.com/wp-content/uploads/2008/10/thc103-1-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://at-43addict.com/wp-content/uploads/2008/10/kac101-1.jpg"><img class="alignnone size-thumbnail wp-image-101" style="border: 2px solid black; margin: 5px;" title="kac101-1" src="http://at-43addict.com/wp-content/uploads/2008/10/kac101-1-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://at-43addict.com/wp-content/uploads/2008/10/unre03-1.jpg"><img class="alignnone size-thumbnail wp-image-104" style="border: 2px solid black; margin: 5px;" title="unre03-1" src="http://at-43addict.com/wp-content/uploads/2008/10/unre03-1-150x150.jpg" alt="" width="150" height="150" /></a><a href="http://at-43addict.com/wp-content/uploads/2008/10/unre05.jpg"><img class="alignnone size-thumbnail wp-image-107" style="border: 2px solid black; margin: 5px;" title="unre05" src="http://at-43addict.com/wp-content/uploads/2008/10/unre05-150x150.jpg" alt="" width="150" height="150" /></a></p>
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		<title>AT-43 Tactics Demo &#8211; Athens GA</title>
		<link>http://www.at-43addict.com/articles/at-43-tactics-demo-athens-ga/</link>
		<comments>http://www.at-43addict.com/articles/at-43-tactics-demo-athens-ga/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 14:10:45 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=98</guid>
		<description><![CDATA[After great success of the previous Demo in october, CleverName over on the AT-43 Forum is having another Demo. This one is on November 8th from 1-6 pm at the Classic City Comics and Games store. If you&#8217;re in the area why not check out AT-43 Tactics and discover a great new way to play [...]]]></description>
			<content:encoded><![CDATA[<p>After great success of the previous Demo in october, <span class="name">CleverName over on the <a href="http://en-forum.at-43.com/viewtopic.php?t=5230" target="_blank">AT-43 Forum</a> is having another Demo. This one is on November 8th from 1-6 pm at the <a href="http://local.yahoo.com/info-13774409-classic-city-comics-games-athens" target="_blank">Classic City Comics and Games</a> store. If you&#8217;re in the area why not check out AT-43 Tactics and discover a great new way to play AT-43.<br />
</span></p>
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		<title>AT43 Tournament Cranfield Uk</title>
		<link>http://www.at-43addict.com/articles/at43-tournament-cranfield-uk/</link>
		<comments>http://www.at-43addict.com/articles/at43-tournament-cranfield-uk/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 12:12:29 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[cranfield]]></category>
		<category><![CDATA[tournament]]></category>
		<category><![CDATA[uk]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=95</guid>
		<description><![CDATA[A new tournament was announced in the at-43 Forums. If you&#8217;re around Cranfield Uk, why not check it out! Information below. There is going to be an AT43 Tournament at our local game shop, Wargames Workshop. This is planned for November 15th, more info on the Bedford Gladiators website here http://gladiators.wordpress.com/2008/10/04/at-43-tournament and keep an eye [...]]]></description>
			<content:encoded><![CDATA[<p>A new tournament was announced in the at-43 Forums. If you&#8217;re around Cranfield Uk, why not check it out! Information below.</p>
<blockquote><p><span class="postbody">There is going to be an AT43 Tournament at our local game shop, Wargames Workshop. This is planned for November 15th, more info on the Bedford Gladiators website here <a href="http://gladiators.wordpress.com/2008/10/04/at-43-tournament/" target="_blank">http://gladiators.wordpress.com/2008/10/04/at-43-tournament</a></span></p>
<p>and keep an eye on the wargames workshop website <a href="http://www.wargamesworkshop.co.uk/" target="_blank">http://www.wargamesworkshop.co.uk/</a></p></blockquote>
<p>Sounds like it will be a lot of fun. You can check this event and more on the event schedule.</p>
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		<title>Cogs Infantry</title>
		<link>http://www.at-43addict.com/cogs/cogs-infantry/</link>
		<comments>http://www.at-43addict.com/cogs/cogs-infantry/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 18:53:11 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=87</guid>
		<description><![CDATA[Cry Havoc #108 had some examples of the cogs base paint scheme. While these images are far from what will be released when the models are out, it gives a good idea of the direction Rackham is going in. What we know about the Cogs so far is that they are heavily into genetic engineering, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/10/cogsunits.png"><img class="alignleft size-thumbnail wp-image-88" style="margin: 5px;" title="cogsunits" src="http://at-43addict.com/wp-content/uploads/2008/10/cogsunits-150x150.png" alt="" width="150" height="150" /></a>Cry Havoc #108 had some examples of the cogs base paint scheme. While these images are far from what will be released when the models are out, it gives a good idea of the direction Rackham is going in.</p>
<p>What we know about the Cogs so far is that they are heavily into genetic engineering, how this plays out remains to be seen. Its nice to see that they will have some melee capabilities as well. More info on the cogs as it becomes available.</p>
]]></content:encoded>
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		<title>blog upgrade</title>
		<link>http://www.at-43addict.com/articles/blog-upgrade/</link>
		<comments>http://www.at-43addict.com/articles/blog-upgrade/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 03:41:36 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=83</guid>
		<description><![CDATA[I&#8217;ve upgraded the at-43addict blog host. It should be a whole lot more responsive now and provide room to grow! Look forward to lots of new posts in the future, without the annoying load times.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve upgraded the at-43addict blog host. It should be a whole lot more responsive now and provide room to grow! Look forward to lots of new posts in the future, without the annoying load times.</p>
]]></content:encoded>
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		<title>UNA TacArms &#8211; Designation, Designation, Designation</title>
		<link>http://www.at-43addict.com/una/una-tacarms-designation-designation-designation/</link>
		<comments>http://www.at-43addict.com/una/una-tacarms-designation-designation-designation/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 01:47:48 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[UNA]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=33</guid>
		<description><![CDATA[On first glance there is nothing truely special about the UNA units. Sure they have long range but their weapons, movement, and armour are average, and they get one less special weapon per squad than most others. They don&#8217;t get the routines of the Therians, the inpenetrable armour of the Red Blok, or even the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/10/unta01__03.jpg"><img class="size-full wp-image-56 alignleft" style="margin: 5px;" title="unta01__03" src="http://at-43addict.com/wp-content/uploads/2008/10/unta01__03.jpg" alt="" width="195" height="233" /></a>On first glance there is nothing truely special about the UNA units. Sure they have long range but their weapons, movement, and armour are average, and they get one less special weapon per squad than most others. They don&#8217;t get the routines of the Therians, the inpenetrable armour of the Red Blok, or even the overwhelming firepower of the Karmans. What they do get is laser designation. This one thing makes up for all that UNA mediocrity.</p>
<p>The UNA TacArms units can be equiped with laser designators which tag enemy units. Once tagged, any indirect fire weapons and missile launchers may be fired at that unit without requiring line of sight. Snakes, Lancelots, and squads with missile launchers need not reveal themselves at all to the enemy in order to fire. Couple that with the very heavy weapon loadout of the TacArms and the fact they cannot be grounded you see that they are the backbone of the UNA army.</p>
<p>You can see how the UNA like to play. While the majority of the army is hiding from view, the tacarms designate a few targets and the rest of the army unloads their arsenal at them. This makes TacArms extremely high priority targets as once they&#8217;re dead it forces the UNA player into the open. With the TacArms down, UNA becomes a much easier nut to crack.</p>
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		<title>Fun With Jungle Trikes</title>
		<link>http://www.at-43addict.com/karmans/fun-with-jungle-trikes/</link>
		<comments>http://www.at-43addict.com/karmans/fun-with-jungle-trikes/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 20:46:52 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Karmans]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[jungle]]></category>
		<category><![CDATA[karman]]></category>
		<category><![CDATA[trike]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=31</guid>
		<description><![CDATA[Jungle Trikes have bencome a new favourite of mine in my Karman lists. The stats are impressive, for 200 points you get a unit with double the firepower of a fire toad that can fly over obstacles. The drawback is that they are made of glass but when used correctly it doesnt matter. The fast [...]]]></description>
			<content:encoded><![CDATA[<p><img style="margin: 5px;" src="http://i20.photobucket.com/albums/b247/vastatum/jungletrike-1.jpg" alt="" align="left" />Jungle Trikes have bencome a new favourite of mine in my Karman lists. The stats are impressive, for 200 points you get a unit with double the firepower of a fire toad that can fly over obstacles. The drawback is that they are made of glass but when used correctly it doesnt matter.</p>
<p>The fast hit from reserves is how I use them best. They have a 30cm movement and on most missions you can easily get the 200 RP to bring one on your second turn. When I bring them on I dont plan on them surviving very long so I make a bee line usually towards the enemies battle suits. With karmic warrior and the rerolls of the ZZ guns you are pretty much guaranteed to hit with all your weapons at close range. 15 strength will wound even the dreaded kolossus on a 3+. Not too shabby for a 200 point unit.</p>
<p>against armies that dont have missile launchers you can also have them hang around at the back of the field and take potshots all day long, just use their high movement to keep as much distance between your opponent and the trike and you&#8217;ll likely get a few rounds of fire un harassed. Arceo lists are ideal for this as you can give the trikes &#8220;take cover&#8221;.</p>
<p>There is no middle range for these guys, its either charge towards auto hit range and hopefully take a round of AT fire off your buggies, or hang back and let cover and range give you the advantage. Regardless of how you play them they&#8217;re a huge asset to a karman commander. I wouldn&#8217;t leave home without them!</p>
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		<title>Good News (Maybe) From Rackham</title>
		<link>http://www.at-43addict.com/articles/good-news-maybe-from-rackham/</link>
		<comments>http://www.at-43addict.com/articles/good-news-maybe-from-rackham/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 20:46:10 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=29</guid>
		<description><![CDATA[Last week it was revealed that FFG was no longer going to be distributing At-43. Many in the community became worried that this might be bad news for the game. Currently Rackham is under the French equivalent of Chapter 11 while they undergo restructuring. Being in this state they are not allowed to reveal any [...]]]></description>
			<content:encoded><![CDATA[<p>Last week it was revealed that FFG was no longer going to be distributing At-43. Many in the community became worried that this might be bad news for the game. Currently Rackham is under the French equivalent of Chapter 11 while they undergo restructuring. Being in this state they are not allowed to reveal any of their plans publically. They exit this phase on the 28th of October.</p>
<p>An email that went out to all of the community evangelists (Sentinel program) seems to have made those people <a href="http://en-forum.at-43.com/viewtopic.php?t=5202&amp;postdays=0&amp;postorder=asc&amp;start=0">very excited</a>. While they can&#8217;t reveal anything about the email until the 28th judging from the reaction some very exciting good news is on the way from Rackham regarding AT-43. I for one can&#8217;t wait to see what Rackham has in store!</p>
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		<title>Basic Starter Red Blok &#8211; 2000 points</title>
		<link>http://www.at-43addict.com/red-blok/basic-starter-red-blok-2000-points/</link>
		<comments>http://www.at-43addict.com/red-blok/basic-starter-red-blok-2000-points/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 20:45:25 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[2000 points]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=27</guid>
		<description><![CDATA[So you&#8217;re thinking of starting a Red Blok army but don&#8217;t know where to start? This article is for you. There are a few basic units that will fill out your Red Blok army that you will likely use no matter what type of list you want to take. Later I will go over a [...]]]></description>
			<content:encoded><![CDATA[<p>So you&#8217;re thinking of starting a Red Blok army but don&#8217;t know where to start? This article is for you. There are a few basic units that will fill out your Red Blok army that you will likely use no matter what type of list you want to take. Later I will go over a bare bones red blok list, it wont win you every game but if you&#8217;re on a budget it is a very good starting point to expand on later.</p>
<h3>Captain Vrachov</h3>
<p>This commander can either drive a Kossak or join a krasnye Soldaty unit as a third medic. He is very useful on foot and makes the unit he joins very hard to dislodge from cover.</p>
<h3>Sgt. Tymofiyeva</h3>
<p>When on foot in an RPG soldaty unit Sgt. Tymofiyeva gets the disruption ability. in addition she has interference which allows her to move any card in the opponents activation sequence (before it has been revealed) to another location. This can play havoc with their activation order and give you the upper hand. (especially nasty vs  UNA with Col stark as he must deploy first)</p>
<h3><a href="/red-blok/krasnye-and-rpg-soldaty/">Kransye Soldaty</a></h3>
<p>These guys have your only mechanics you&#8217;ll likely want a full unit of them as they also are very difficult to dislodge from cover when Captain Vrachov is with them. This gives them 3 medics and the ability to stay alive forever.</p>
<h3>Urod / Kossak</h3>
<p>You will need one of these type 2 AFV&#8217;s both are decent choices. If you get Urod you have some extra long range weapons and the ability to self repair, if you get the Kossak you can turn him into KK5 which can heal nearby troops (especially useful for getting kolossus to the battle alive). Urod will be more forgiving to mistakes as his repairs turn him into an absolute beast. If you take the Kossak though you may find you have trouble filling up a 2000 pt list without buying another unit of something if you aren&#8217;t using RPG kolossus.</p>
<h3><a href="/red-blok/krasnye-and-rpg-soldaty/">RPG Soldaty</a></h3>
<p>These guys get rockets and combat engineers they&#8217;re supposed to get in close and melt enemy AFVs. They have to get close like most red blok units as they have very poor accuracy. their standard weapons also have twice the shots of the krasnye so they will score double the imacts with their standard weapons over the krasnye. The combat engineer can blow up terrain to speed this units movement since you dont have to move around something that no longer exists. Blowing up cover is a good way to attack without triggering overwatch as well.</p>
<h3><a href="/red-blok/sierps/">Sierps</a>, 2 of them</h3>
<p>Sierps are feared by any army that faces red blok. with 2 light mortars they have a strength of 6, enough to impact even karman type 2 infantry 50% of the time. If 3/4 of the shots hit from this unit you score double impacts. what isn&#8217;t killed outright will be grounded. With a unit of 2 of these badboys you can be sure to ground 2 infantry units a turn. In addition to this the sierps have the disruption ability which drains the Enemies LP pool by 1 point per sierp. This can constrain what the enemy will do with their LP and can be a game changer if you can snipe / kill their commander.</p>
<h3>Kolossus, RPG or Dragomirov</h3>
<p>Both of these kolossus are good choices. The Dragomirovs have one rocket launcher and one mgauss giving you 6 rocket shots and 9 mgauss shots to divide among your opponents. If you want some pure anti AFV firepower go with the RPG kolossus they get 12 rocket shots and once in close very little can survive that sort of onslaught. I prefer to have each unit dedicated to a certain task so RPG&#8217;s are what I would take, but if you&#8217;re on a budget the dragomirovs might be more flexible.</p>
<h3><a href="/red-blok/dragonov-kommando-strategy/">Dragonov Kommandos</a></h3>
<p>With their Sniper rifles your enemy will think twice about exposing their commanders and battle suits. Keep these guys in the back and pick off high value targets. You can use AT-Gauss Guns with them as well if you need to beef up your AT firepower. They also get the disruption ability just like the sierps, each unit of Dragonovs can cause 2 LP of disruption if they take 2 electronic warfare specialists. This leaves them without medics so it is a bit of a tradeoff.</p>
<h3>Final Lists</h3>
<ul>
<li>12 <a href="/red-blok/krasnye-and-rpg-soldaty/">krasnye</a> soldaty grenade launchers + captain vrachov</li>
<li>12 <a href="/red-blok/krasnye-and-rpg-soldaty/">RPG</a> soldaty +rocket launchers + Sergeant Tymofiyeva</li>
<li>9 Dragonov Kommandos + sergeant + sniper rifles</li>
<li>Urod</li>
<li>2 Sierps + sgt</li>
</ul>
<p>or</p>
<ul>
<li>12 krasnye soldaty grenade launchers</li>
<li>12 RPG soldaty +rocket launchers</li>
<li>3 RPG kolossus + sgt</li>
<li>Urod</li>
<li>2 Sierps + sgt</li>
</ul>
<p>or</p>
<ul>
<li>12 krasnye soldaty grenade launchers</li>
<li>12 RPG soldaty +rocket launchers + sgt tymofiyeva</li>
<li>3 RPG kolossus + sgt</li>
<li>KK5</li>
<li>2 Sierps + sgt</li>
</ul>
<p>or</p>
<ul>
<li>12 krasnye soldaty grenade Launchers + captain vrachov</li>
<li>12 RPG soldaty +rocket launchers</li>
<li>9 dragonov kommandos + at-Gauss</li>
<li>kossak</li>
<li>2 Sierps</li>
</ul>
<p>(final list has a few points to spare)</p>
<p>As you can see all these lists are very similar and will let you get into the game with no wasted purchases. All the units listed here you will use and provide a fairly balanced starter army.</p>
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		<title>Therian Routines</title>
		<link>http://www.at-43addict.com/therians/therian-routines/</link>
		<comments>http://www.at-43addict.com/therians/therian-routines/#comments</comments>
		<pubDate>Sun, 19 Oct 2008 20:44:44 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Therians]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[routines]]></category>
		<category><![CDATA[therian]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=25</guid>
		<description><![CDATA[The Therians are set apart from the other factions in AT-43 by the routines that they can use. They allow a Therian commander to spend LP to perform a certain action on a units activation. I will go over the main ones here and talk about some of their uses. Hyper Nanonucleus 2 LP (Infantry [...]]]></description>
			<content:encoded><![CDATA[<p>The Therians are set apart from the other factions in AT-43 by the routines that they can use. They allow a Therian commander to spend LP to perform a certain action on a units activation. I will go over the main ones here and talk about some of their uses.</p>
<h3>Hyper Nanonucleus 2 LP (Infantry and AFVs)</h3>
<p>This routine lets a unit re roll all the failures for one damage test. So if you score 10 impacts and only 5 of them damage, you get to re roll those 5 failed damage tests. Some players may tell you that this is 2 LP per die rerolled but this is NOT the case. You get to re roll all of them.</p>
<p><span id="1224276198238S" style="display: none;">&nbsp;</span></p>
<h3>Transfer 1 LP (Infantry)</h3>
<p>You may replace a living member of the squad with one that has been previously killed. This is useful for bringing back heavy weapons or heroes that have been killed</p>
<p><span id="1224276197550E" style="display: none;">&nbsp;</span></p>
<h3>Repair (AFV)</h3>
<p>This routine lets the overseer repair an AFV for 1 structure point of damage</p>
<h3>Dash 2 LP (Infantry and AFVs)</h3>
<p>Allows an infantry unit to move 30 cm when making a rush move. This is very useful for getting units into position. Medusa&#8217;s benefit from this letting them move 2 times their regular movement. The AFV version of this routine lets an AFV move 50 cm in a rush move. Very useful for melee AFVs like hekats and Tiamat.</p>
<h3>Fusion 4 LP (AFVs)</h3>
<p>Two AFVs of the same type in the same unit are fused together to create an AFV of the higher type. The two AFVs are replaced by the new higher type AFV.</p>
<h3>Creation 4 LP (AFVs)</h3>
<p>This routine lets the Company Commander create a type 1 AFV that spawns beside them. The Units card is added to the activation sequence for the next turn. This is a very powerful routine as it lets the Therians create a hekat a turn as long as there are enough LP to do so. If your opponent cannot deal with these hekats in a quick manner they will soon find themselves overwhelmed.</p>
<p>&nbsp;</p>
<p>In addition to the general routines listed above certain heroes gain access to special abilities.&nbsp; Since the Therians do not have access to medics and engineers it is essential to get the best use out of these routines. </p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Red Blok vs The Baal Golgoth</title>
		<link>http://www.at-43addict.com/red-blok/red-blok-vs-the-baal-golgoth/</link>
		<comments>http://www.at-43addict.com/red-blok/red-blok-vs-the-baal-golgoth/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 01:43:40 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[baal]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=23</guid>
		<description><![CDATA[I&#8217;ve been playing some games with the available tier 3 units and this week it was the Baal Golgoth. I set up a 2000 point list for either side, the Therians using the Baal golgoth plus some min sized grim golem units and a unit of assault goliaths. On the Red Blok side I ran [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/10/baal.jpg"><img class="alignleft size-medium wp-image-69" style="margin: 5px;" title="baal" src="http://at-43addict.com/wp-content/uploads/2008/10/baal.jpg" alt="" width="120" height="142" /></a></p>
<p>I&#8217;ve been playing some games with the available tier 3 units and this week it was the Baal Golgoth. I set up a 2000 point list for either side, the Therians using the Baal golgoth plus some min sized grim golem units and a unit of assault goliaths. On the Red Blok side I ran a standard list Urod, Krasnye soldaty, some RPG kolossus Dragonovs and molots.</p>
<p>The Red Blok list had tremendous trouble inflicting enough damage to defeat the Baal. With 16 armor even the <a href="/2008/12/07/dragonov-kommando-strategy/">Dragonov</a> at-gauss need 5+ to wound. Atis was very quick in recognizing that the dragonovs were going to be the largest threat and quickly engaged and dispatched them. Urod wounded the baal on a 3+ but for a maximum of 2 damage. The Soldaty took rockets and needed to be in range of the deadly heavy flamer in order to engage so they weren&#8217;t much use.</p>
<p>I tried out some bacterial grenades to no avail. Essentially Atis gives the Therians the ability to remove enough strong AT firepower (dragonovs) to make killing the baal extremely difficult. When Dotch Yaga comes along it will be a different story, but I don&#8217;t think that Tier 3 should be the only way to deal with the Baal.</p>
<p>Some Quick math came up with the following. assuming that the Baal has no cover and a range of 3.</p>
<ul>
<li>RPG kolossus 1 impact (2 damage)</li>
<li>Dragonov AT-Gauss .83 impact</li>
<li>Urod .88 impact (1 damage) + .25 impacts (2 damage)</li>
<li>Kossack .5 impacts (2 damage)</li>
<li>Dotch Yaga 1.25 impacts (2 damage)</li>
<li>Soldaty .33 impacts (2 damage)</li>
<li>Bacteriological Grenades .33 impacts (2 damage)</li>
</ul>
<p>As you can see nothing comes near the effectiveness of Dotch Yaga in defeating the Baal, there is nothing in the Red Blok arsenal that for equivalent point cost can effectively deal with a tier 3 threat. Which basically forces Red Blok to take a tier three unit because they never know if they will be facing one or not themselves. Even 4 units of min sized krasnye with grenades can potentially put out the same damage as dotch Yaga, but they have to get so close to the baal that its heavy flamer will just melt them.</p>
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		<title>Red Blok Strategy: KK5 + Kolossus</title>
		<link>http://www.at-43addict.com/red-blok/red-blok-strategy-kk5-kolossus/</link>
		<comments>http://www.at-43addict.com/red-blok/red-blok-strategy-kk5-kolossus/#comments</comments>
		<pubDate>Mon, 06 Oct 2008 20:42:53 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[captain vrachov]]></category>
		<category><![CDATA[kk5]]></category>
		<category><![CDATA[kolossus]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=21</guid>
		<description><![CDATA[The Red Blok Kolossus are a very hardy battle suit. With 12 armour regular weapons just bounce off them. Couple that with the take cover drill or an infantry screen and you can give your unit a good chance of getting in close. KK5 with his medic ability can make all the difference though. Especially [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/10/kk5.png"><img class="alignleft size-medium wp-image-67" style="margin: 5px;" title="kk5" src="http://at-43addict.com/wp-content/uploads/2008/10/kk5.png" alt="" width="218" height="189" /></a></p>
<p>The Red Blok Kolossus are a very hardy battle suit. With 12 armour regular weapons just bounce off them. Couple that with the take cover drill or an infantry screen and you can give your unit a good chance of getting in close. KK5 with his medic ability can make all the difference though. Especially coupled with the new frostbite combat drill that lets AFV&#8217;s become cover, these hardy troopers can advance up the battlefield virtually unscathed.</p>
<p>This works particularly well with Kolossus that have indirect fire weapons as you can advance and still fire with all three while only exposing a spotter to any fire. Should this unit be shot and actually take an impact there is the 3+ cover and a medic provided to KK5 to keep him in the fight.</p>
<p>Use RPG kolossus and hide them entirely, By the time KK5 is in effective range so too will the kolossus and they can simply move out from behind him and unleash their rockets. back KK5 up with a min unit of <a href="/red-blok/krasnye-and-rpg-soldaty/">krasnye</a> soldaty with mechanics and you&#8217;ll have a very hardy column of units that all need to get close to the enemy and support each other in getting there.</p>
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		<title>The AT-43 Activation Order</title>
		<link>http://www.at-43addict.com/strategy/the-at-43-activation-order/</link>
		<comments>http://www.at-43addict.com/strategy/the-at-43-activation-order/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 01:41:32 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[activation order]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[rules]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=19</guid>
		<description><![CDATA[At-43 plays very differently than other table top games currently on the market. The turn is dictated by what is called the activation order. Each unit gets a card and each player places the cards face down infront of them. Each player takes turns revealing the next card in the order and then moving shooting [...]]]></description>
			<content:encoded><![CDATA[<p>At-43 plays very differently than other table top games currently on the market. The turn is dictated by what is called the activation order. Each unit gets a card and each player places the cards face down infront of them. Each player takes turns revealing the next card in the order and then moving shooting and resolving close combat with that unit.</p>
<p>This opens up a large amount of strategy since the order units activate becomes important. If a unit is destroyed before it gets to activate the player must still reveal that card. There are ways a player can manipulate their activation order by spending Leadership Points (LP). Leadership points are spent activating units without an officer, manipulating the activation order, assigning combat drills and using special abilities.</p>
<p>A player can manipulate their own activation order in the following ways.</p>
<ul>
<li>For 2 LP they may delay their activation essentially passing on their next activation, you may not delay twice in a row.</li>
<li>For 2 LP on the activation following a delay the player may choose to activate the next 2 cards in their activation order.</li>
<li>For 1 LP the player may move the card they are about to activate anywhere in the existing order and then reveal the following card.</li>
</ul>
<p>These open up a lot of strategy with respect to the order of units. Double activation allows 2 units to act before the opponent gets the chance to move, repair, or activate abilities. It costs a fair number of LP to do this but it can be very powerful when executed correctly. Being able to move the upcoming card in your activation is also helpful. For instance if you realize you made a mistake in your activation order, or the unit that is coming up was destroyed and you dont want your opponent to act twice in a row and potentially inflict even more damage unanswered.</p>
<p>The strategic options in at-43 are great and this is what makes it such a fun game to play. Other table top games play like checkers, at-43 is more like chess.</p>
<p>For more details on the rules of At-43 you can download them at the at-43 <a href="http://www.rackham.fr/index.php?option=com_content&amp;task=blogcategory&amp;id=45&amp;Itemid=244">website</a>.</p>
<p>UPDATE: With the release of Operation frostbite, if you have two units that use the same card you may choose which one to activate when the card comes up. The units must have the same special weapons and officer rank for this rule to apply.</p>
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		<title>Guru Lucius &#8211; Hot Fiery Death</title>
		<link>http://www.at-43addict.com/karmans/guru-lucius-hot-fiery-death/</link>
		<comments>http://www.at-43addict.com/karmans/guru-lucius-hot-fiery-death/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 01:40:49 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Karmans]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[diamond]]></category>
		<category><![CDATA[guru lucius]]></category>
		<category><![CDATA[kaptars]]></category>
		<category><![CDATA[stealth]]></category>
		<category><![CDATA[tactics]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=17</guid>
		<description><![CDATA[I recently picked up a Karman army and have been having a ton of fun with Guru Lucius leading a unit of 4 Kaptars. Lucius gives the unit he is leading stealth when they are in cover and given the take cover drill. This gives the usually fragile kaptars a lot more room to step [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/10/gurulucius1.jpg"><img class="size-full wp-image-73 alignleft" style="margin: 5px;" title="gurulucius1" src="http://at-43addict.com/wp-content/uploads/2008/10/gurulucius1.jpg" alt="" width="178" height="126" /></a></p>
<p>I recently picked up a Karman army and have been having a ton of fun with Guru Lucius leading a unit of 4 <a href="/karmans/kaptars-and-anakongas/">Kaptars</a>. Lucius gives the unit he is leading stealth when they are in cover and given the take cover drill. This gives the usually fragile kaptars a lot more room to step out and fire all their weapons. The other benefit is that Lucius comes with 2 drum guns listed separately on his profile. This gives his unit the possibility of firing at 3 different targets with the split fire combat drill. This is extremely helpful when dealing with a UNA morningstar list as they are able to field a large number of smaller sized infantry units and if you&#8217;re lucky they&#8217;ll have left the triple lens helmets at home.</p>
<p>I am not totally sold on using diamond over a king buggy though. The flamers seem to be much more useful at clearing out infantry and for AFV killing, nothing beats the jungle buggy. Then again I usually run a Nova list so having a hero in an afv seems like a bit of a waste if they are anything less than a Saint.</p>
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		<title>MedTec &#8211; You&#8217;re Going To Make It!</title>
		<link>http://www.at-43addict.com/articles/medtec-youre-going-to-make-it/</link>
		<comments>http://www.at-43addict.com/articles/medtec-youre-going-to-make-it/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 01:39:37 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[MedTec]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=15</guid>
		<description><![CDATA[The release of Operation Frostbite brought some new neutral units that could be called on. One of which being MedTec. They are owned by the ONI corporation and are doctors for hire. I have play tested this unit and found them to be extremely useful in certain situations. First the basics. MedTec units consist of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/10/onel01_doctor.jpg"><img class="size-thumbnail wp-image-77 alignleft" style="margin: 5px;" title="onel01_doctor" src="http://at-43addict.com/wp-content/uploads/2008/10/onel01_doctor-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>The release of Operation Frostbite brought some new neutral units that could be called on. One of which being MedTec. They are owned by the ONI corporation and are doctors for hire. I have play tested this unit and found them to be extremely useful in certain situations.</p>
<p>First the basics. MedTec units consist of a container, 2 low walls and 3 MedTec specialists. The units deployment is slightly different from the rest of its army. When MedTec comes onto the battlefield it must set up its container after its first movement (after any possible over-watch as well). The container must be set up within the control range of the MedTec unit so this gives it a deployment range of 30 cm (20 from rush movement + 10 for deploying the container at max control range).  For most missions this is plenty.</p>
<p>The benefits of MedTec are that for any unit that contributes to controlling its container the MedTec may use its three medics to heal those units or themselves. The benefits of having three extra medics should be obvious especially when coupled with long range weapons. If it is possible to get this unit within 10 of a mission objective it would help make that objective extremely difficult to capture.</p>
<p>In addition to the 3 medics available to MedTec, they also get the field hospital ability. This allows an active unit that is contributing to the control of the MedTec container to bring a fighter back to life, regardless of where or when they were killed.</p>
<p>For 75 points this can be an invaluable unit to have for certain missions regardless if you are attacking or defending. It helps keep your troops alive and can bring back that special weapon that got sniped by accident last turn. It also helps create more tactical opportunities since it is deployable cover. I&#8217;ve found this unit to be well worth its point cost and have had a ton of fun playing with it.</p>
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		<title>Nina / Babylon Zero, Ouch&#8230;</title>
		<link>http://www.at-43addict.com/therians/nina-babylon-zero-ouch/</link>
		<comments>http://www.at-43addict.com/therians/nina-babylon-zero-ouch/#comments</comments>
		<pubDate>Sun, 28 Sep 2008 20:38:32 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Therians]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[babylon]]></category>
		<category><![CDATA[nina]]></category>
		<category><![CDATA[zero]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=13</guid>
		<description><![CDATA[I enjoy playing the Therians but do have a small problem with how Babylon Zero works. For those that haven&#8217;t encountered this unit yet be thankful. Essentially it gets 4 nucleus cannon 2.0 sniper shots while still being able to move. This means that in one turn it can pretty much kill any AFV on [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/10/babzero.jpg"><img class="size-medium wp-image-52 alignleft" style="border: 5px solid black; margin:5px;" title="babzero" src="http://at-43addict.com/wp-content/uploads/2008/10/babzero-300x217.jpg" alt="" width="300" height="217" /></a></p>
<p>I enjoy playing the Therians but do have a small problem with how Babylon Zero works. For those that haven&#8217;t encountered this unit yet be thankful. Essentially it gets 4 nucleus cannon 2.0 sniper shots while still being able to move. This means that in one turn it can pretty much kill any AFV on the board.<span id="more-13"></span></p>
<p>I recently played a game against the UNA where they were using Stark in his Copperhead. The UNA must deploy Stark first on the board and is a big juicy target for Babylon zero. I killed him on Babylon&#8217;s activation in one volley because I could re roll my failed damage tests. His cover was ignored. Now I could see zero fire being more balanced if you were required to use the &#8220;sniper&#8221; profile of the nucleus cannon 2.0 (only 1 shot instead of 2) but as it stands it seems extremely over powered.</p>
<div style="float:right;margin:5px;"></div>
<p>I won the first game very easily but the UNA player came back with a good strategy. Using a morning star list, and Col. Stark on foot he took a good number of missile teams and laser guns. This put an end to Babylon Zero, but not before she had taken out a cobra snake, again with 1 attack.</p>
<p>Herein lies the problem though. This unit essentially is forcing a very specific build on everyone that faces Therians because if they are not equipped to handle Babylon Zero with overwhelming firepower they are going to get melted. Red Blok faces an even greater problem than the UNA, at least the UNA missiles ignore cover, practically the only option for the Blok is to go heavy <a href="/red-blok/dragonov-kommando-strategy/">Dragonov</a> At-Gauss.</p>
<p>Infantry heavy lists seem to be the key to beating her, but I don&#8217;t think that anyone should be forced into a single cookie cutter list to just counter one unit. There is an interesting discussion over on the <a href="http://en-forum.at-43.com/viewtopic.php?t=5079&amp;start=0&amp;postdays=0&amp;postorder=asc&amp;highlight="><span style="text-decoration: underline;">at-43 forums</span></a> it is about cheese in general but a good portion is devoted to Babz.</p>
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		<title>UNA at a Glance</title>
		<link>http://www.at-43addict.com/una/una-at-a-glance/</link>
		<comments>http://www.at-43addict.com/una/una-at-a-glance/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 20:37:23 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[UNA]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=11</guid>
		<description><![CDATA[&#160; Overview The UNA are the most advanced human faction. They possess powerful technologies and are ideologically opposed to the Red Blok. They use their superior range and technology to their advantage, they annihilate enemy afvs with their missiles without having to expose themselves to retaliatory fire. Play Style The UNA are a very versatile [...]]]></description>
			<content:encoded><![CDATA[<h2>&nbsp;</h2>
<h2><img width="250" height="99" alt="" src="/files/Image/logo_250-3.jpg" /></h2>
<h2>Overview</h2>
<p>The UNA are the most advanced human faction. They possess powerful technologies and are ideologically opposed to the Red Blok. They use their superior range and technology to their advantage, they annihilate enemy afvs with their missiles without having to expose themselves to retaliatory fire.</p>
<h2>Play Style</h2>
<p>The UNA are a very versatile force able to deal with most any threat thrown their way. They fight best at longer ranges where their high accuracy really shines. Equipped with laser guns, and missile launchers they are able to put a lot of hurt on enemy. Their TacArms are able to designate targets that can be engaged with indirect fire weapons like mortars, grenade launchers and missiles without requiring any line of sight to the target.</p>
<h2>Advantages</h2>
<ul>
<li>Laser designation with TacArms</li>
<li>Missiles that hit on a 3+ with unlimited range</li>
<li>TacArms ungroundable</li>
<li>high accuracy</li>
</ul>
<h2>Disadvantages</h2>
<ul>
<li>only 2 special weapons per infantry unit</li>
<li>lower maximum unit size</li>
<li>lower afv armour</li>
</ul>
<p><img width="337" height="191" alt="" src="/files/Image/UNCH03_01.jpg" /></p>
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		<title>Red Blok at a Glance</title>
		<link>http://www.at-43addict.com/red-blok/red-blok-at-a-glance/</link>
		<comments>http://www.at-43addict.com/red-blok/red-blok-at-a-glance/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 20:36:30 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Red Blok]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=9</guid>
		<description><![CDATA[Overview Fighting for Justice Equity and Unity the Red Blok seek to fight against those that oppose those values. Each soldier is dedicated to bettering the collective which has been striving for their goal for over a century. Play Style The Red Blok combine very heavily armoured AFV&#8217;s with large numbers of ground troops. They [...]]]></description>
			<content:encoded><![CDATA[<h1><img width="250" height="99" src="/files/Image/logo_250-2.jpg" alt="" /></h1>
<h2>Overview</h2>
<p>Fighting for Justice Equity and Unity the Red Blok seek to fight against those that oppose those values. Each soldier is dedicated to bettering the collective which has been striving for their goal for over a century.</p>
<h2>Play Style</h2>
<p>The Red Blok combine very heavily armoured AFV&#8217;s with large numbers of ground troops. They are a faction that is constantly moving towards the enemy due to their limited effective range. Once the Red Blok guns are within their effective range though they have the potential to unleash an enormous amount of damage. They have many tricks up their sleeves to slow the enemy down and need to use all of them to be effective.</p>
<h2>Strengths</h2>
<ul>
<li>Highly armoured AFVs</li>
<li>High damage potential of infantry units</li>
<li>Effective snipers</li>
<li>Disruption reduces the LP available to their opponent each turn</li>
<li>Large numbers of troops lets them take and hold strategic positions easily</li>
</ul>
<h2>Weaknesses</h2>
<ul>
<li>Inaccurate weapons forcing them to advance on the enemy</li>
<li>Difficulty taking down very heavy AFV&#8217;s (Type 3 for example)</li>
<li>Infantry has lighter armour compared to the other factions</li>
</ul>
<p>&nbsp;<img width="337" height="191" alt="" src="/files/Image/RBCH03_01.jpg" /></p>
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		<title>Therians at a Glance</title>
		<link>http://www.at-43addict.com/therians/therians-at-a-glance/</link>
		<comments>http://www.at-43addict.com/therians/therians-at-a-glance/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 20:34:11 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Therians]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=6</guid>
		<description><![CDATA[Overview The Therians are a species that wishes to bend the universe to their will. They are extremely technologically advanced and are ruthless in crushing anyone that attempts to get in the way. &#160; Play Style The Therian commanders known as overseers have access to routines that they can execute during battle. These routines provide [...]]]></description>
			<content:encoded><![CDATA[<h1><img width="250" height="99" src="/files/Image/logo_250.jpg" alt="" /></h1>
<h2>Overview</h2>
<p>The Therians are a species that wishes to bend the universe to their will. They are extremely technologically advanced and are ruthless in crushing anyone that attempts to get in the way.</p>
<p>&nbsp;</p>
<h2>Play Style</h2>
<p>The Therian commanders known as overseers have access to routines that they can execute during battle. These routines provide many abilities from being able to re roll failed damage tests to summoning AFV&#8217;s out of thin air. All Therian infantry are also equipped with strong melee weapons so they can more than handle themselves in a close quarter battle. Their melee only, Grim Golems are invisible to the enemy and are ideal for charging towards the enemy. All Therian units are very fast and can take strategic positions faster than most of their opponents.&nbsp; Don&#8217;t think that the Therian army is incapable of shooting though. They can also be very effective from a distance. They are a very flexible army and there is hardly a situation they cannot handle.</p>
<h2>Strengths</h2>
<ul>
<li>Summon AFV&#8217;s during battle</li>
<li>Higher armor values</li>
<li>3 special weapons in a max size unit</li>
</ul>
<h2>Weaknesses</h2>
<ul>
<li>very few 2 damage weapons</li>
<li>routines are LP dependent</li>
<li>no medics or engineers (though there is a repair routine)</li>
</ul>
<p>&nbsp;<img width="337" height="191" src="/files/Image/THCH02_01.jpg" alt="" /></p>
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		<title>Welcome to AT-43 Addict</title>
		<link>http://www.at-43addict.com/articles/welcome-to-at-43-addict/</link>
		<comments>http://www.at-43addict.com/articles/welcome-to-at-43-addict/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 20:30:58 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Articles]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=3</guid>
		<description><![CDATA[Welcome to at-43addict. At-43 is an exciting game with an enormous amount of potential. I hope this site can shed some light on the game for new players and provide resources for them to get into the game with the minimum of effort. Veteran players will also find there will be articles on more advanced [...]]]></description>
			<content:encoded><![CDATA[<p>Welcome to at-43addict. <a href="http://www.at-43.com">At-43</a> is an exciting game with an enormous amount of potential. I hope this site can shed some light on the game for new players and provide resources for them to get into the game with the minimum of effort.</p>
<p>Veteran players will also find there will be articles on more advanced strategy, upcoming Rackham releases, army lists and some great discussion. The at-43 community is one of the most supportive that I have come across and it is what will propel at-43 to the next level.</p>
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