Battle of the Buggies
The Karmans have a wide array of Buggies available to them, knowing when to take the right tool for the job is paramount in being successful with the Karmans. Breaking down each buggy, it’s strengths and weaknesses, will help a Karman commander decide what the best buggy to take is.
King Buggy
Weighing in at 400 points this is the cheapest option available to the Karmans. Don’t let its lower point cost fool you though it is a very capable unit. Armed with twin ZZ Cannons and Twin Flamers this unit is used best when pushing towards the enemy. The nice thing is that this guy tends to attract fire away from your other units. No one wants those twin flamers to hit their troops.
Pros:
- Low Point Cost
- Flamers for dislodging infantry
Cons:
- Must get in close for maximum efficiency, otherwise it is simply a jungle trike with more Frame points
Jungle Buggy
The Jungle buggy is an AFVs worst nightmare. with 4 zz cannons putting out 8 shots, this is enough to ruin most anyone’s day. Those extra ZZ-cannons dont come cheap though, weighing in at 525 points its more than half the cost of a jungle trike over the king buggy. This guy does best sitting at the back of the field laying down a lot of accurate anti afv fire. It will become a very high priority early on as it will completely dominate firing lanes, making any afv or battle suit wary to poke its head out.
Pros:
- 8 ZZ Cannons will melt anything that gets in its way
Cons:
- High Cost
Thunder Buggy
The Thunder Buggy is a blend of both king buggy and Jungle Buggy. With 2 ZZ cannons and 2 Drum Guns it can deal with infantry, battle suits and lightly armoured afv’s. Weighing in at 425, I find this buggy excels at dealing with UNA. The drum guns can wound toads on a 5+ tacarms on a 4+. if you are hoping to hurt anything with armour greater than 11, consider paying the points to take the Jungle Buggy or save yourself 25 points and take the flamers on the King buggy and get in close.
Pros:
- Drum guns are great against UNA
- only 25 points more than the King buggy
- Can be effective from medium-long range
Cons:
- Drum guns ineffective on targets with moret than 11 armour (need 6 to wound)
There you have it. All of the buggies are useful in different situations. Depending on what sort of army list you build you may want the overwhelming power of the Jungle Buggy, The Infantry Routing of the King buggy, or the hail of drum gun rounds from the Thunder Buggy. The most important thing is that you have a plan for how you are going to use your buggy to its maximum effectiveness. If you dont then the points are simply wasted.