Kaptars and Anakongas

kaptar sniperThe Kaptars and Anakongas are the type * infantry of the Karman forces. They each serve a distinct role in the army and have their advantages over the other. Without access to medics both units are very fragile and don’t respond well to taking casualties, but they have an awesome amount of fire that makes up for this fact. Kaptars and Anakongas are also the only Karman troop type with access to mechanics, this plays a crucial role in how they are deployed as that one repair can mean the difference between your King Buggy becoming immobilized for the game, or regaining its propulsion to wreak havoc for another turn. The following is a comparison between the two Karman Type *’s.

Kaptars

The Kaptars are the multipurpose type 1 infantry. They have zz rifles which with a strength of 6 are able to inflict damage on targets up to armour 11. This means that even some lightly armoured AFV’s have to be careful of this unit. They have a high rate of fire at 4 shots each and can be equipped with sniper rifles or ZZ guns as special weapons.

Anakongas

The Anakongas are the highly mobile shock troop of the karman army. They are equipped with jetpacks which lets them fly over terrain without penalty. They are also armed with drum pistols which have a very short range but an extremely high rate of fire. Unfortunately the weapon strength is only 5 so it it is less effective vs battlesuits and AFV’s. This makes them well suited for battles with other infantry at close range. Their special weapon options reinforce this role as they get flamers. If you need to clear an entrenched enemy position, or take and hold a contested point the anakongas are a decent choice.

Comparison

Of the two, the Kaptars are more versatile unit. Their decent range, access to snipers and anti-AFV ZZ Guns makes them a better all around choice. The anakongas can be used in specal weapons teams though, and a 2 model flamer team can wreak havoc on enemy lines. If you have a specific strategy in mind like capturing a drop point, rushing the enemy position with flamers and a hail of bullets the anakongas are the tool for the job, but for a unit that can adapt to most any situation, attack up close and from far with access to snipers or anti afv firepower, then the Kaptars are the better choice.

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