Karman Trikes

kac101-1The AT-43 Karman trike is a fast, fragile, heavily armed fighting machine. Their pilots are trained to fly into the thick of fighting without expecting to come back alive, knowing they will likely inflict massive casualties on their enemy. There are 4 types of trike all suited for different roles and knowing when to take the appropriate trike can mean the difference between victory and defeat.

There are two variants of trike armour, one granting 3 frame points and the other only 2. This is the only faction so far that has a variance in their type 1 AFV frame points so its worth mentioning that you will have a weaker or stronger trike depending on which one you take.

Easy Trike

The Easy Trike is equipped with jammers and each one can put down 4 shots each. This gives a unit of 2 of them a great chance at taking out an enemy afv in a single salvo. Combine this with Jindo’s ability to take control of AFVs destroyed by jammer fire and you’ve got a very potent unit.

Dirt Trike

The Dirt Trike comes in the weaker armour with only 2 frame points. It is armed with dual drum guns which makes it very adept at taking out hordes of infantry. Due to its speed it can easily rush up on an opponents position, negate their cover and unload a large volley of fire right into their face. This is how the dirt trike is best used, the quick assault with guns and BBQ attack.

Jungle Trike

The long range anti tank trike varient the jungle trike comes with ZZ Guns. They are able to put 4 shots on target each and a unit of these guys is able to rip most afvs and battlesuits into tiny pieces. It is also one of the weaker armoured trikes at only 2 frame points so be careful with these guys, or rush them in from reserves and annhiliate an entire unit of battlesuits at point blank range. They work just as well in both capacities.

Thunder Trike

The Thunder trike is a blend between the dirt and jungle trike sporting one drum gun and one zz gun. This makes the unit more flexible, able to engage a wider variety of targets. They also have 3 frame points which will let them survive a direct hit from a missile.

The key to fighting trikes is to put lots of fire on them early. They are very fragile and will drop like flies to concentrated fire. If left on the board for more than a turn they will cause a large ammount of damage, so they should become a high priority for any commander that wants to survive.

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