Fun With Frontline
Now that I have my Hussar I decided to put together a 2000 point Red Blok Frontline list that utilized it and see how it played out. I must say I really like the new list and found it performed really well. I was playing a Therian opponent and found that having 2 type ** afvs was invaluable. With repairs from the krasnye and from Urod there was little my opponent could do short of taking out an afv in one barrage. The sierps did melt pretty quickly but they got their primary job done. Ground the Banes. The list is as follows.
platoon 1 – 16 LP total
- 1 Sierp 200 AP
- Urod 570 AP
- 8 Krasnye Soldaty 1 grenade Launcher 2 Mechanics 150 AP
- 9 Dragonov Kommandos 3 AT-Gauss Sergeant 310 AP
- 3 Dragonov Groupa S 125 AP
Platoon 2
- 1 Sierp 200 AP
- 1 Hussar (sargeant) 445 AP
This list is very easy to split and given Frontline’s ability to take RP points very quickly, you can leave UROD off the board in reinforcements and grab enough RP points to bring him on inĀ turn 2 (Scenario depending). This really leads to a stunned look on your opponents face when he realizes you’re putting 6 units on the board turn 1 with 3 AT-Gauss guns, 2 sierps, a hussar, a repair unit, and if that wasn’t enough, sniper support.
I’ll see how this list stacks up against Karmans and UNA later but so far I’m really enjoying it.
Quick question who acts as your CC if Urod is in your reinforcement pool? It seem that your LPs would be limited greatly without the O-1 and O-2 Colonels. If they deploy what would your suggested split be for a 1500/500 Assualt?
Love your website! Keep up the great work!
Francis
you are right you would have a very low LP pool for the first turn. The goal of deploying like this though is to be able to grab enough RP points first turn to have urod come in second turn its a bit of a risk vs reward situation. for a more standard split I would leave the dragonovs with AT-Gauss and 1 sierp in reinforcement, the thinking being that you want the hussar on from turn one to take advantage of the missile launcher and getting the snipers into position first turn is essential so they can start using their sniper ability. AT-gauss is viable from the turn they enter the board. since your vehicles can hold points getting 310 – 510 points of RP first turn isn’t much of a problem and you should have your full army on the table turn 2.