Sierps

sierpSierps are a staple type * AFV in most Red Blok army lists. They sport 2 light mortars each and are capable of grounding and killing pretty much any infantry unit they fire on. If you’ve faced Red Blok you know the pain these guys can cause, either as single AFV’s or in groups of 2 or more.

The sierp is arguably the best anti-infantry afv in the game. With a cost of only 200 points, high armour, and a 4cm blast radius, these guys are able to take out even the most entrenched enemy. Since they get 2 dice to throw the chances of hitting go up compared to the Cobra snake dramatically, especially with more than 1 Sierp in a unit.These are the ideal tool for taking out a point holding unit and should be used to control infantry movement on the board.

When multiple Sierps are involved, they only need 3 hits to push into double damage as their blast radius is 12cm, greater than 10. This pretty much guarantees they will not only ground, but kill the unit they are firing on.

If you are facing Sierps they should become your number one priority as they will very quickly shred your infantry, making it hard for you to capture victory points. Read the errata on indirect fire and overwatch as there have been some changes on how it these both work with blast weapons.

The Sierp is a fantastic unit and if there is any AFV you get for Red Blok the sierp should be it.

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