AT-43 Combat Engineers
The Combat engineer is an often overlooked specialist, mostly due to a lack of understanding about what they are capable of. Why would you want to give up a second medic to get a guy that can blow up terrain? Removing cover from the game that is hiding your unit seems counter intuitive to winning, but it’s really not.The reason you would want to blow up your own cover is twofold. Firstly you can increase the amount of ground covered by a significant amount as you no longer have to either waste 1/2 your movement going over an obstacle or waste movement going around it. This is a no brain-er if your next piece of cover is 20 cm away and you need your full rush movement in order to reach it.
The second, and far more tactical use is that it lets you go from being completely hidden to all guns blazing, without triggering overwatch. I’ll let that point sink in for a second, blowing up your terrain does not trigger overwatch. This gives way to the following tactic:
From full hidden cover when the enemy is overwatching your position blow up your cover. Shoot at the enemy with all your guns. Move back into full cover, hidden from the enemy. Without the combat engineer this sequence is impossible as revealing even one model leaves you open to overwatch fire.
Using this tactic you increase the number of units bringing all their weapons to bear on the enemy while ensuring that the unit with combat engineers is protected 100%. Having a unit that can fire every turn without the fear of return fire is very attractive, but you need to have sufficient terrain density in order for this tactic to work. AT-43 is a game meant to be played with lots of terrain if you aren’t using a lot, you’re removing most of the tactical fun from the game entirely. Combat engineers are available to Red Blok RPG Soldaty, Red Blok Spetsnatz Kommandos and UNA Star Troopers.
Spetsnatz Kommandos get them, too.
Right you are, I hardly use my spetsnatz, maybe I should add them into the rotation and give them another go.