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	<title>Comments on: Countering Stealth</title>
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	<description>Covering Rackhams Tabletop Game AT-43</description>
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		<title>By: Vastatum</title>
		<link>http://www.at-43addict.com/strategy/countering-stealth/comment-page-1/#comment-920</link>
		<dc:creator>Vastatum</dc:creator>
		<pubDate>Mon, 31 Aug 2009 00:57:40 +0000</pubDate>
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		<description>I don&#039;t think it goes against the spirit of the rules myself. The way I view stealth is that it does not completely hide a unit from being detected, what it does do is prevent it from being shot at with any degree of success. I know the enemy is moving somewhere over in that general direction so lets pour a ton of template weapons over there and hope to hit them.

One of my favourite sayings is &quot;close only counts in horseshoes and hand grenades&quot; and that definitely applies to the stealthed units.

In AT-43 stealthed units are detectable you can see them on the battlefield you know where they are moving to and can move your troops to counter their own movement, you just can&#039;t shoot them with precision weapons very effectively because you don&#039;t know exactly where they are. Template weapons just need to be &quot;close&quot; and they will always miss and scatter to represent the fact the gunners are simply guessing at the exact location of the enemy.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think it goes against the spirit of the rules myself. The way I view stealth is that it does not completely hide a unit from being detected, what it does do is prevent it from being shot at with any degree of success. I know the enemy is moving somewhere over in that general direction so lets pour a ton of template weapons over there and hope to hit them.</p>
<p>One of my favourite sayings is &#8220;close only counts in horseshoes and hand grenades&#8221; and that definitely applies to the stealthed units.</p>
<p>In AT-43 stealthed units are detectable you can see them on the battlefield you know where they are moving to and can move your troops to counter their own movement, you just can&#8217;t shoot them with precision weapons very effectively because you don&#8217;t know exactly where they are. Template weapons just need to be &#8220;close&#8221; and they will always miss and scatter to represent the fact the gunners are simply guessing at the exact location of the enemy.</p>
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		<title>By: Steve</title>
		<link>http://www.at-43addict.com/strategy/countering-stealth/comment-page-1/#comment-919</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Fri, 28 Aug 2009 14:21:43 +0000</pubDate>
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		<description>You know, I really thought you weren&#039;t allowed to shoot--as in even TRY to shoot a stealthed unit. Is this an interpretation of the rules or is it literally stated this way? Sorry, but I&#039;m travelling and don&#039;t have my book with me. Do you feel this goes against the spirit of the rules (like players who try to target indirect fire on a wall so they can hit the soldiers hidden behind it in the blast... glad the FAQ stopped that nonsense) or is it something all players will be comfortable with?</description>
		<content:encoded><![CDATA[<p>You know, I really thought you weren&#8217;t allowed to shoot&#8211;as in even TRY to shoot a stealthed unit. Is this an interpretation of the rules or is it literally stated this way? Sorry, but I&#8217;m travelling and don&#8217;t have my book with me. Do you feel this goes against the spirit of the rules (like players who try to target indirect fire on a wall so they can hit the soldiers hidden behind it in the blast&#8230; glad the FAQ stopped that nonsense) or is it something all players will be comfortable with?</p>
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