Sniper Teams Vs Full Units

kaptar sniperSnipers are a versatile unit that can turn the tide of a battle with one well placed shot. Deciding how to best use them can be tricky. They must remain stationary to use their sniper ability which limits their mobility. If you create a full unit you are spending a lot of points on models that may be under used. If you create a sniper team your snipers are going to be quite vulnerable. Depending on how you use your snipers, each approach can work out well.

The choice boils down to how you want to use your snipers. If you want to have a unit you want to be firing every turn with their sniper ability picking a full unit of snipers with medics is quite beneficial. The snipers will be far more survivable and able to take out more enemies before going down. This offsets the point cost of having 300+ points sitting at the rear of the board.

On the other hand if you want to have your snipers lay in wait for an enemy to make a mistake, pop up and take out an officer or hero, then a sniper team is going to be the way to go. In this situation you will be looking for a last turn activation to move into position followed by a first turn activation to get the sniper shot off. Since you’ve only spent a small number of points on this unit having it wiped out isn’t going to cause too much grief, especially if you’ve bagged one of your opponents heroes.

I personally prefer the special weapons team approach that I don’t need to activate at all on turns where no target is in sight. They lie in wait for my opponent to slip up. for 75-125 points the psychological effect they have on your opponent can be entirely worth it.

When you have a full unit your unit needs to be engaged every turn if it is going to earn its keep, it will also be more likely to attract indirect fire. How you play your snipers is really a matter of personal preference as I’ve seen both methods be very effective.

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