Posts Tagged ‘2000 points’

Basic Starter Red Blok – 2000 points

Posted in Red Blok on October 21st, 2008 by Vastatum – Be the first to comment

So you’re thinking of starting a Red Blok army but don’t know where to start? This article is for you. There are a few basic units that will fill out your Red Blok army that you will likely use no matter what type of list you want to take. Later I will go over a bare bones red blok list, it wont win you every game but if you’re on a budget it is a very good starting point to expand on later.

Captain Vrachov

This commander can either drive a Kossak or join a krasnye Soldaty unit as a third medic. He is very useful on foot and makes the unit he joins very hard to dislodge from cover.

Sgt. Tymofiyeva

When on foot in an RPG soldaty unit Sgt. Tymofiyeva gets the disruption ability. in addition she has interference which allows her to move any card in the opponents activation sequence (before it has been revealed) to another location. This can play havoc with their activation order and give you the upper hand. (especially nasty vsĀ  UNA with Col stark as he must deploy first)

Kransye Soldaty

These guys have your only mechanics you’ll likely want a full unit of them as they also are very difficult to dislodge from cover when Captain Vrachov is with them. This gives them 3 medics and the ability to stay alive forever.

Urod / Kossak

You will need one of these type 2 AFV’s both are decent choices. If you get Urod you have some extra long range weapons and the ability to self repair, if you get the Kossak you can turn him into KK5 which can heal nearby troops (especially useful for getting kolossus to the battle alive). Urod will be more forgiving to mistakes as his repairs turn him into an absolute beast. If you take the Kossak though you may find you have trouble filling up a 2000 pt list without buying another unit of something if you aren’t using RPG kolossus.

RPG Soldaty

These guys get rockets and combat engineers they’re supposed to get in close and melt enemy AFVs. They have to get close like most red blok units as they have very poor accuracy. their standard weapons also have twice the shots of the krasnye so they will score double the imacts with their standard weapons over the krasnye. The combat engineer can blow up terrain to speed this units movement since you dont have to move around something that no longer exists. Blowing up cover is a good way to attack without triggering overwatch as well.

Sierps, 2 of them

Sierps are feared by any army that faces red blok. with 2 light mortars they have a strength of 6, enough to impact even karman type 2 infantry 50% of the time. If 3/4 of the shots hit from this unit you score double impacts. what isn’t killed outright will be grounded. With a unit of 2 of these badboys you can be sure to ground 2 infantry units a turn. In addition to this the sierps have the disruption ability which drains the Enemies LP pool by 1 point per sierp. This can constrain what the enemy will do with their LP and can be a game changer if you can snipe / kill their commander.

Kolossus, RPG or Dragomirov

Both of these kolossus are good choices. The Dragomirovs have one rocket launcher and one mgauss giving you 6 rocket shots and 9 mgauss shots to divide among your opponents. If you want some pure anti AFV firepower go with the RPG kolossus they get 12 rocket shots and once in close very little can survive that sort of onslaught. I prefer to have each unit dedicated to a certain task so RPG’s are what I would take, but if you’re on a budget the dragomirovs might be more flexible.

Dragonov Kommandos

With their Sniper rifles your enemy will think twice about exposing their commanders and battle suits. Keep these guys in the back and pick off high value targets. You can use AT-Gauss Guns with them as well if you need to beef up your AT firepower. They also get the disruption ability just like the sierps, each unit of Dragonovs can cause 2 LP of disruption if they take 2 electronic warfare specialists. This leaves them without medics so it is a bit of a tradeoff.

Final Lists

  • 12 krasnye soldaty grenade launchers + captain vrachov
  • 12 RPG soldaty +rocket launchers + Sergeant Tymofiyeva
  • 9 Dragonov Kommandos + sergeant + sniper rifles
  • Urod
  • 2 Sierps + sgt

or

  • 12 krasnye soldaty grenade launchers
  • 12 RPG soldaty +rocket launchers
  • 3 RPG kolossus + sgt
  • Urod
  • 2 Sierps + sgt

or

  • 12 krasnye soldaty grenade launchers
  • 12 RPG soldaty +rocket launchers + sgt tymofiyeva
  • 3 RPG kolossus + sgt
  • KK5
  • 2 Sierps + sgt

or

  • 12 krasnye soldaty grenade Launchers + captain vrachov
  • 12 RPG soldaty +rocket launchers
  • 9 dragonov kommandos + at-Gauss
  • kossak
  • 2 Sierps

(final list has a few points to spare)

As you can see all these lists are very similar and will let you get into the game with no wasted purchases. All the units listed here you will use and provide a fairly balanced starter army.