Posts Tagged ‘at43’

VP and RP Strategy

Posted in Strategy on March 3rd, 2009 by Vastatum – 3 Comments

pwAT-43 is best played with objectives, this is well known, but with limited infantry forces on the board which should you go after first? Getting VP locations will give you an edge in winning the game early, while going after RP points will let you bring all your reinforcements onto the board first turn. Whichever you choose it is important to devise a strategy around your choice and execute. The following are a few of those strategies. read more »

Tiamat, a Therian Menace

Posted in Therians on February 24th, 2009 by Vastatum – 4 Comments

thch02__01Tiamat is one of the oldest Therians still alive and one of their best Commanders. Like the lowly Hekat she is built for close range melee combat but she can dish out a whole lot more damage. Armed with 4 light grim scythes she can cut through armour like butter striking fear into AFV pilots and infantry alike. read more »

Guide Darius

Posted in Karmans on February 23rd, 2009 by Vastatum – 5 Comments

kaptar sniperWith the FFG sale going on they are offering up a few free special miniatures if you order over a certain amount. One of the models that they are offering is Guide Darius, a Karman sniper. The rules for using Darius are pretty straight forward even though you may think they are a misprint.

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Karman Wendigos and Yetis

Posted in Karmans on February 22nd, 2009 by Vastatum – Be the first to comment

karman wendigo GLThe Karmans have two types of ** infantry, Wendigos and Yetis. While both of these units both have access to medics (the only two units in the karman army to have them), they fill the opposite ends of the spectrum in terms of role. While the Wendigos are an extremely versatile unit and perform well in the majority of situations, yetis require more finesse to use effectively. read more »

Kaptars and Anakongas

Posted in Karmans on February 21st, 2009 by Vastatum – Be the first to comment

kaptar sniperThe Kaptars and Anakongas are the type * infantry of the Karman forces. They each serve a distinct role in the army and have their advantages over the other. Without access to medics both units are very fragile and don’t respond well to taking casualties, but they have an awesome amount of fire that makes up for this fact. Kaptars and Anakongas are also the only Karman troop type with access to mechanics, this plays a crucial role in how they are deployed as that one repair can mean the difference between your King Buggy becoming immobilized for the game, or regaining its propulsion to wreak havoc for another turn. The following is a comparison between the two Karman Type *’s. read more »

Toads – Fast, Deadly, Cheap

Posted in UNA on February 21st, 2009 by Vastatum – Be the first to comment

toadToads are the Type * AFV of the UNA in AT-43 and come in four different flavours. Toads are quick with 25 movement, They are deadly, with a wide assortment of weapon loadouts for every situation, and they are cheap. While not having the armour of the Red Blok, Toads are very resilient when in a Mind company. This list gives all AFV’s a repair for free so a unit of 3 toads can repair 3 damage a turn. This is before you even start to throw Steel Trooper Engineers into the mix. The toads are fairly quick and are great for flanking the enemy. read more »

AT-43 Looking Better

Posted in Articles on February 19th, 2009 by Vastatum – 1 Comment

at43logoThere is an interesting discussion over at tabletop gaming news about how at-43 is going. The article points to the poor rules translations, long periods between releases and the non existent communication from Rackham about anything. The article shines a critical light on Rackham, something that doesn’t happen all that often over here at at-43addict. 4 months ago I would have agreed that rackham is in decline, its part of the reason I started this blog, I wanted to help support the community through a rather rough patch and help new gamers out. Today is a different story.

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Bane Goliaths

Posted in Therians on February 19th, 2009 by Vastatum – Be the first to comment

thta01__01Ask me which  type 3 infantry I fear the most from at-43 and every time I will say Bane Goliaths. These guys are monsters. They are a must have in my Therian lists simply due to the shear amount of Anti AFV firepower they can throw down.

Armed with 2 Nucleus Guns each, a unit is capable of putting 6 accurate shots on target each turn. On top of this, as every Therian commander knows, failing to wound isn’t such a big deal. For 2 LP they simply use Hyper Nanonucleus and re roll all their failed damage tests.

The Bane Goliath has one downfall though. read more »

Fun With Frontline

Posted in Articles, Red Blok, Strategy on February 18th, 2009 by Vastatum – 2 Comments

rbch03__01Now that I have my Hussar I decided to put together a 2000 point Red Blok Frontline list that utilized it and see how it played out. I must say I really like the new list and found it performed really well. I was playing a Therian opponent and found that having 2 type ** afvs was invaluable. With repairs from the krasnye and from Urod there was little my opponent could do short of taking out an afv in one barrage. The sierps did melt pretty quickly but they got their primary job done. Ground the Banes. The list is as follows. read more »

Grim Golems – Slice and Dice

Posted in Therians on February 17th, 2009 by Vastatum – 1 Comment

thch01__01Whenever I’m putting together a Therian list the grim golems are certainly on it. What is not to like about this unit? It has stealth, two melee weapons you can toss 3 flamers into it and, for that extra bang, it can teleport anywhere it can see if Atis-astarte is with them.

The grims have three primary roles. Taking points from the enemy, holding points from the enemy, and taking out high threat infantry units. With Atis in the unit the Grim Golems are ideally suited to teleporting right into a highly contested point, eliminating many of the opposing figures and taking control of it.

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