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	<title>AT43 Addict &#187; Cogs</title>
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	<description>Covering Rackhams Tabletop Game AT-43</description>
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		<title>AT43 Cogs Hunters Preview</title>
		<link>http://www.at-43addict.com/cogs/cogs-hunters-preview/</link>
		<comments>http://www.at-43addict.com/cogs/cogs-hunters-preview/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 17:32:47 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>
		<category><![CDATA[preview]]></category>

		<guid isPermaLink="false">http://www.at-43addict.com/?p=825</guid>
		<description><![CDATA[The Hunters are the battlesuit of the Cogs tooled for type * afv killing. Packing long range rocket launchers these guys are able to cause significant damage to moderately armoured targets. They move incredibly quick too, able to get to the next tactical position with ease. Each Hunter has 3 shots of 11 strength 2 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.at-43addict.com/wp-content/uploads/2009/03/cogtacarm3.jpg"><img class="alignleft size-thumbnail wp-image-839" title="cogtacarm3" src="http://www.at-43addict.com/wp-content/uploads/2009/03/cogtacarm3-150x150.jpg" alt="cogtacarm3" width="150" height="150" /></a>The Hunters are the battlesuit of the Cogs tooled for type * afv killing. Packing long range rocket launchers these guys are able to cause significant damage to moderately armoured targets. They move incredibly quick too, able to get to the next tactical position with ease. <span id="more-825"></span>Each Hunter has 3 shots of 11 strength 2 damage rockets. With an accuracy of 5 , you can expect these things to start flying turn one. The Hunters will make sierps hide in fear, they&#8217;ll cover the board on overwatch waiting for your type * AFVs to make a move. The rockets will be usable on overwatch since they aren&#8217;t guided, not that they need to be. The high accuracy of the cogs means these things hit at 50% out to 70 cm.</p>
<p>The hunters are going to force commanders to be more wary with their type * AFVs. As with most battlesuits, the solution is snipers. A str 8 sniper rifle will kill these guys on a 5+, but I would also want to throw some AT fire their way. Heck why not nuke the site from orbit. It&#8217;s the only way to be sure.</p>
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		<title>Cogs A-Volution &#8211; AFV&#8217;s, AFV&#8217;s, AFV&#8217;s</title>
		<link>http://www.at-43addict.com/cogs/cogs-a-volution-afvs-afvs-afvs/</link>
		<comments>http://www.at-43addict.com/cogs/cogs-a-volution-afvs-afvs-afvs/#comments</comments>
		<pubDate>Mon, 01 Dec 2008 14:01:09 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>
		<category><![CDATA[a-volution]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[summon]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=196</guid>
		<description><![CDATA[If you&#8217;re looking to play Cogs and you like AFV&#8217;s then the A-Volution list is for you. The layout is similar to Red Blok&#8217;s Frontline list but with an even greater focus on AFV&#8217;s. AFV */**/*** AFV */**/*** AFV * Infantry *** Infantry */** Infantry */** This pattern will let the Cogs run 2 type [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re looking to play Cogs and you like AFV&#8217;s then the <a href="http://www.confrontation.fr/images/PREVIEW/COGS/CO_UK.pdf">A-Volution list</a> is for you. The layout is similar to Red Blok&#8217;s Frontline list but with an even greater focus on AFV&#8217;s.</p>
<ul>
<li>AFV */**/***</li>
<li>AFV */**/***</li>
<li>AFV * Infantry ***</li>
<li>Infantry */**</li>
<li>Infantry */**</li>
</ul>
<p>This pattern will let the Cogs run 2 type *** AFVs in a platoon. We haven&#8217;t yet seen the point costs for these but I imagine that a list with 2 type *** would be quite devastating.</p>
<p>The next bit of info about this list is the Heroes it can use. Remember there are no officers for the Cogs, only heroes so if you want to avoid paying for activation, one of these guys is essential.</p>
<p><a href="http://at-43addict.com/wp-content/uploads/2008/12/g45.png"><img class="alignleft size-thumbnail wp-image-197" style="margin: 5px;" title="g45" src="http://at-43addict.com/wp-content/uploads/2008/12/g45-150x150.png" alt="" width="150" height="150" /></a>First up is the G45. This Hero packs a hefty punch with a Quantum MG and a rocket launcher. The Quantum MG is a standard 4/1 shot MG with strength 7. Every weapon for the Cogs gets a reroll so this is pretty standard faire.</p>
<p>The Rocket Launcher is common to all 3 hero types and has 3 shots of strength 11/2. The difference between this rocket launcher and say redblok&#8217;s is that this comes with an accuracy of 6. While the red blok is struggling to run across</p>
<p>the board to use theirs, the Cogs will be happily engaging targets across the board.</p>
<p><a href="http://at-43addict.com/wp-content/uploads/2008/12/g36.png"><img class="size-thumbnail wp-image-198 alignright" style="margin: 5px;" title="g36" src="http://at-43addict.com/wp-content/uploads/2008/12/g36-150x150.png" alt="" width="150" height="150" /></a></p>
<p>The G36 Hero forgoes the MG for twin Quantum rifles. With 2 shots each and a reroll they get the same number of shots as the MG but with a range of 8 and a strength of 5. This is an even greater long range fighter, though his weapons are not going to pose a threat to anything but infantry. The G36 also has the standard rocket Launcher discussed before.</p>
<p><a href="http://at-43addict.com/wp-content/uploads/2008/12/g18.png"><img class="alignleft size-thumbnail wp-image-200" style="margin: 5px;" title="g18" src="http://at-43addict.com/wp-content/uploads/2008/12/g18-150x150.png" alt="" width="150" height="150" /></a>Finally the G18. This guy is set up for Melee. In addition to the rocket Launcher, he is armed with 2 quantum blades for a much more up close and personal style. He gives a +3 unit number bonus and he&#8217;ll need it to get into melee range.</p>
<p>All of these heroes can detect stealth as they are equipped with Detection Systems. They also have the ability to Rocket Jump. Most interestingly is these Heroes&#8217; ability to <strong>summon</strong> type * AFVs.  Thats right, the Cogs are getting afv summoning ability just like the dreadded Therians. This ability costs 4 LP and behaves in the same way as the Therian&#8217;s construction routeine.</p>
<p>So there you have it, A-Volution is an AFV heavy list, the Heroes come in 3 flavours melee, MG, and ultra long range and they can summon. Sounds like this will be a really  interesting army to play. I can&#8217;t wait.</p>
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		</item>
		<item>
		<title>Model Kits, Cogs and Oni</title>
		<link>http://www.at-43addict.com/cogs/model-kits-cogs-and-oni/</link>
		<comments>http://www.at-43addict.com/cogs/model-kits-cogs-and-oni/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 13:16:47 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>
		<category><![CDATA[Oni]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>
		<category><![CDATA[resin kits]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=156</guid>
		<description><![CDATA[So the word from rackham is that unpainted model kits are coming for the whole range of at-43 minis. This is great news for those that love the modelling aspect of table top games. With at-43 you will soon be able to get the best of both worlds. These will be launched along side the [...]]]></description>
			<content:encoded><![CDATA[<p>So the <a href=" http://www.confrontation.fr/images/stories/confrontation/COM/COMJR_UK.pdf">word from rackham</a> is that unpainted model kits are coming for the whole range of at-43 minis. This is great news for those that love the modelling aspect of table top games. With at-43 you will soon be able to get the best of both worlds.</p>
<p>These will be launched along side the new resin kit arm of rackham.</p>
<p>The release wave for cogs and Oni have been revealed as well. Cogs will start showing up in wave 11, while Oni begin to make their appearance in wave 15. I for one am very excited by this news.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>More Cogs Info</title>
		<link>http://www.at-43addict.com/cogs/more-cogs-info/</link>
		<comments>http://www.at-43addict.com/cogs/more-cogs-info/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 15:45:10 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=151</guid>
		<description><![CDATA[So with the realease of CHO 111 comes a lot of new Cogs info. There is a brief overview of the faction and they supply their base platoon pattern. Infantry * infantry */**/*** infantry */*** or  AFV * AFV * AFV */*** Interestingly the Cogs have no type ** striders at all. The Cog standard [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/11/type3cog.png"><img class="alignleft size-thumbnail wp-image-152" style="margin: 5px;" title="type3cog" src="http://at-43addict.com/wp-content/uploads/2008/11/type3cog-150x150.png" alt="" width="150" height="150" /></a>So with the realease of <a href="http://www.rackham.fr/newsletter/cry_online/img111/CHO-111_US.pdf ">CHO 111</a> comes a lot of new Cogs info. There is a brief overview of the faction and they supply their base platoon pattern.</p>
<ul>
<li>Infantry *</li>
<li>infantry */**/***</li>
<li>infantry */*** or  AFV *</li>
<li>AFV *</li>
<li>AFV */***</li>
</ul>
<p>Interestingly the Cogs have no type ** striders at all.</p>
<blockquote><p>The Cog standard units are equally effective in melee combat as they are at distance. A quantum pistol is worth, in terms of rate of fire, an MG of any other army. The quantum blades are among the best melee weapons in the entire galaxy.</p></blockquote>
<p>Strong weapons, lots of shots, fearsome melee weapons. Sounds like they are shaping up to pack quite a punch. The Type ** and *** infantry are range specialists laying down heavy fire.</p>
<p>Interestingly there are no officers for the Cogs, only heroes. The heroes act as the officers for a unit and a unit my include as many officers as you want, so long as there are no two officers of the same type. At least this is how I interpret the text. This means that getting &#8220;officers&#8221; could be costly for the Cog forces.</p>
<p>After reading the forums a bit I came across some more info about how the cogs will play. The juiciest bit relates to how cover works for the cogs. Apparently cogs get no cover save from being around cover, but they may use the take cover drill anywhere they want and get a 3+ cover save. Sounds like enemy commanders might want to load up on flamers and indirect fire as these guys will be tough to shoot to death with direct fire weapons.</p>
<p>This army is shaping up to have a unique play style that sets it apart from the currently existing armies. Good on Rackham for keeping the new armies unique.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Cogs Infantry</title>
		<link>http://www.at-43addict.com/cogs/cogs-infantry/</link>
		<comments>http://www.at-43addict.com/cogs/cogs-infantry/#comments</comments>
		<pubDate>Mon, 27 Oct 2008 18:53:11 +0000</pubDate>
		<dc:creator>Vastatum</dc:creator>
				<category><![CDATA[Cogs]]></category>
		<category><![CDATA[at-43]]></category>
		<category><![CDATA[at43]]></category>

		<guid isPermaLink="false">http://at-43addict.com/?p=87</guid>
		<description><![CDATA[Cry Havoc #108 had some examples of the cogs base paint scheme. While these images are far from what will be released when the models are out, it gives a good idea of the direction Rackham is going in. What we know about the Cogs so far is that they are heavily into genetic engineering, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://at-43addict.com/wp-content/uploads/2008/10/cogsunits.png"><img class="alignleft size-thumbnail wp-image-88" style="margin: 5px;" title="cogsunits" src="http://at-43addict.com/wp-content/uploads/2008/10/cogsunits-150x150.png" alt="" width="150" height="150" /></a>Cry Havoc #108 had some examples of the cogs base paint scheme. While these images are far from what will be released when the models are out, it gives a good idea of the direction Rackham is going in.</p>
<p>What we know about the Cogs so far is that they are heavily into genetic engineering, how this plays out remains to be seen. Its nice to see that they will have some melee capabilities as well. More info on the cogs as it becomes available.</p>
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