Posts Tagged ‘tactics’

Dragomirov Kolossus

Posted in Red Blok on March 7th, 2009 by Vastatum – Be the first to comment

red blok dragomirov kolossusThe Red Blok Dragomirov kolossus are extremely deadly on the AT43 battle field. Packing a rocket launcher on one arm and a SM-Gauss on the other they are capable of putting down an enormous amount of fire. When coupled with Lt Dragomira they become even more deadly. Not only gaining Fire at will, she has other tricks up her sleeve. read more »

VP and RP Strategy

Posted in Strategy on March 3rd, 2009 by Vastatum – 3 Comments

pwAT-43 is best played with objectives, this is well known, but with limited infantry forces on the board which should you go after first? Getting VP locations will give you an edge in winning the game early, while going after RP points will let you bring all your reinforcements onto the board first turn. Whichever you choose it is important to devise a strategy around your choice and execute. The following are a few of those strategies. read more »

Karman Trikes

Posted in Karmans on March 2nd, 2009 by Vastatum – Be the first to comment

kac101-1The AT-43 Karman trike is a fast, fragile, heavily armed fighting machine. Their pilots are trained to fly into the thick of fighting without expecting to come back alive, knowing they will likely inflict massive casualties on their enemy. There are 4 types of trike all suited for different roles and knowing when to take the appropriate trike can mean the difference between victory and defeat. read more »

AT-43 Combat Engineers

Posted in Strategy on February 26th, 2009 by Vastatum – 2 Comments

bomb01The Combat engineer is an often overlooked specialist, mostly due to a lack of understanding about what they are capable of. Why would you want to give up a second medic to get a guy that can blow up terrain? Removing cover from the game that is hiding your unit seems counter intuitive to winning, but it’s really not. read more »

Tiamat, a Therian Menace

Posted in Therians on February 24th, 2009 by Vastatum – 4 Comments

thch02__01Tiamat is one of the oldest Therians still alive and one of their best Commanders. Like the lowly Hekat she is built for close range melee combat but she can dish out a whole lot more damage. Armed with 4 light grim scythes she can cut through armour like butter striking fear into AFV pilots and infantry alike. read more »

Karman Wendigos and Yetis

Posted in Karmans on February 22nd, 2009 by Vastatum – Be the first to comment

karman wendigo GLThe Karmans have two types of ** infantry, Wendigos and Yetis. While both of these units both have access to medics (the only two units in the karman army to have them), they fill the opposite ends of the spectrum in terms of role. While the Wendigos are an extremely versatile unit and perform well in the majority of situations, yetis require more finesse to use effectively. read more »

Sierps

Posted in Red Blok on February 22nd, 2009 by Vastatum – Be the first to comment

sierpSierps are a staple type * AFV in most Red Blok army lists. They sport 2 light mortars each and are capable of grounding and killing pretty much any infantry unit they fire on. If you’ve faced Red Blok you know the pain these guys can cause, either as single AFV’s or in groups of 2 or more.

The sierp is arguably the best anti-infantry afv in the game. With a cost of only 200 points, high armour, and a 4cm blast radius, these guys are able to take out even the most entrenched enemy. read more »

Krasnye and RPG Soldaty

Posted in Red Blok on February 21st, 2009 by Vastatum – 2 Comments

RPG soldatyThe Red Blok have two type * infantry units which form the bulk of the Red Blok infantry. They look similar, they cost the same, both of these units have access to rocket launchers as an upgrade special weapon, but the similarity ends there. read more »

Kaptars and Anakongas

Posted in Karmans on February 21st, 2009 by Vastatum – Be the first to comment

kaptar sniperThe Kaptars and Anakongas are the type * infantry of the Karman forces. They each serve a distinct role in the army and have their advantages over the other. Without access to medics both units are very fragile and don’t respond well to taking casualties, but they have an awesome amount of fire that makes up for this fact. Kaptars and Anakongas are also the only Karman troop type with access to mechanics, this plays a crucial role in how they are deployed as that one repair can mean the difference between your King Buggy becoming immobilized for the game, or regaining its propulsion to wreak havoc for another turn. The following is a comparison between the two Karman Type *’s. read more »

Toads – Fast, Deadly, Cheap

Posted in UNA on February 21st, 2009 by Vastatum – Be the first to comment

toadToads are the Type * AFV of the UNA in AT-43 and come in four different flavours. Toads are quick with 25 movement, They are deadly, with a wide assortment of weapon loadouts for every situation, and they are cheap. While not having the armour of the Red Blok, Toads are very resilient when in a Mind company. This list gives all AFV’s a repair for free so a unit of 3 toads can repair 3 damage a turn. This is before you even start to throw Steel Trooper Engineers into the mix. The toads are fairly quick and are great for flanking the enemy. read more »