Many players on their first playing AT-43 find that AFV’s are incredibly overpowered. I must admit the first time I played, my Therian infantry got absolutely crushed by some Sierps. It wasn’t until I had a few games under my belt that I realized that AT-43 is about counters. Sure Mortars, grenade launchers etc will absolutely pound infantry, but in order to actually win most games infantry must hold various points.
Imagine a game of rock paper scissors, that’s how AT-43 plays out. Have too much rock, your opponents paper will kill you every time. Infantry are only vulnerable to rapid fire and blast AFV weapons. In order to counter the rapid fire AFV weapons you can use your own AFV’s and even infantry against them, from full cover. remember an opponent can only kill the models that he can see which gives you the ability to medic those models that are killed. Activation order also plays heavily in taking this type of threat out as well. “Take cover!” reduces the number of impacts you take by 2/3, that should minimize a lot of the damage too.
Blast weapons are the biggest threat, you must deal with these quickly, perhaps double activating to ensure that they will be eliminated before they can do too much damage. If you are to hold onto a point you will want to remove your opponents indirect weapons asap. Likewise if you want to take a position from an enemy you need to make sure your own indirect/flame weapons survive.
Once these threats are off the table, infantry can move more freely around the battlefield, but they must keep their heads down until this time. They can soak up a far greater number of shots than an afv before its specialists are endangered, they can get 3+ cover as well. Ensuring some of your infantry survive the onslaught of indirect AFV fire is essential in AT-43. Its hard to ignore that Juicy Urod for the unit of sierps, but those sierps are in fact the greatest threat to you.
If your opponent has too many blast weapon AFV’s he will not be able to deal damage to the biggest threat to them, AT AFV’s. In this situation just keep your infantry in cover and hidden until the big guns have left craters where the enemy afv’s used to be. Most scenarios have VP and RP points that will let you do just this, stay hidden from the enemy and gain points. Remember you will have to at some point make a charge for your enemy in order to tip point generation in your favour so dont hunker down too long.
The dynamics of the game are a bit different than many other games, but once figured out AT-43 provides great strategic depth. Infantry are the backbone of any army, and in AT-43 this is no exception.