Bane Goliaths

thta01__01Ask me which  type 3 infantry I fear the most from at-43 and every time I will say Bane Goliaths. These guys are monsters. They are a must have in my Therian lists simply due to the shear amount of Anti AFV firepower they can throw down.

Armed with 2 Nucleus Guns each, a unit is capable of putting 6 accurate shots on target each turn. On top of this, as every Therian commander knows, failing to wound isn’t such a big deal. For 2 LP they simply use Hyper Nanonucleus and re roll all their failed damage tests.

The Bane Goliath has one downfall though. It is easily grounded and you should expect them to become grounded the turn after they come onto the board. For this reason they are best used from reserves, coupled with a double activation. This will ensure that whatever you are shooting at willl be a smouldering pile of wreckage. Using the board terrain is important because these guys die easily to direct fire without “take cover”.

If you can manage to eliminate the enemy’s area of effect weapons, the banes will become a wrecking ball of fury, slicing anything with armor into little bits.

For extra added smashing power, try adding Nina Zero to the unit as the leader. This gives you access to overseer routines (you don’t have to rely on the Company Commander for Hyper Nanonucleus for example) and Nina has those ever deadly move and fire sniper shots.

The Banes are one of the Therian’s most useful units and there are very few lists where forgoing them is a good idea. They simply melt face.

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